Showing posts with label social networking. Show all posts
Showing posts with label social networking. Show all posts

Wednesday, July 12, 2017

Looking For Group: Gamers of Color Sticking Together

Image description: A tweet from twitter user sourcedumal that reads "when
there are 47 long flowing hair options in character creator but 3 natural hair
options: afros, cornrows, dreads. And they all look terrible."
Writing for Endgadget, Jessica Condit gave us "Gaming While Black: From Casual Racism to Cautious Optimism", and detailed how many gamers of color have either banded together or not engaged in voice chat just to be able to keep enjoying a hobby and form of entertainment important to them because social pressures and racial harassment follow them everywhere:
“The stories Allen could tell probably wouldn't surprise Dr. Kishonna Gray. Dr. Gray is an Assistant Professor at Eastern Kentucky University's School of Justice Studies, and the founder and director of EKU's Critical Gaming Lab, a hub for researching the immersive online environments within console gaming. She studies gaming and harassment from the player's point of view. "Most gamers of color have isolated themselves into private parties, private chats, or just don't engage verbally at all," Dr. Gray said. "And that's sad because they can't take full advantage of the gaming experience that they paid for. So what's happening is a virtual ghettoization of minority gamers. [...] Because a person's identity is automatically revealed when a person speaks, they are targeted. I call it linguistic profiling. As soon as someone hears how you sound, they engage in this practice. They hear how you sound and react based on that. So a lot of black gamers are called derogatory terms because of how they sound. They don't have to do anything but sound black."”
While thre are still some that would cling to the dismissive response of video games and online game not being a part of the real world, Dr. Gray disagrees:
"Gaming culture is a direct reflection of our society," she said. "The only reason racism and sexism run rampant in gaming is because racism and sexism run rampant in society. But in physical spaces, mostly, it's not overt. It's subtle. It's covert. So, yes, these issues manifest in a similar manner in gaming, but I contend that they present themselves worse. It's not subtle. It's in-your-face racism. A black person may not be called a [n word] to their face, but they can almost guarantee it will happen in virtuality."
Although the article was written in 2015, not much has changed. The entire article is a fascinating read, so go read the whole thing.

Tuesday, November 15, 2016

Facebook Employees Meeting In Secret In Hopes of Busting FB B.S.

Description: A hand making a thumbs-down gesture next to the word hoax as a
parody of Facebook's thumbs-up next to the word Like icon. 
Facebook is used by over 150 million Americans. According to a Pew Research Center for Journalism & Media report, two thirds of Facebook's users get their news via that platform. Unfortunately it's been plagued with a flood of flat out hoax news articles. While late last year, Facebook announced it was rolling out new tools for users to report hoax news sites and articles, it's been unclear how effective it's been in action-- and management isn't releasing any details.

Earlier this year amid accusations of Facebook's Trending Topics team in charge of the way the Facebook News Feed worked having a bias towards liberal sites, the entire trending topics team was fired and replaced with an algorithm. The trending topics news feed was then immediately flooded with hoaxes, parody articles presented as fact and puff-piece press releases.

In the wake of an increasingly loud debate across the country over fake news online in general, and on social media in particular, top management have dismissed the idea of having any culpability in leading to the recent election of Donal Trump-- CEO Mark Zuckerberg calling the notion a "crazy idea". Not surprisingly, a number of outlets disagree with him-- including his own employees. Buzz feed reports that they have learned of a group of Facebook employees that are meeting in secret to try and figure out ways to combat the flood of fake news plaguing the social media platform:

“One employee said “more than dozens” of employees were involved, and that they had met twice in the last six days. At the moment, they are meeting in secret, to allow members of the group to speak freely and without fear of condemnation from senior management... Another Facebook employee said while the task force remained small, “hundreds” of Facebook employees had expressed dissatisfaction with the company’s stance on fake news in private online chats, and wanted to support efforts to challenge that position...
'If someone is right-wing, and all their friends are right-wing, and that is the news they share on Facebook, then that is the bubble they have created for themselves and that is their right,' said the longtime Facebook engineer. 'But to highlight fake news articles in the [news] feed, to promote them so they get millions of shares by people who think they are real, that’s not something we should allow to happen. Facebook is getting played by people using us to spread their bullshit.'”
Those sentiments have been echoed by former Facebook designer Booby Goodlatte, who said in a November 8th post:
"News Feed optimizes for engagement. As we've learned in this election, bullshit is highly engaging. These outlets, and Donald Trump, have no concern for the truth, and really only care for engagement. A bias towards truth isn't an impossible goal. Wikipedia, for instance, still bends towards the truth despite a massive audience. But it's now clear that democracy suffers if our news environment incentivizes bullshit."

Friday, May 9, 2008

EA Expands Potential Social Network For MMORPGs, Finally Makes Shawn Fanning Rich

rupture

Shawn Fanning, best known for founding Napster, has a new job. He will be working at Electronic Arts, which is about to buy his social-network-gaming startup Rupture for $30 million, according to sources with knowledge of the deal. His co-founder Jon Baudanza will also join Electronic Arts. Rumors of a possible deal for just such a buy-out offer began swirling in early February when TechCrunch first broke the story, but did not know the identity of the buyer.

Rupture’s first product was a social network for players of the online video game World of Warcraft, but it only came out with a beta version and kept delaying its public launch.

Electronic Arts is buying the company for its technology, since it doesn’t have a lot of users (it was only ever in beta) and never launched the second version of its service. Presumably, creating social networks around MMORPGs is a key component of its online strategy. The company has not yet officially announced the acquisition, but it is expected to do so soon.

Rupture had previously raised only $2.5 to $3 million in an angel round last summer from investors including Ron Conway, Joi Ito, Reid Hoffman, and Baseline Ventures. Although this is not Fanning’s first startup, it is his first real payday. Napster helped change the music industry, but it went bankrupt doing so. And although he just sold his second startup SnoCap to Imeem, that was more of a pity fu mercy acquisition.

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