Showing posts with label business. Show all posts
Showing posts with label business. Show all posts

Monday, July 24, 2017

Listen Up: Super Tangent

I first heard about Super Tangent during an episode of Fan2Fan. Super Tangent is best described as a nerdy entertainment podcast that examines geek fandom, black entrepreneurship and the culture of masculinity. Host Justin Williams doesn't just report on comic, films, anime, he ties it together to talk about running a business, doing it yourself and determining your place in the world.

Williams is a busy guy, so the update schedule is a little irregular. You can follow along via Super Tangent on stitcher  or playerfm or through  iOS.

Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.

Monday, June 12, 2017

North America's 1st Indigenous Comic Shop Opens In NM

Native Realities, the Albuquerque-based company behind the nation’s only Indigenous Comic Con, is  also opening a storefront in downtown Albuquerque, New Mexico later this week. It's called Red Planet Books & Comics and it will be the first indigenous focused and owned comic shop in North America. The store will feature comics, toys, games, children’s books and pop art from Native and indigenous artists, as well as new and used books by indigenous writers from around the world. 
While Red Planet Books & Comics isn't the only store in North America to focus on carrying Indigenous works in a book store (there's Birchbark Books in Minneapolis, Resistencia Books in Austin, Texas and Strong Nations in Nanaimo, Canada)  Red Planet is the only comic shop and will focus on not just books but Indigenous works from all of pop culture.
Here's what a recent profile on Francis and the plans for Red Planet has to say:
“What we're trying to create is a community-based space,” Francis explained, after pointing out that Native Realities requires a physical office location, so why not make that space all the more inclusive by inviting in the community that the small press serves? “It's not just the selling of objects, it's [the invitation] to come on down and play games all afternoon. To just come and nerd out, for Native folks to know there's a place like that. I say Native folks—and that is our focus—but really, anybody.” In a world where you can access literally any title you've been wanting to pick up online, it is essential that bookstores facilitate those kinds of connections—to be a rallying point for people who have a strong cross section of interests that pull them there. Red Planet will pull in people with many identities—comic nerds to Magic the Gathering nerds to bookworms and “Indiginerds” of all stripes, as Francis endearingly refers to himself and others.
“Albuquerque has one of the largest populations of Native folks, and having a specialized storefront adds to the cultural value this population brings to the city,” Lee Francis, owner and CEO of Native Realities, said in a news release. “We want to highlight the amazing work that Native and indigenous folks are doing in and around pop culture.” Lee Francis is from Laguna Pueblo and grew up in New Mexico, is the editor in chief of the Moccasin Telegraph. 

Tuesday, July 14, 2015

Every "Ask Iwata" Satoru Iwata Translated Interview In One Place

The late Satoru Iwata
Via tumblr user shenya-sterling, a list of pretty much every translated interview with the late Satoru Iwata, excluding untranslated interviews and musings on games only released in Japan, organized by system.

DS
DSi Hardware
DSi Internal Software
DSi Browser
Asking Iwata about DSi
WarioWare: Snapped!
Brain Age Express
Flipnote Studio
Rhythm Heaven
Style Savvy
The Legend of Zelda: Spirit Tracks
DSi XL
WarioWare D.I.Y.
Pokemon HeartGold / SoulSilver
Pokemon Black / White
Pokemon Black 2 / White 2
Jam With The Band
Dragon Quest 9
Walk With Me!


WII

The Wii Hardware
The Legend of Zelda: Twilight Princess
Special Edition Interview with Iwata
Wii Sports
Wii Channels
Wii Remote
WarioWare: Smooth Moves
Super Mario Galaxy
Link’s Crossbow Training
Super Smash Bros. Brawl
Mario Kart Wii
Wii Fit
Wii Music
Animal Crossing: City Folk
Punch-Out!!
Wii Sports Resort
Wii MotionPlus
Wii Fit Plus
New Super Mario Bros. Wii
Monster Hunter Tri
Sin & Punishment: Star Successor
Super Mario Galaxy 2
Metroid Other M
Wii Party
Super Mario 25th Anniversary
Kirby’s Epic Yarn
Super Mario All-Stars
Donkey Kong Country Returns
Wii Play: Motion
The Legend of Zelda: Skyward Sword
Kirby’s Return to Dreamland
Go Vacation
Mario & Sonic at the London 2012 Olympic Games
Xenoblade Chronicles
Rhythm Heaven Fever
Pandora’s Tower
Project Zero 2: Wii Edition
The Last Story

3DS

Proffesor Layton and the Miracle Mask
Samurai Warriors Chronicles
Pro Evolution Soccer 2011
Ridge Racer 3D
Super Street Fighter IV 3D Edition
Dead or Alive Dimensions
Resident Evil: The Mercenaries 3D / Revelations
Tales of the Abyss
Resident Evil Revelations
Tekken 3D: Prime Edition
Theatrhythm Final Fantasy
Kingdom Hearts 3D: Dream Drop Distance
“And That’s How The 3DS Was Made”
3DS Hardware Concept
3DS Exterior and Mechanical Design
Nintendogs + Cats
Asking Miyamoto Right Before Release
3DS Built-In Software
Steel Diver
The Legend of Zelda: Ocarina of Time 3D - Sound
Nintendo eShop
The Legend of Zelda: Ocarina of Time - Original Development Staff, part 1
The Legend of Zelda: Ocarina of Time - Original Development Staff, part 2
The Legend of Zelda: Ocarina of Time 3D - Development Staff
The Legend of Zelda: Ocarina of Time 3D - Shigeru Miyamoto
Star Fox 64 3D
Pokedex 3D
Pokemon Rumble Blast
Super Mario 3D Land
Freakyforms
Mario Kart 7
Swapnote
Kid Icarus Uprising
Spirit Camera: The Cursed Memoir
3DS XL
New Super Mario Bros. 2
Art Academy: Lessons for Everyone!
Style Savvy: Trendsetters
Paper Mario: Sticker Star
Brain Age: Concentration Training
Fire Emblem Awakening
Harmoknight
Luigi’s Mansion 2
Animal Crossing: New Leaf
Pokemon Mystery Dungeon: Gates to Infinity
Mario and Luigi: Dream Tea
Streetpass Relay Points
Pokemon X / Y
The Legend of Zelda: A Link Between Worlds
Nintendo 3DS Guides: Louvre
Nintendo Pocket Football Club
Professor Layton vs. Phoenix Wright: Ace Attorney
The Legend of Zelda: Majora’s Mask 3D
Xenoblade Chronicles 3D
Fire Emblem Fates

WII U

E3 2011: Wii U
Wii U: The Console
Wii U: The Gamepad
Wii U Miiverse: The Producers
Wii U Miiverse: The Developers
Wii U: Internet Browser
Wii U: Chat
New Super Mario Bros. U
Zombi U
Nintendo Land
Wii Street U powered by Google
Game & Wario
New Super Luigi U
The Wonderful 101
The Legend of Zelda: The Wind Waker HD
Wii Sports Club
Super Mario 3D World
Fit Meter
Xenoblade Chronicles X
Splatoon


MISCELLANEOUS/FAN TRANSLATIONS/ETC

Game & Watch
Yoichi Kotabe
Platinum Games
In Conversation with Takahashi & Sakaguchi
Yoshio Sakamoto & Hironobu Sakaguchi
Fire Emblem 12 (fan translation)
Metroid Prime 3: Corruption (fan translation)
Etrian Odyssey 4 (fan translation)
Sakurai Asks: Fire Emblem Shadow Dragon

Wednesday, July 30, 2014

Mile High Comics Ending Booth At SDCC? Why It Might Be A Good Thing.

m1
Inage courtesy of Bleeding Cool
In the latest Mile High Comics newsletter, founder and president Chuck Rozanski said that SDCC operated at a net loss compared to other conventions, and that although he wishes it were different, it looks like he'd be ending his four decades of attending San Deigo Comic Con. What does it all boil down to? Exclusives are killing his business there. Read on for the full text of the newsletter:

I am turning 60 years old next March. I mention that major turning point in my life only because the last time that I did not attend a San Diego Comic-Con, I was 17 years old, and still in high school. Since I graduated, for all 42 years of my adult life, I have committed the heart of each of my summers to my personal obsession with experiencing the joys of the San Diego Comic-Con. I even passed this personal passion on my part on to my four daughters, all of whom spent their entire childhoods delightedly roaming the halls of the various incarnations of this great comics convention. 
Sadly, that entire blessed reality may need to end after this year’s show closes tomorrow evening. I have not yet found the courage to reach my final decision, but my best estimate is that, at our current rate of sales, we will suffer a loss of $10,000 at this year’s show. As much as I like being a part of this wonderful gathering, I simply do not have the money to be able to pay $10,000 out of my own pocket for the privilege of providing the fans here with comic books. After 42 consecutive years in a row, it may finally (at long last…) be time for me to bid San Diego good-bye, forever.Before I go further, I would encourage those of you who have not yet read my newsletter from yesterday to first read my analysis of some of the seismic changes that have contributed to our loss. The one factor that I would ask that you especially note when you read my first essay is the fact that our entire 7-booth display that we are operating at this year’s San Diego convention was first premiered six weeks ago, at the Denver Comic-Con. Despite our having about 20,000 fewer comics available in Denver, and that convention being only three days long (with half the number of attendees as San Diego…), our sales per hour in Denver were double (!) what they are here. That made all the difference, as we turned a reasonable profit in Denver, as opposed to a massive loss in San Diego. 
So how could an extremely successful back issue comics booth in Denver become so stunningly unsuccessful in San Diego? Because in Denver we were not being utterly crushed by the very publishers whose goods we sell on a daily basis. In a nutshell, the comics publishers with booths at the San Diego convention have so cleverly exploited the greed and avarice of comics fans through limited edition publications that are only available through their own booths, that there is no longer enough disposable income left in the room to sustain us. A sad state of affairs, but also completely true. 
To illustrate my point, I had the leader of one of the major comics publishing houses stop by our booth on the way out the door last evening. This man has been our friend and ally for decades. He was absolutely ebullient yesterday evening in describing the amazing success that they were experiencing in their booth as a result of selling vast quantities of exclusive variants. I felt more than a little embarrassment and shame when I had to rain on his parade, by pointing out to him that the collective effect of his actions (combined with the other publishers and manufacturers at the show…) was devastating our sales. My response was not at all what he expected to hear. But as the validity of what I was expressing became clear, I could see awareness dawning in his eyes.All of the above having been said, my publisher friend is an extremely astute man, so he quickly understood the unintended consequences of his actions. Given that he was only seeking to cover his own costs of exhibiting in this dreadfully expensive venue, however, he could muster no material reply to my pain. In many regards, that was the most depressing aspect of this entire fiasco. Being obviated by lifelong friends is particularly galling, especially when we it is clear that we are nothing more than collateral damage, in a battle being waged by giants.
So where does this leave us? As much as I hate to admit this, it now seems obvious to me now that we finally have to end a lifetime of exhibiting at San Diego, and instead seek out relatively popular comics conventions in other cities. Especially conventions where our publisher friends choose to not exhibit. Doesn’t that thought just drip with irony? Comics publishers have evolved to become toxic to their own retailers. Who would ever have thought that would happen? Even with all my many years of experience, I simply cannot believe that our world has now been so perverted by the mania for exclusive variants, that comics retailers can now only survive in the absence of the very publishers we support. No matter how you look at it, this is a profoundly sad day.

Mile High Comics is a legendary comic book dealer and warehouse in Denver, Colorado, and if you grew up reading comics in the 70s or 80s, the company's advertising in the middle or back pages of Marvel or DC books were ubiquitous. The company and its SDCC booth were featured in the Mogran Suprlock SDCC documentary "Comic-Con Episode IV: A Fan's Hope". While they have suffered losses here and there over the past two decades as the industry landscape has shifted (and in some cases, contracted), they've endured for decades. And although Rozanski rails against booth exclusive comics, Mile High Comics have offered a number of limited Mile High Comics exclusive variants themselves.

So what gives? With SDCC more popular than ever, are exclusive variants to blame for the company's crushing losses? The Comic Book Bin's Dan Horn doesn't think so. Here's what the Mile High Comics booth at SDCC looked like to him:
It was a mess. There was Chuck, complaining to a solitary customer about losing money hand over fist and blaming it on the con exclusives, while the exclusives Mile High were selling were pretty difficult to see or to find. This year they didn't bring any trades either. There also weren't any big ticket items like we saw the year that Spurlock made his film. I browsed the back issues for books to fill out my collection, but I was appalled by most of the prices: $6 for a comic book issue I could probably find at my LCS for fifty cents... The Mile High Comics booth was nearly empty all weekend while other booths with half-priced trades and comics marked-down below cover-price were incessantly swarmed with ravenous comics readers. These people weren't mobbing these booths for exclusives, as Chuck posited. They were just looking for something good and affordable to read. Many of these bustling booths didn't even have exclusives. It wasn't until Sunday, the final day of the con, that Chuck put out a sale sign, and guess what--business started booming for him as well. But it was too little, too late.
And while Rozanski has talked about leaving SDCC for good before, this time it may stick. What did Horn think?
Part of me thinks, "Good riddance. That's a huge booth that's going to open up and maybe Dynamite Entertainment or Valiant will finally have a place to make their own in the exhibit hall. Or maybe a comics megastore like Mile High but with fair prices will move in. This could be a really great thing."

What do you think, dear readers?

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