Showing posts with label satoru iwata. Show all posts
Showing posts with label satoru iwata. Show all posts

Tuesday, July 14, 2015

Every "Ask Iwata" Satoru Iwata Translated Interview In One Place

The late Satoru Iwata
Via tumblr user shenya-sterling, a list of pretty much every translated interview with the late Satoru Iwata, excluding untranslated interviews and musings on games only released in Japan, organized by system.

DS
DSi Hardware
DSi Internal Software
DSi Browser
Asking Iwata about DSi
WarioWare: Snapped!
Brain Age Express
Flipnote Studio
Rhythm Heaven
Style Savvy
The Legend of Zelda: Spirit Tracks
DSi XL
WarioWare D.I.Y.
Pokemon HeartGold / SoulSilver
Pokemon Black / White
Pokemon Black 2 / White 2
Jam With The Band
Dragon Quest 9
Walk With Me!


WII

The Wii Hardware
The Legend of Zelda: Twilight Princess
Special Edition Interview with Iwata
Wii Sports
Wii Channels
Wii Remote
WarioWare: Smooth Moves
Super Mario Galaxy
Link’s Crossbow Training
Super Smash Bros. Brawl
Mario Kart Wii
Wii Fit
Wii Music
Animal Crossing: City Folk
Punch-Out!!
Wii Sports Resort
Wii MotionPlus
Wii Fit Plus
New Super Mario Bros. Wii
Monster Hunter Tri
Sin & Punishment: Star Successor
Super Mario Galaxy 2
Metroid Other M
Wii Party
Super Mario 25th Anniversary
Kirby’s Epic Yarn
Super Mario All-Stars
Donkey Kong Country Returns
Wii Play: Motion
The Legend of Zelda: Skyward Sword
Kirby’s Return to Dreamland
Go Vacation
Mario & Sonic at the London 2012 Olympic Games
Xenoblade Chronicles
Rhythm Heaven Fever
Pandora’s Tower
Project Zero 2: Wii Edition
The Last Story

3DS

Proffesor Layton and the Miracle Mask
Samurai Warriors Chronicles
Pro Evolution Soccer 2011
Ridge Racer 3D
Super Street Fighter IV 3D Edition
Dead or Alive Dimensions
Resident Evil: The Mercenaries 3D / Revelations
Tales of the Abyss
Resident Evil Revelations
Tekken 3D: Prime Edition
Theatrhythm Final Fantasy
Kingdom Hearts 3D: Dream Drop Distance
“And That’s How The 3DS Was Made”
3DS Hardware Concept
3DS Exterior and Mechanical Design
Nintendogs + Cats
Asking Miyamoto Right Before Release
3DS Built-In Software
Steel Diver
The Legend of Zelda: Ocarina of Time 3D - Sound
Nintendo eShop
The Legend of Zelda: Ocarina of Time - Original Development Staff, part 1
The Legend of Zelda: Ocarina of Time - Original Development Staff, part 2
The Legend of Zelda: Ocarina of Time 3D - Development Staff
The Legend of Zelda: Ocarina of Time 3D - Shigeru Miyamoto
Star Fox 64 3D
Pokedex 3D
Pokemon Rumble Blast
Super Mario 3D Land
Freakyforms
Mario Kart 7
Swapnote
Kid Icarus Uprising
Spirit Camera: The Cursed Memoir
3DS XL
New Super Mario Bros. 2
Art Academy: Lessons for Everyone!
Style Savvy: Trendsetters
Paper Mario: Sticker Star
Brain Age: Concentration Training
Fire Emblem Awakening
Harmoknight
Luigi’s Mansion 2
Animal Crossing: New Leaf
Pokemon Mystery Dungeon: Gates to Infinity
Mario and Luigi: Dream Tea
Streetpass Relay Points
Pokemon X / Y
The Legend of Zelda: A Link Between Worlds
Nintendo 3DS Guides: Louvre
Nintendo Pocket Football Club
Professor Layton vs. Phoenix Wright: Ace Attorney
The Legend of Zelda: Majora’s Mask 3D
Xenoblade Chronicles 3D
Fire Emblem Fates

WII U

E3 2011: Wii U
Wii U: The Console
Wii U: The Gamepad
Wii U Miiverse: The Producers
Wii U Miiverse: The Developers
Wii U: Internet Browser
Wii U: Chat
New Super Mario Bros. U
Zombi U
Nintendo Land
Wii Street U powered by Google
Game & Wario
New Super Luigi U
The Wonderful 101
The Legend of Zelda: The Wind Waker HD
Wii Sports Club
Super Mario 3D World
Fit Meter
Xenoblade Chronicles X
Splatoon


MISCELLANEOUS/FAN TRANSLATIONS/ETC

Game & Watch
Yoichi Kotabe
Platinum Games
In Conversation with Takahashi & Sakaguchi
Yoshio Sakamoto & Hironobu Sakaguchi
Fire Emblem 12 (fan translation)
Metroid Prime 3: Corruption (fan translation)
Etrian Odyssey 4 (fan translation)
Sakurai Asks: Fire Emblem Shadow Dragon

Monday, July 13, 2015

In Memory of the Late Satoru Iwata, CEO of Nintendo

This is the official QR code for Iwata's Mii, usable in 2DS, 3DS
and Nintendo WiiU. 
Satoru Iwata, age 55, passed away last week. He started in game development for Nintendo, was appointed company president in 2002, and then assigned the role of CEO for Nintendo of Japan in 2013. He was not only the first CEO that was not a member of the company's founding Yamaguchi family to be given the position, but also the very first CEO to come to the position from a game development background.

His game development history started at HAL Laboratories, a company that has worked closely with Nintendo since the early '80s. His first game developed for Nintendo was the NES version of Baloon Fight. The character movement on the home console was so much smoother than the arcade version that the arcade developer ended up coming to Iwata for advice on how to improve the game!

This wasn't the only time his development prowess awed his team. Even when he was president of HAL, Iwata wasn't afraid to step in and do the heavy lifting on programming by himself to help out. When HAL was working on Earthbound for the Super NES, the development team kept running into lots of difficulty. Iwata, recalling the story in 2013, said he told the team
"I don’t think you’re going to be able to finish if you go on like this. I can help you if you would like but there are two ways to proceed. If we use what you have now and fix it, it will take two years. If we can start fresh, it’ll take half a year".

Iwata helped the team start from scratch and pitching in with the coding himself, revamped the code that Earthbound ran on in about a month.

When Super Smash Bros. Melee's release in 2001 looked uncertain due to stubborn bugs and glitches that threatened to overwhelm the development team and push back the game's release date, Iwata was moving into posh offices in Kyoto as the head of Nintendo's corporate planning. Instead of just letting the problem grow worse, he headed to HAL Laboratories in Yamanashi, and became the acting head debugger. As he told 4gamer:

"I did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was, and got people to fix those.. All in all, I spent about three weeks like that. Because of that, the game made it out on time".

Not only a talented programmed, Iwata was also a passionate game player and compassionate boss. When asked why he didn't resort to layoffs in 2013 when Nintendo's financials looked shaky that year he said,"I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world." In a keynote speech in 2006, for the GDC, Iwata said about video games, "Video games are meant to be just one thing. Fun. Fun for everyone."

Reggie Fils-Amie, President and CEO of Nintendo of America released this statement:

"Mr. Iwata is gone, but it will be years before his impact on both Nintendo and the full video game industry will be fully appreciated. He was a strong leader for our company, and his attributes were clear to most everyone: Intelligence, creativity, curiosity and sense of humor. But for those of us fortunate enough to work closely with him, what will be remembered most were his mentorship and, especially, his friendship. He was a wonderful man. He always challenged us to push forward…to try the new…to upset paradigms—and most of all, to engage, excite and endear our fans. That work will continue uninterrupted."

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