For the moment, our objective is to explore the possibilities for these new types of devices. We believe that these cameras will eventually make interacting with Virtual Worlds as comfortable as using a webcam. This will ultimately broaden the appeal of Virtual Worlds by allowing new ways of online expression. It may also attract people who find the current gaming interface too hard to handle.You can see a short video of the concept in action here:
Writing and musings from Shawn Struck on "geek culture" like video games, technology, web design, tabletop games and more.
Thursday, April 17, 2008
Hands Free 3D, or: How to Control Second Life In Your First Life
Second Life investor Mitch Kapor has a new project in his lab: creating hands-free, 3D navigation for Second Life using a 3D camera that tracks your body geometry, allowing you to fly around in-world in much the same way you'd ride a Segway: by leaning back and forth. Why? From his site:
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