Writing and musings from Shawn Struck on "geek culture" like video games, technology, web design, tabletop games and more.
Showing posts with label books. Show all posts
Showing posts with label books. Show all posts
Monday, July 17, 2017
Listen Up: Better Than The Movie
Better Than the Movie is a monthly podcast for people who are passionate about books. Each episode covers book news and issues related to literature and popular culture. The goal of each episode is th "encourage listeners and readers to look beyond the Best Sellers lists and discover new voices and stories", and they have had a number of interesting interviews with many authors of color.
You can listen along o the Better Than The Movie website, via iTunes or via Stitcher.
Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.
Labels:
books,
interesting,
interview,
listen up,
literature,
podcast,
pop culture
Monday, June 12, 2017
North America's 1st Indigenous Comic Shop Opens In NM
Native Realities, the Albuquerque-based company behind the nation’s only Indigenous Comic Con, is also opening a storefront in downtown Albuquerque, New Mexico later this week. It's called Red Planet Books & Comics and it will be the first indigenous focused and owned comic shop in North America. The store will feature comics, toys, games, children’s books and pop art from Native and indigenous artists, as well as new and used books by indigenous writers from around the world.
While Red Planet Books & Comics isn't the only store in North America to focus on carrying Indigenous works in a book store (there's Birchbark Books in Minneapolis, Resistencia Books in Austin, Texas and Strong Nations in Nanaimo, Canada) Red Planet is the only comic shop and will focus on not just books but Indigenous works from all of pop culture.
Here's what a recent profile on Francis and the plans for Red Planet has to say:
“What we're trying to create is a community-based space,” Francis explained, after pointing out that Native Realities requires a physical office location, so why not make that space all the more inclusive by inviting in the community that the small press serves? “It's not just the selling of objects, it's [the invitation] to come on down and play games all afternoon. To just come and nerd out, for Native folks to know there's a place like that. I say Native folks—and that is our focus—but really, anybody.” In a world where you can access literally any title you've been wanting to pick up online, it is essential that bookstores facilitate those kinds of connections—to be a rallying point for people who have a strong cross section of interests that pull them there. Red Planet will pull in people with many identities—comic nerds to Magic the Gathering nerds to bookworms and “Indiginerds” of all stripes, as Francis endearingly refers to himself and others.
“Albuquerque has one of the largest populations of Native folks, and having a specialized storefront adds to the cultural value this population brings to the city,” Lee Francis, owner and CEO of Native Realities, said in a news release. “We want to highlight the amazing work that Native and indigenous folks are doing in and around pop culture.” Lee Francis is from Laguna Pueblo and grew up in New Mexico, is the editor in chief of the Moccasin Telegraph.
Labels:
books,
business,
comic books,
indigenous,
native,
native realities,
pop culture,
red planet
Tuesday, May 16, 2017
100 Must Read LGBTIA YA Novels
Signal-boosting a great resource that writer Casey Stepaniuk has compiled a very detailed list of 100 LGBT-focused young adult novels. While it's, by her own admission, not meant to be a complete list, it's certainly an extensive one. Each novel has link to purchase, a synopsis and review and details on its representation.
Regarding the list she compiled, Stepaniuk took care to be as thorough and as inclusive as possible:
Regarding the list she compiled, Stepaniuk took care to be as thorough and as inclusive as possible:
As far as I know, I’ve included all the YA books with intersex and asexual content that exist (in English, anyway). I’ve omitted some trans YA written by cis authors that has been flagged by trans readers as problematic but I aimed to include every trans YA written by a trans author. One last thing: this list includes 36 books by and about people of color (there are additional ones that feature characters of color but are by white authors), all of which have an asterisk next to them so you can easily spot them. Those books were EXTRA hard to find. This is my call on the publishing industry to PLEASE consider intersectionality when publishing LGBTQIA books and to prioritize queer and trans authors of color telling their own stories!Here's the full list.
Labels:
asexual,
bi,
books,
gay,
intersex,
lesbian,
lgbt,
lgbt issues,
list,
novels,
representation,
trans,
writing,
YA,
young adult
Tuesday, August 25, 2015
The Father of the Roguelike: Hack-ing the System
Gamasutura recently posted a chapter from David L. Craddick's book, "Dungeon Hacks" and it offers a tantalizing glimpse into the history, culture and the beginnings of one man's idea for a game that ended up inspiring a genre that live on to this day-- the roguelike. An excerpt:Drawing on the eight or so hours he had spent playing Rogue at UCB, Fenlason laid groundwork in San Francisco. His intention, more or less, was to recreate Rogue as he remembered it: the dungeon layouts, the monsters, and the items. Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons."
Thus the roguelike, a game clearly inspired by Rogue rather than coincidentally exhibiting similar game systems and features, was born.
Fenlason composed a wish list of features he felt Rogue lacked, as well as those which Rogue could have implemented better. Level design, for instance, had been too simplistic; it would be more fun if players could explore dungeons that spanned more than a single screen. Monsters posed another shortcoming. There were only twenty-six, one per capital letter—far fewer than the text symbols available. More egregious was that they all attacked in the same way, making a beeline for the player instead of, say, maneuvering around for a sneak attack or standing in place—perhaps blocking a doorway—and forcing the "@" avatar to venture closer.The entire sneak peek is available here, and is well worth your time to read.
Labels:
books,
gaming culture,
hack,
history,
nethack,
pc game,
retro,
retro gaming,
retrospective,
roguelike,
this is cool
Wednesday, August 5, 2015
NK Jemisin On Fantasy Worlds & Status Quo
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| Cover for the collection "The Inheritance Trilogy" by N.K. Jemisin |
In part of the interview she talks about how so much of epic fantasy and science fiction seems to end up reinforce a lot of industry and genre status quo in particular as well as the status quo for viewpoints and stories told in general. She puts forth the idea that not only is that contrary to the nature of fantasy, it is contrary to who she is as an author, and person, and why she seeks to challenge and change with her writing:
“As a black woman, I have no particular interest in maintaining the status quo. Why would I? The status quo is harmful, the status quo is significantly racist and sexist and a whole bunch of other things that I think need to change. With epic fantasy there is a tendency for it to be quintessentially conservative, in that its job is to restore what is perceived to be out of whack... I hear all the excuses: things were just like that back then. There really were 90% men in medieval Europe and they were all white and somehow they magically got silk from East Asia and we don’t know how that happened... But that makes no sense to me. I don’t really understand why so many fantasy writers choose to focus on worlds that just seem strangely denuded. But to them I guess it doesn’t seem strange. And I guess that’s their privilege. It isn’t mine.”For some concrete examples, of Nemisin's work, the collection pictured aboce, is an amazing series of stories, with action and intrigue, alliances and betrayals set in a far-future fantasy Egypt-like kingdom. It was nominated for, and won a pile of awards, and rightly so! If you'd like to get a good idea of what her writing style is like for free, you can read her story "Non-Zero Probability" here. It;s available in both text and audio versions.
Labels:
author,
books,
character stories,
diversity,
e-books,
fantasy,
interesting,
interview,
nk jemisin,
racism,
sci-fi,
worldbuilding
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