Showing posts with label capcom. Show all posts
Showing posts with label capcom. Show all posts

Monday, March 17, 2008

XBLA Remake of Bionic Commando Dev: 2D Gaming Will Live or Die With Fan Support

A few months ago, I linked to this totally frickin' sweet preview video of the remake of the NES classic Bionic Commando for X-box Live Arcade titled Bionic Commando: Re-Armed. Capcom held a poll to determine the price it should sell for, and the gaming masses have spoken; the overwhelming choice to price the game at was $10.

Capcom's Ben Judd posted the official reasoning behind the pricing and faith in its fans thusly:

We first asked the question to our community about how much they would pay for Bionic Commando Rearmed here on the Bionic Commando community site.

Some people said it was stupid. Human nature dictates that people will choose the cheaper of two prices. Some people said we hated money. Well, while the results may suggest that $10 is the sweet spot for most people (in the US the final tally was 83% in favor of the $10 price point and 17% in favor of the $15 price point), there is another side of the story which wasn’t represented by the poll results – and that is the huge number of user comments that we received, where a majority were suggesting they would pay $15 or even $20 for the game.

When I first posed the question it wasn’t about whether people wanted something to be cheaper or more expensive. That answer is obvious. It was about whether people would be willing to pay more to support high-quality 2D gaming. 2D games are a bigger risk (no, they are not necessarily cheap to make. BCR has plenty of 3D models and uses much of the same tech and physics as the 3D version) because they are a harder sell. However, when we started the community site it was all about hearing from Bionic Commando fans and connecting with our community. The poll says $10 so that’s what it will be. Since the title will have to do quite well at that price point to break even (no, I’m not going to give you a specific number), I guess we have to roll the dice and see where they land.

Oh well, I’m tired of meta-emulated crap. These old 2D titles are where games were born. With some solid adjustments, new modes, and updated graphics they can still provide a hell of a lot of fun. Just updating the graphics isn’t paying them enough respect.

Besides, I’d rather fail having created the best game I could, even if the end result doesn’t justify 2D games like this in the future. So $10 it is for the XBLA and PSN versions (we haven’t decided on the PC version because it may have some additional content that can be downloaded later).

Let’s ride this train to the end of the line. Thanks for your feedback and your support.

Ben

(Hat tip to xblarcade.com for the source)

Tuesday, January 29, 2008

Re-made version of NES Bionic Commando coming to XBLA

Sorry for the radio silence-- my home computer recently suffered a loss of BOTH hard drives. While you're waiting, check out this awesome preview video from Capcom:



This alone would almost make me want an Xbox.

Thursday, January 17, 2008

Play The First Level of Apollo Justice: Ace Attorney Right Here, Right Now

In what I think is a great move by Capcom, they have recreated a bit of the first level of the soon-to-be-released Apollo Justice: Ace Attorney game for the Nintendo DS that you can play right now. BEHOLD!



Isn't the ending for the demo clever? I loved the 2nd Phoenix Wright game and what I saw of the third... now I can't wait for this game to be released!

Thursday, January 10, 2008

Want the new Bionic Commando game To Appear on the Wii? Here's how.

While many PlayStation 3, Xbox 360, and PC owners are excited about the forthcoming update of Capcom's classic Bionic Commando, many Wii owners are sitting around pouting about how great it would be to control a robotic swinging arm with their Wiimote. Well don't just sit there, do something about it! Let Capcom know you want it, and who knows? In an interview with Videogamer.com, Capcom's Ben Judd suggest that a surge of fan interest could get the job done.

When asked if a Wii version could ever come to the Wii, Judd said: "It will largely depend on what the fans want for the future of Bionic Commando."If the interest is there, of course we want as many people as possible to appreciate this great franchise."
If you come, they will build it.

Full article at Videogamer.com

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