Showing posts with label rockstar. Show all posts
Showing posts with label rockstar. Show all posts

Wednesday, May 24, 2017

Notorious M.O.M.- How GTAV Helps One Mom Cope

Description: From the game Grand Theft Auto V, a behind
the shoulder perspective of a man firing a machine gun at a gas
station, with multiple fireballs, explosions and plumes of smoke.
Last week, I linked to an article in the Guardian written by Keza McDonald that gave advice for new moms wanting to balance gaming with the responsibilities of being a new parent. This week in the Guardian Sarah Lee Donlan talks about how playing Grand Theft Auto V helps her cope by offering a little escapism:

My daughter’s constant night feeds are keeping me awake, but not awake enough to do anything useful. So I pass the time in my preferred way. I steal aircraft. I take a sleek black jet, fly it over a sleeping city and land it smoothly on a desert strip, narrowly avoiding a wild dog... 
Suddenly faced with a new and overwhelming responsibility that came with a seemingly endless list of dos and don’ts, GTA V allowed me to break the rules, mess about and act in a wildly dangerous manner. 
During the day I was an exhausted new mother making small talk at Brighton baby groups, but at night I escaped to San Andreas, where I lived a life of violent crime and irresponsibility.

One complaint about open world sandbox style games in general, and the GTA series in particular, is that lots of times it's just a lot more fun to mess around causing mayhem or exploring the game world instead of doing the quests that advance the main story. For Donlan, this is part of the game's appeal. After she recounts the effort she undertook to create a gigantic explosion by taking down a jumbo jet:

The amazing thing is, all of this adventure exists outside the plot. To me, GTA V is at its absolute best once the campaign is done. San Andreas is filled with detail, most of which is barely touched upon in the main story.
It has luscious scenery and diverse wildlife. I have been eaten by a shark, swum with orcas and even found a humpback whale singing gently off toward the upper limits of the ocean. I also have my favourite places to find peace: a sea cave on the bottom right of the map and the quiet mountain stream just north of the city. GTA doesn’t just give you permission to be irresponsible, it gives you permission to rest.

How about you, readers? Does this sound like the appeal for open world games for you, or is it something else? Comment below!

Thursday, December 8, 2016

Helluva Composer: Behind The Music of DOOM and more

PC Gamer has a great interview (and over-view) of the work of Mick Gordon, who most recently won praise for the bone-crunchingly, demon-slayingly hard rocking soundtrack to the recent DOOM reboot. As they introduce him:
“Back when Bethesda and id Software were making announcements about the recently rebooted Doom... [it was announced that] Mick Gordon was onboard to compose the soundtrack  His work on Wolfenstein: The New Order and Killer Instinct is cherished among those games’ playerbases, and the intensity of both owe a lot to his anarchic (but still impressively subtle, when it needs to be) approach to getting visuals and music swinging to the same beat. Based in Australia, Gordon’s been around for a while. He’s worked on two Need For Speed games, as well as Shift 2 Unleashed and ShootMania Storm, to name a few examples. Currently he’s working with Arkane Studios on its Prey reboot, which—as he relates below—will mark a departure from his recent, foot-to-the-floor audio rampages.” 
I'm not kidding about the DOOM soundtrack being awesome. One of the few complaints about the handling of the game's release was "why wasn't the soundtrack released on day one with the game?"-- though that was eventually rectified with the release of an official soundtrack. Gordon himself released an in-depth look at his process behind the music in a two part video series on his official youtube channel, available below:

Wednesday, May 14, 2008

GTA IV: New York City vs Liberty City


Boing Boing Gadgets has come across and AWESOME photo-set on flicker; it's a side by side comparisons of Grand Theft Auto IV's Liberty City landmarks with their real-life counterparts in New York City. Some of them are amazing. Here, check out this example at right.

On the left hand side, you have the actual Hearst building. On the right you have the GTA IV's analogue.

You can view the entire flickr photoset here.

Share This Post