Pitfall! feels admittedly primitive compared to latter-day platformers, with flip-screen scrolling and simple two-level world design, yet it marked an important moment not only for the genre but for the medium at large. It introduced the idea that fast-paced action games could take place in settings rather than simply exist as isolated scenarios. Pitfall!'s quest dropped players into a jungle maze, one whose simple visuals belied structural complexity (traveling underground took you along a different route than going overland) and required both twitch skill and mental discipline to master.The entire article is a fascinating read and traces the crucial moments of the platform genre of video games, from Donkey Kong to the debt that Super Mario Brothers owes Pac-Land! Check it out!
Writing and musings from Shawn Struck on "geek culture" like video games, technology, web design, tabletop games and more.
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