Welcome, all you dice-rollers, card-floppers, war-gamers, LAN-partiers, tabletop jockeys, MMORPGers, and LARPers! Welcome, one and all, on this post-Hallowe'en mourn, visions of candy corn and sugared treats dancing in your head. I'm your host, Shawn Struck, and you might remember me from such famous websites as 1UP.com, 411Mania.com, or maybe even the toast of the 'net, DoesThis20SidedDieMakeMeLookFat.com.
Of course, RPGX.org is your go-to guide for a thriving online community, PC gaming tips, and the latest news and reviews of what's going down in the gaming scene. Every month, the hard-working crew here brings you insightful features; a tour of everything RPG gaming has to offer.
Today, take a walk with me through the month in video games, RPGs of all sorts, and nerd culture-- a tour of a different sort. A walk with the weird, the obscure, the geeky, the freaky, the polemical and the profane.
Thanksgiving is coming, so be sure to save some room for... The Code!
Federal Reserve Of Boston Exhibition Focuses On Video Games
Plus: More 'Video Games As Art' Debate In Newsweek & the 'Net
The Federal Reserve Bank of Boston’s Economic Adventure Gallery is hosting an engaging, interactive exhibit on the history of video games this fall. It's called “Video Games Evolve: A Brief History from Spacewar! to MMORPGs” and the exhibit examines the video game industry’s roots in New England. The exhibit is planned to run though January 2008, and is free.
From the Fed's news release:
Speaking of artistic expression and video games, Newsweek's N'gai Croal penned an entry called "The Problem (and the Danger) of the continued Infantilization of Videogames" that is well worth a read-- it also sparked a lot of discussion on community weblog Metafilter in the discussion thread "Silly People, Games Aren't Just For Kids".
You Got Your Game In My Cut-Scene!
Er... Cut-Scene In My Game?
Game designer Sam Beirne-- most noted for his work on Guild Wars: Eye of The North and LEGO Star Wars: The Game, has posted an video game design-related rant on his 'It Burns' site - called 'Excuse me, your cutscene is in my game':
Personally, while I think that pre-rendered cut-scenes certainly do, and will continue to, have its place in some games, they can sometimes break up a really immersive experience.
All YouTube, All The Time!:
Dungeons and Dragons 4th Ed May Lure Back Old-Time Gamers; From Narbacular Drop To Portal; Toyota's World of Warcraft; and Beta-Saurus!
First off, the latest Digital Initiative Wizards of The Coast is building into Dungeons and Dragons 4th Edition seems perfect for roping in the two enemies that have TPK'ed more gaming groups than anything in the Montrous Manual: Time and Distance.
Pushing D&D in this way is both an admission of the problems of modern (adult) living while also creatively using modern technology to circumvent it. Check out the video below:
The next video is a talk from Valve's Kim Swift at this year's GDC-- she is a key member of the team that was one of the Independent Game Festival's 2006 Student Showcase honorees who went on to be hired by the Half-Life creator as a team and made the critically acclaimed Portal-- explaining how the Portal team successfully transitioned from working as a student team at DigiPen to a professional team structure at Valve.
Of course, RPGX.org is your go-to guide for a thriving online community, PC gaming tips, and the latest news and reviews of what's going down in the gaming scene. Every month, the hard-working crew here brings you insightful features; a tour of everything RPG gaming has to offer.
Today, take a walk with me through the month in video games, RPGs of all sorts, and nerd culture-- a tour of a different sort. A walk with the weird, the obscure, the geeky, the freaky, the polemical and the profane.
Thanksgiving is coming, so be sure to save some room for... The Code!
Federal Reserve Of Boston Exhibition Focuses On Video Games
Plus: More 'Video Games As Art' Debate In Newsweek & the 'Net
The Federal Reserve Bank of Boston’s Economic Adventure Gallery is hosting an engaging, interactive exhibit on the history of video games this fall. It's called “Video Games Evolve: A Brief History from Spacewar! to MMORPGs” and the exhibit examines the video game industry’s roots in New England. The exhibit is planned to run though January 2008, and is free.
From the Fed's news release:
"If guests are interested in a more hands-on experience, they can play classic 1980 arcade games like “Donkey Kong,” “Ms. Pac Man,” “Frogger” or “Space Invaders.” In addition to being able to play these games for free, visitors can admire the sleek fiberglass console of “Computer Space,” an early 1970s arcade game. The exhibit also offers a look at the evolution of the home-gaming console, a timeline of video-game history, and an in-depth look at the motion-capture process (a key animation tool in modern video-game production). The Guildhall at Southern Methodist University, a leading education center for digital-game development, loaned several three-dimensional sculptures of creatures that were used to develop animations."This is most sincerely awesome. More and more exhibitions like this are popping up all around the country; I think that's an important first step for video games being taken seriously as a medium of artistic expression.
Speaking of artistic expression and video games, Newsweek's N'gai Croal penned an entry called "The Problem (and the Danger) of the continued Infantilization of Videogames" that is well worth a read-- it also sparked a lot of discussion on community weblog Metafilter in the discussion thread "Silly People, Games Aren't Just For Kids".
You Got Your Game In My Cut-Scene!
Er... Cut-Scene In My Game?
Game designer Sam Beirne-- most noted for his work on Guild Wars: Eye of The North and LEGO Star Wars: The Game, has posted an video game design-related rant on his 'It Burns' site - called 'Excuse me, your cutscene is in my game':
"My problem with story generally stems from the inclusion of non-interactive cutscenes throughout the course of character driven games. Bullet points on the back of a box like, 'over 120 minutes of mind-blowing cinematic sequences,' scare me off before I can even crack the wrapper. When I sit down to play a game, I’d actually like to play something. Cutscenes feel like watching someone else play. So, when a cutscene starts rolling I generally can’t help but sigh wondering when it will be my turn again."
Personally, while I think that pre-rendered cut-scenes certainly do, and will continue to, have its place in some games, they can sometimes break up a really immersive experience.
All YouTube, All The Time!:
Dungeons and Dragons 4th Ed May Lure Back Old-Time Gamers; From Narbacular Drop To Portal; Toyota's World of Warcraft; and Beta-Saurus!
First off, the latest Digital Initiative Wizards of The Coast is building into Dungeons and Dragons 4th Edition seems perfect for roping in the two enemies that have TPK'ed more gaming groups than anything in the Montrous Manual: Time and Distance.
Pushing D&D in this way is both an admission of the problems of modern (adult) living while also creatively using modern technology to circumvent it. Check out the video below:
The next video is a talk from Valve's Kim Swift at this year's GDC-- she is a key member of the team that was one of the Independent Game Festival's 2006 Student Showcase honorees who went on to be hired by the Half-Life creator as a team and made the critically acclaimed Portal-- explaining how the Portal team successfully transitioned from working as a student team at DigiPen to a professional team structure at Valve.
2 comments:
Nice piece. Thanks for the bump.
Thanks for the link-love. Every now and then I start thinking the older material on the site is TOO old to still be useful to people (hard to believe I've been writing for the web in one form or another for about 10 years), and then I'll come across something like this, and think, naaah, it's worth leaving up, at least for now. It does my heart good to see my old stuff described as "an oldie, but a goodie."
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