Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Tuesday, June 27, 2017

Knowledge Check: D&D Unsung Heroes Were These Women

Writing for Kotaku, Cecillia D'Anastasio has a great longform article on how the early history of Dungeons & Dragons and some of the setting's most iconic features were all thanks to the major contributions from many women, and most of the time the women contributed despite the atmosphere surrounding them:
The countless histories documenting Dungeons & Dragons’ 40-year ascent to the cultural mainstream tend to gloss over the women who made the fantasy role-playing game what it is today. The early D&D heroes we hear about are always big-gutted men with gray beards, who in their basements and at conventions in their name, cultivated the younger men who would carve the game’s legacy in their image. But that’s the lore of D&D, not its story. From the earliest days of D&D, women were shaping its look, its narrative, its affect and its fandom.
This may come as a surprise since, in those nascent years, most women around D&D were tolerant wives and mothers. That’s not because D&D didn’t appeal to women; it had simply inherited the deeply masculine culture of its predecessor—wargaming.
It is a great read and talks with many key TSR employees from Dungeons and Dragons' past. Check it out!

Wednesday, June 21, 2017

The Other Kind of DM: Potential & Pitfalls of Eroticism In Gaming

As Katherine Cross writes for Bitch Media, while gaming may use sex to sell, the presence of anything revolving around actual sexuality is thin on the ground in tabletop & online RPGs  :
Most pen-and-paper roleplaying games have hundreds or thousands of pages worth of rules, ideas, story content, and other kinds of errata, but very few devote any of that space to content that addresses issues like consent, sexual diversity or orientation, or the sexual culture of the world one is playing in. In-game, then, one is often subject to depressingly familiar forms of sexual harassment—men having their avatars walk up to yours and awkwardly propositioning you, for instance, or refusing to take “no” for an answer if one rebuffs their entreaties—in or out of character. 
Online roleplaying gaming simply follows the paths of sexuality laid out in the physical world.
In spite of this, sexuality is endemic to the world of RPG and part of its visual culture. Commercials and box art for games are rife with heaving bosoms while pornographic proportions are common background decoration, seen by gamers and non-gamers alike.

Cross' essay goes into how sexual activity and fantasies have been handled in both tabletop roleplaying games and their online counterparts, including how sub-cultures within subcultures have sprung up around it. Speaking personally, I know quite a large number of people that have discovered more about their own sexualities, gender identities and more through online roleplaying everywhere from dedicated serves to IRC chatrooms.

Monday, December 5, 2016

Empowering Roles With Dice Rolls: D&D, Women & Feminism

Rat Queens fan art. Illustration courtesy of nebezial at nebezial.deviantart.com
The notion of women finding empowerment through media and entertainment isn’t new, but the way a new generation of women are finding it through D&D has been.

As Canadian author and movie critic Tina Hassannia started playing Dungeons & Dragons and was surprised to find it an extremely empowering experience. She wrote in a National Post article that “Nerd culture, of which I count myself a member, has long been dominated by men, but playing D&D left me feeling empowered in a way that watching Beyoncé videos never has. Instead of looking up to a role model, the game prompted me to discover the badass warrior within.”

Jen Luneau, writing for The Mary Sue, talks about how being in an all-women D&D group has been fun and empowering for her because she gets to decide what it means for her: "Because we’re surrounded by other women, we’re OK. Because we’re taking a traditionally male-dominated thing and making it whatever the hell we want it to be, we’re OK. And because the six of us have created a safe environment where we can be ourselves, I can’t wait until our next meeting."

One great ongoing look at women exploring D&D and other tabletop systems is She's A Geek. The latest episode goes over The Witch Is Dead and regularly covers campaigns, post-mortems and all sorts of great gaming discussion. Check it out!


Thursday, January 21, 2016

Libraries Have Reference Books, So Where's The D&D?

In theory, Dungeons & Dragons and local libraries are a perfect fit. Both libraries and D&D attract people who love reading, imagining new vistas, poring through books, reading and creating stories, and looking up lore. In fact, the earliest D&D game books directed readers to libraries for research and recommended reading. Many libraries even have extensive graphic novel sections, comic book clubs, or provide meeting space for tabletop gaming groups. In practice, finding D&D rulebooks-- or any sort of tabletop gaming resource is well-nigh impossible, even though Dungeons and Dragons have influenced an entire generation of today's writers. Why is that?

Edward Schneider is a professor who studies how media and information is used and how it's organized. Brian Hutchison is not only a lifelong Dungeons & Dragons player, but also an librarian and information specialist. They were fascinated by the disconnect between the potential fit between D&D in libraries and how thin on the ground the availability was, and decided to conduct a study tracking role playing gamebooks in libraries around the country. The study, entitled "Referencing the Imaginary: An Analysis of Library Collection of Role-Playing Game Materials" was recently published in the journal The Reference Librarian and Schneider explained a little bit about the study in an article for Gizmodo:
The most commonly held book was the 2008 edition of the Dungeons & Dragons Player’s Handbook, with 327 copies worldwide — almost 50 fewer copies than the sequel to Snooki’s opus! If you like irony, there are 70 copies of the world’s most depressing cookbook,Microwave Cooking for One, on library shelves, and 21 copies of Heroes of Horror.Heroes of Horror is the Dungeons & Dragons book that allows you to play as an Archivist — a magical librarian. 
...There is no sign that popular interest in fantasy and science fiction is subsiding. Game of Thrones, Lord of the Rings, HP Lovecraft, and Star Wars all have direct links to the role playing game genre. An increasing number of universities offer video game design and development programs, and Dungeons & Dragons has been extremely influential in the history of video games, especially in Japanese RPG’s. D&D games are natural tools for libraries to use in community building in public libraries, but they also belong in academic libraries; the academic study of games has steadily increased.

We heard many different reasons why libraries might not stock these materials widely, but none of them made much sense.
The materials were not more prone to theft, not more or less checked out or circulated then comparable volumes, and had plenty of positive reviews from a variety of sources. So why the scarcity? The author theorized anti-D&D hysteria from the 80s and 90s, as a possible idea that has taken hold. What does this mean for the future of these resources and local libraries, though? Schneider is hopeful, concluding that there was
...a huge opportunity for librarians to connect with a different part of their community. Librarians seek to serve their patron communities, and it is time they considered adding more from the RPG genre to collections... I encourage genre fans to talk to their local librarians. A few vocal patrons can make a big difference, give your local library an excuse to collect and display these materials. Give them some friendly guidance, and make sure to speak up for your favorite publishers!

Monday, January 18, 2016

DIY D&D: 3-D Monster Minatures

Dungeons andDragons,Pathfinder and lots of other tabletop role-playing games have an optional, but helpful, visual component to them: the battle map with miniatures. In fact, my pal Drew of Drew's Robots has a 3D printer he's designed and built himself, and he's used it to pretty impressive effect in the Pathfinder games he runs, as I showed on my instangram once:
3-D sculptor, designer, and fellow dice-chucker Miguel Zavala has created a series of 3D-printed monster miniatures for use in Dungeons & Dragons and similar games and uploaded the designs at Thingiverse for free so that interested folks can use them to print out their own. There are a lot of really awesome designs, but I'd have to say my favorite is probably the Dread Gazebo, pictured below!


Description: A mini model of a gazebo given a monsterous appearance by adding tentacles sprouting from each corner, sharp
and jagged teeth and lolling tongue in the entryway and red, bloodshot beady eyes atop its roof.

Thursday, January 14, 2016

Roll For Accessibility: Make Your Own Braille d20

Description: A blue 20 sided die resting atop a gray and white grid background.
The numbers 2, 12, 15, and 10 are on the visible facets of the the 20 in Braille.
Thingaverse user idellwig has a visually impaired friend who had been searching for a decent Braille 20-sided die for ages with no success. She designed a Braille d20 and now thanks to Thingaverse, anyone with access to a 3D printer can download and make their own accessible d20!

Actress and geek taste-maker Felcia Day featured a version of this die on her facebook page last year, and aside from the obvious uses for any tabletop game involving a 20-sided die, others mentioned it could be a good tool for teaching kids about everything from geometry, shapes and numeric Braille.

Wednesday, June 10, 2015

Sherlock, Watson & Chainmail Bikinis

Description: A red-haired woman warrior locked in combat
with a lizard monster taller than she is. She holds a shield
to defend against attacks, sword ready to strike.  The armor
she is wearing is a chain mail bikini, leaving much of her body
exposed to attack.
There are two terms in literary criticism that have been used in the wider world of media fandom and fiction critiques: Watsonian and Doylian. Watsonian means looking at something from an in-universe perspective. For example: "Sherlock Holmes died in that story because he fell off a cliff," would be a Watsonian explanation. "Sherlock Holmes died because the author was sick of writing stories about the detective and wanted to start something new," would be a Doylian perspective, named after the author of the Sherlock Holmes, Arthur Conan Doyle. It was first used on a Bujold-Master fan discussion list and spread from there. It's basically making a difference between talking about something a character says or does and how it fits with the character's fictional world, and why or how the writer's choices fit into our real life life culture, society and circumstances.

There can be a bit of a problem in discussions of fiction when a Watsonian (in-universe) perspective is used to dismiss a Doylian (real world) criticism, and nowhere is that more apparent in both tabletop and gaming circles than the trope of the Warrior Woman Who Fights In A Chainmail Bikini.

The chainmail bikini has been a staple of pulp fantasy art since the 1930s, and has appeared in one form or another in the art and character designs of fantasy novels,tabletop games and video games ever since. Take the cover art for Runequest up there. An in-universe explanation for why the character chooses to wear a chainmail bikini because she feels powerful, almost invincible in battle, and doesn't think she really needs to wear practical armor, so what's the big deal? That would be a Watsonian view.

Description: Video game renders of characters in
armor.On the left,a woman wears armor that covers
armor covering her hands, feet, legs& shoulders while
barely covering her crotch and breasts & exposed
midriff. At right, a male character in armor leaving
nothing exposed but his head.
But the artist or character designer choosing to draw her or portray her that way isn't a value-neutral choice when you look at it in a Doylist (real world) sense. Sure, in the fictional world the story takes place she's Druscilla the Invincible and her bikini symbolizes her fearlessness. But the character also exists as part of a whole trope of chainmail bikini women in fantasy battlefields that have the men warriors decked out in armor from head to toe. And THAT exists among a tradition and media landscape showing women dressed like that merely acting as decoration for men who look like the traditional badass power fantasy. In-universe, the chainmail bikini could represent the character's choice to show fearlessness. In the real world, it is the artist who is choosing to create this look for a character, and those depictions mean something else entirely.

So yes, you can totally appreciate and acknowledge just how awesome Druscilla is in her story
setting. You can't, however, make the context for her portrayal and her appearance vanish or ignore it just because you happen to like her story or her character. So if someone points out how that portrayal in the wider world is sexist, and you counter with "This armor has a practical advantage and it's the character herself choosing to wear it!" you are trying to counter a Doylian crtique with a Watsonian explanation, and that doesn't quite work. Someone pointing out the inherent sexism in chainmail bikini art and representation is also about everything else in fiction in specific and society in general that that bikini can represent. If you're bombarded with those images and these portrayals amongst the constant sea of objectification of women, and you're a woman, you can't just not exists in the world you're living in and you can't just un-see it.


When someone points out issues with sexism in a game, it doesn't make the people who play it bad people. It doesn't make the artists or writers bad people either (though it might show them to be making lazy decisions). Critiquing elements of a game isn't an attack on the game or an attack on people playing it. Criticism of something you like isn't an attack on you. And this isn't just limited to video games.As recently as 2013, the The Science Fiction and Fantasy Writers of America's (SFWA) magazine The Bulletin generated controversy with its cheesecake cover of a woman in a chainmail bikini...on the heels of editorials and columns written talking about "lady editors" and rating women solely on attractiveness and how Barbie should be a role model to women in sci-fi and fantasy because she was "dignified".

Most people protesting what they see as gratuitous elements don't want to see things banned and certainly aren't trying to censor anybody (besides, censorship is something only a government body can do)-- they'd just like it to not be the default. It would be cool to have the default be something other that just skimpy or revealing attire. It'd be nice to get a break from the constant objectification. And these critiques can open up the door to considering other things we take for granted. Why not a lithe man calling himself Dru the Invincible wading into battle in naught but a thong? Does that seem silly to you, but not so much if it were Drucilla in her chainmail bikini? Why not?

Monday, January 5, 2015

Zak S, Roll For Harassment


Screencap from the fFacebookpage for "The Dongion"
UPDATE: Zak Smith is now working for White Wolf. You can read all about it here.

(Trigger warning for death, transphobia)
Here's how Zak Smith hid behind "parody" to anonymously snipe at and harass professional writers, bloggers and anyone he didn't like.

I previously wrote about how Wizards of the Coast employed as consultants two people notorious for harassing the marginalized in the latest edition of Dungeons & Dragons. As if the odious things Zak Smith has done with his name publicly attached weren't bad enough, there's the period of time when he ran "The Dongion".
The Dongion was like The Onion for tabletop rpgs, if you didn't want to be funny and had absolutely no grasp of nuance or satire. Whether it was talking about how people talking about how gross the implications of the Drow were should die in a fire to misgendering trans women developers and bloggers, and calling them "grotesque" and "frauds" (see screen cap above).

"But Ironhead Shawn," that site is run by 'E Gary Zweibel' not Zak Smith, whick are completely different names!" Blogger Ettin details a number of ways that this pseudonymous blogger writes articles that talk about how great Zak Smith is or how the people that Zak Smith doesn't like are also people the site makes fun of and how both The Dongion used exact Zak Smith slang like "Monocole Droppers" and how after there were public request for specific complaints in the wake of the controversy of him being a paid D&D consultant, The Dongion posted articles calling accusations of Zak S being an awful person were all trolls, including naming a specific pro writer. Once that pro writer went to WotC about it, the Dongion suddenly announced it would stop updating before deleting the site altogether-- and yet, the site's still listed on Zak S' blogroll! Why does this matter? How does this help Zak Smith? As Ettin points out:
Zak’s usual tactic is to harass in ways that give him plausible deniability... It’s how Wizards of the Coast credited him as a consultant in the Basic version of a game they’re trying to make more inclusive, how a guy who left the Escapist over their handling of Gamergate can still blow it off as “an impressive ability to rub the tabletop community the wrong way”, and how bigger names like Kenneth Hite and Monte Cook can be comfortable writing ad copy for his books. The Dongion cut out the middleman, letting Zak harass people himself without hurting the persona he presents to others.

If we're going to make gaming-- whether it be the dice-chucking, card-flopping, or button-pressing kind-- more inclusive, we have to make it know that behavior like this is unacceptable.

Thursday, July 31, 2014

Critical Failure: WotC Employed Toxic Harassers As Consultants On New D&D

Last week, I cast a spotlight on the newest edition of Dungeons & Dragons and praised the Player's Handbook for taking the bold step to have inclusive language on gender and orientation right in the handbook. I heralded it as a great step forward and said "Kudos to WotC."

I take it all back.

image

The blog Fail Forward details how beneath the positive press for its inclusive language, the latest edition of D&D also counts among it consultants two men that have a long history of engaging in harassment, homophobic and transphobic behavior: RPGPundit and Zak S.
Seeing their names there in black and white was just too much, and people began to speak out. Most did so in private, others posted publicly but without naming names. This, I became aware, was because anyone who criticized the pair found themselves subjected to harassment, abuse and real world stalking... This is where Zak excels. He has in the past posted lists of people who he feels have displeased him in some way, complete with their real names. Those people then lists find themselves subjected to sustained campaigns of harassment.
...
While this behavior is alarming, it the choice of victim that is the most telling. These attacks nearly always target women and LGTBQ individuals, mostly freelancers and independent designers. Zak and Pundit have taken pains to defend themselves against accusations of transphobia, but I know several trans people who their fans have attacked and harassed. Zak described one of them as ‘mentally ill’, both he and Pundit told others they would be better off committing suicide. Recently, in a post defending Zak and accusing his detractors of misogyny, his girlfriend attempted to out a trans designer.
The anonymous tumblr Problematic Tabletop started cataloging some of their more public behavior. Fresh waves of hate mail forced designers to delete and hide social media accounts to escape. At the same time Zak put his setting book on sale, using promotional quotes consisting of people calling out his behaviour. This was not unusual, Zak’s business model revolves around publicly being a jerk. He is, quite literally, a career bully. 
Eventually, Mike Mearls, the lead designer of the newest edition of D&D, asked for people to come to him privately with any stories of harassment on the part of Zak S. and the RPGPundit had engaged in. Days later, Mike Mearls said that he considered of the claims didn't matter, because he couldn't find any evidence of either man using explicit slurs, so the matter was closed as far as he was concerned.
 Meanwhile, Zak was publicly speaking on Mearls’ behalf, saying that WOTC had found the claims against him to be baseless. Those who sent Mearls information began to panic, had he just shared their complaints with their harasser? Mearls responded that he had told Zak the claims were baseless, but hadn’t shared any names or details with him. Nevertheless they were not pleased, nor did they feel safe. Why had Mearls consulted with Zak before replying to them? Why was it more important to re-assure Zak he was in the clear than respond to allegations of harassment? Mearls again replied, saying that he was not taking the accusations seriously because some of the people stating them were members of the Something Awful forums... Meanwhile, The RPG Site, operated by someone Mearls hired as a consultant, currently contains such topics as: “Bruce Baugh can go fuck himself with a rusty spoon”, “Why I dislike feminism” and a thread defending the use of the word ‘Jap’ in WW2 settings...  
In investigating this story I heard the same tales over and over again. The RPG community is small enough that almost every woman, person of colour or LGTBQ individual seems to have had a run in with Zak or Pundit. The only reason I hadn’t heard about this before is because they are too afraid to speak out. Discussions happen in private, or with the names left out, because both Zak and Pundit are infamous for googling their own names and attacking their critics. Zak even now tries to portray these allegations as prudish conservatives out to smear him due to his involvement in pornography. Yet for that to be true almost every marginalised voice in the RPG community would need to be part of a secret right wing conspiracy. At a certain point you have to accept that that is implausible.
WotC has not made a public statement on the matter. All communication has been through private emails and a now-deleted G+ discussion. It's been nearly a month since this brought to light. WotC has been content to soak up praise and admiration for using inclusive language, but wants to dodge responsibility for using two poisonous people as consultants for that same new edition of D&D.

You don't get to have it both ways. Inclusive language has to accompany inclusive behavior-- otherwise, you're doing nothing but paying lip service with empty words.

Shape up, WotC.

Wednesday, July 23, 2014

D & D & D (Dungeons & Dragons & Diversity)


The newest version of Dungeons and Dragons is finally released this week. Last week, Wizards of the Coast released the Version 5 Basic Rules as a free PDF download.

Among the mechanics changes and rewrites and other things that come with a new release of a tabletop system come another welcome change in both the free and full price version: an explicit welcome of diversity! In the character creation section, the rule-set encourages players:
"Think about how your character does or does not conform to the broader culture's expectations of sex, gender, and sexual behavior... You don’t need to be confined to binary notions of sex and gender. The elf god Corellon Larethian is often seen as androgynous or hermaphroditic, for example, and some elves in the multiverse are made in Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in afemale body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your character's sexual orientation is for you to decide."

Dungeons and Dragons has attracted players from all walks of life for ages, and in a nerd culture that can often feel ignorant of, or even downright hostile to, players from marginalized groups, seeing an unapolgetic and matter-of-fact welcome to this player base in the game instructions itself is awesome. Kudos to WotC!

Tuesday, July 22, 2014

Dungeons & Dragons Has Influenced A Generation of Writers & How It Helps Kids Today

Artwork courtesy of James Howe.
From a recent New York Times article:
For a new generation of writers, especially those raised in the 1970s and ’80s, all that time spent in basements has paid off. Dungeons and Dragons helped jump-start their creative lives. 
When he was an immigrant boy growing up in New Jersey, the writer Junot Díaz said he felt marginalized. But that feeling was dispelled somewhat in 1981 when he was in sixth grade. He and his buddies, adventuring pals with roots in distant realms — Egypt, Ireland, Cuba and the Dominican Republic — became “totally sucked in,” he said, by a “completely radical concept: role-playing,” in the form of Dungeons & Dragons.
When you think about it, it's not really too surprising. Speaking personally, while D&D offered an escape from an abusive home life, coming up with character back-stories that fit within an adventuring party was my first taste of collaborative storytelling. There are a lot of skills you can learning playing D&D-  collaborative problem solving, team building, working in groups, spatial awareness, multiplication, plus all of the creative things involved with running or taking part in a campaign, like character and world building.

And the current generation of D&D players are finding ways to use D&D to not just instill a love of the game in kids, but also teach children development skills. One author has even come up with a version for pre-preschoolers!

Laura Petelle has released a free game called Monster Dice Fight, a proto-D&D game for preschoolers that also teaches Early Learning Standards skills. As she describes it:
My husband was eager for our sons to get big enough to play D&D with him, and I suggested they were big enough now -- if we adjusted the game. I had recently been in early learning standard presentations, so that was on my mind as well... Parents can adjust the game in a variety of ways to help their children with specific developmental tasks, and can at the same time create appropriate challenges within the game for children of different ages.
If the kids are a little older and you want to introduce them to D&D, collaborative storytelling and some of the game mechanics, artist Jason Howe has you covered with "D&D For 8 Year Olds". As he explains it:
For my son's 8th birthday party he convinced me to run Dungeons and Dragons for four 2nd graders... I decided to take actual characters made in the DND Insider and simplify them us that the boys could have fun without much of a learning curve. Here are the six characters I made from scratch for the game. I am happy to report it was a huge success, each boy had a fantastic time... and so did I. I would happily do it again.
Howe didn't leave girls out, either, and created a number of boy and girl character sheets in full color, all ready to print out and personalize, which you can check out here.

Tuesday, March 24, 2009

Tabletop Gamers And A Social Contract

From TaoJeannes in the rpg.net forums, comes a great set of guidelines for both players and game masters that work for any system you decide to play with:

The GM Agrees That...
1. I will say "No" only when absolutely necessary to preserve the overall fun of the game for everyone. I will make it a goal not to say it even once.
3. I will provide each player with individual spotlight time as well as no more than 30 minutes total off-stage time.
4. I will maintain a strict and thick line between in-character and out-of-character behavior and attitude.
5. I will end on time.

The Player Agrees That...
1. I will preserve the PG-13 or below rating of the table and refrain from in-character or out-of-character behavior that is excessively racist, mysoginistic, violent, or sexual in nature.
2. I will avoid IC [in character] actions that ruin the fun for my fellow players, even if I am "just playing my character".
3. I will not excessively argue with the game master or other players over their IC or OOC (out of character) choices.
4. I will maintain a strict and thick line between in-character and out-of-character behavior and attitude.
5. I will refrain from off-topic chatter.

Wednesday, May 28, 2008

RPGX at A-Kon 2008 in Dallas This Weekend

Just a reminder—you can meet members of the RPGX crew at the A-Kon anime convention in Dallas from May 31 to June 1st.

I’ll be wandering the convention on Saturday and Sunday in-between interviewing people, or setting up interviews, or taking notes at a panel. I’ll be waering a plain-white T shirt with the RPGX logo on the front.

Fellow RPGX member (and former roomie) Wraith should be haunting the tabletop gaming area and should be playing in two Palladium Robotech games run by an area Megaversal Ambassador.

My wife is returning to the Dealer’s Room, once again running her Green Dragon Candles ‘n’ More booth, selling scented candles & incense .

Other RPGXers, check in! Any other site fans, are you going to be there? Maybe we could organize some sort of meetup?

Saturday, May 24, 2008

Scenes From a D&D Barbarian Campaign

So, my character, Par Vaartal The Dark, is a barbarian originally from the frozen north. The current campaign has the group of barbarian PCs plucked from around the world and dumped in a strange, almost tropical forest and plains. So, in addition to initial communication difficulties, there is also the geographical unfamiliarities.

Michelle's character, Dru, is a fierce warrior as well. The group was just jumped by a horde of Kobolds, and through a hard-fought battle, use of the death's door rule (where if you're healed quickly enough after your hit points drop below zero, you don't die), and our groups SOLE shaman healer, Par Vaartal is taken from near death to a whopping 3 hit points.

Dru wants to help. She is not a healer. She knows just enough to realize that the healer can't make another healing check unless there is a fresh wound to be healed. Dru approaches Par, and says "Do you trust me?"

Par nos, "Yes, of course!"

... only to be poked by Dru a second later with her dagger; after all, if she can make a tiny wound, then the healer can heal that, and perhaps gain Par a few more HP...

... and ends up doing maximum damage with her dagger: 4 points. PLUS her strength bonus.

So, of course, Par was a little leery of her when ever he saw her dagger.

In another irony, the healer used the last of her healing herbs.... and brought Par Vaartal back up to positive hit points.

TWO hit points total. So it was a net loss. ;)

But also one of the funniest moments in any campaign.

Thursday, May 22, 2008

DIY D&D: Faerie Dragon PC Write-Up For Dungeons and Dragons (2nd Ed)

With the permission of her writer, I am pleased to share with you the write-up our gaming group uses for the Faerie Dragon as a PC Race. Enjoy.

Faerie Dragon (As a Player Character Race)

by the Awe-Inspiring Snowflake F. Dragon

Human Legend: A chaotic offshoot of the pseudo-dragon (though we all know this is not true), the Faerie Dragon lives in peaceful, tangled forests and thrives on pranks, mischief, and practical jokes. (Well, not really… We actually thrive on apples!)

Faerie Dragons resemble miniature dragons with thin bodies, long prehensile tails, gossamer butterfly wings, and hug smiles. (In other words… PHENOMENAL COSMIC POWER… In an industrial-sized package!) Their colors range through the spectrum, changing from the red of a hatchling to the black of a great wyrm. (Or whenever they feel like being fashionable with a new trend.) The hides of females have a golden tinge that sparkles in sunlight; males have a silver tinge. (Of course! More proof that females are more valuable!)

All Faerie Dragons can communicate telepathically with one another at a distance of up to two miles. (We’re still hunting down whoever let THAT secret out…) They speak their own languages, along with the language of sprites, pixies, elves, and the birds and animals in their area. (Well, duh!?! We ARE part fey after all! Sheesh…)

Faerie Dragons make their lairs in the hollows of high trees, preferably near a pond or stream, because they are quite fond of swimming and diving. (Okay, we can forgive the humans for this little flaw… They’re only human after all… Of COURSE we live in trees… Preferably apple trees… It’s just easier to get at’em that way… However, not all of us are that fortunate. Also, not ALL of us can swim, but we all love to dive… It helps in our aerial tricks.) They often live in the company of a group of pixies or sprites. (Actually, we live with whomever we choose! We ARE all powerful after all. We’re just seen more often with pixies and sprites because they know how to PAR-TAY!)

Faerie Dragons take advantage of every opportunity to wreak mischief on passers-by, frequently using forest creatures to help in their pranks. (Okay… NOW, I’m insulted! We do NOT take EVERY opportunity to “wreak mischief.” Only on those who deserve it!) Though many of these pranks are spontaneous, months of preparation can go into a single, spectacular practical joke. A tell-tale giggle, which sounds like the tinkling of tiny silver bells, often alerts potential victims to the presence of invisible Faerie Dragons. (That would be the males’ fault… They’re ticklish.)

Faerie Dragons eat fruit, (apples,) vegetables, (apples,) nuts, (apples,) roots, (apples,) honey, (dandelions,) and grains (and apples). They are especially fond of fruit (apple) pastries and have been known to go to great lengths to get a fresh apple pie. (Well, not any more since they started putting out Faerie Dragon Shrines on their windows.)

Statistic Adjustments: Due to our phenomenal powers, yet compact bodies, Faerie Dragons have the following adjustments to their Attributes:

-4 to Strength

+4 to Intelligence

-2 to Wisdom

+3 to Dexterity

+2 to Constitution

Basic Information: Here’s what’s common in the physical abilities of Faerie Dragons…

Alignment: Chaotic Good or Chaotic Neutral. (NO EVIL! That’s just nucky!)

Base Armor Class: 5

Base Number of Attacks: 1 (Usually by Breath Weapon, spell, or Bite for 1 – 2 points of damage.)

Diet: Herbivore

Hit Dice: Same as Class

Movement: 6, Flight 24 (A)

Size: “Tiny” (1’ to 1½’ tall.)

Natural Abilities: All Faerie Dragons are capable of the following… It’s just getting the right amount of “umph!” behind it that counts…

  • -15% from all Experience Gained due to our phenomenal abilities.
  • 1xDay per Level – Able to use Breath Weapon
    o A 2-foot diameter cloud of euphoria gas
    + A victim failing a Saving Throw vs. Breath Weapon will wander around aimlessly in a state of bliss for the next 3d4 minutes, during which time he is unable to attack and his Armor Class is decreased by 2. Even though he is unable to attack, the victim can keep his mind on the situation if he succeeds in an Intelligence Check each round; if he fails an Intelligence Check, he completely loses interest in the matters at hand for the duration of the breath weapon’s effect.
  • Able to communicate telepathically with another Faerie Dragon at a distance of up to two miles. This is a natural ability, and non-psionic. (So, you squid faces and dehydrated platypuses can just stay away!)
  • Able to speak (or converse) with any fey for Faerie Dragons know all their languages; They are fey after all.
  • Able to turn invisible at will;A Faerie Dragon must make an Intelligence Check to remain invisible if they attack a victim.
  • Any spell cast (regardless of what class or school it’s from) by the Faerie Dragon has the same chance to surge similar to a Wild Mage. (See Tome of Magic for Surge Chart.)
  • Comeliness Statistic is actually considered “Cuteness.”
  • Due to the number of Cantrip: Color spells that are available to Faerie Dragons, they are able to choose whatever color they wish to be. Most are usually a variety in colors.
  • Due to their delicate frame and nature, Faerie Dragons are unable to wear armor and weapons are to be made especially for their small size (i.e., pixie bow).
  • Gains 8% Magic Resistance per Level;Up to 96% MAXIMUM!
  • Upon Character Creation, a Faerie Dragon must decide which natural “school” (cleric, druid, or wizard) their magic is based from. Each time their class increases, the amount of natural spells they are able to cast also increases. (Intelligence and Wisdom Bonuses do apply.) See chart below.

    Class Level 1 2 3 4 5 6* 7**
    1 1 --- --- --- --- --- ---
    2 2 --- --- --- --- --- ---
    3 2 1 --- --- --- --- ---
    4 3 2 --- --- --- --- ---
    5 3 2 1 --- --- --- ---
    6 3 2 2 --- --- --- ---
    7 3 3 2 1 --- --- ---
    8 3 3 3 2 --- --- ---
    9 4 3 3 2 1 --- ---
    10 4 4 3 3 2 --- ---
    11 4 4 4 3 2 --- ---
    12 4 4 4 3 3 1 ---
    13 4 4 4 4 3 2 ---
    14 4 4 4 4 3 2 1
    15 4 4 4 4 4 2 1
  • These are spells to be treated similar to any other mage or priest spells in that 8 hours of rest is required to regain the energy to cast them, and the spells selected for the day.

    Post any question or comments you have here

Wednesday, May 14, 2008

A Great resource for DMs: Gnome Stew

Wanted to give a little link-love to a site I discovered last week. It's called Gnome Stew.

It's a game mastering blog, written by GMs, for GMs. With 10 authors, Gnome Stew delivers system-neutral and system-specific content for game masters.

Here's a bit from a great recent article, 12 Ways To Use Google Apps at the Game Table:

Personally, I think Google Docs is one of the most powerful and useful applications that Google offers. It’s a basic word processor, spreadsheet and presentation program, but with the ability to share documents and have users edit them simultaneously and collaboratively. For instance, one of the simplest ways to use Docs is as a character sheet. Once it’s done, have your players share the character sheet with you and the other players. That way you can always access the most recent version of their characters. Now you can check their current Spot and Listen checks and don’t need to keep pestering them to update the hard copy that’s perpetually two levels behind. If one of your players misses a game, your group has a copy of their character ready to play.

Along a similar vein, you can share hireling and party NPCs among your group so that anyone can pop the sheet open and start running them.

Some more advanced usage might be to keep a collaborative party log. Nobody likes keeping a log, so let your players share the work. Changes to the document are shown in other people’s open documents nearly instantly, so when Suzie types in “Met Orc King,” John can update that to include the King’s name, and you can correct the spelling.

Loot tracking is another task that is sometimes viewed as tedious. A shared party loot tracking spreadsheet can share the load, and prevent the rogue from skimming off the top. (Sure, that’s in character. Jerk.)

If you’re busy (or lazy) you can create a house rules document but make your players do the work of entering the questions, changes and clarifications when they come up at the table.

Thursday, May 8, 2008

Stat Shot: More Home-made D&D Characters

Partially as a reminder for tomorrow night's D&D game my wife is co-running, and partially so I can gauge interest in more homebrewed stuff, here is a quick and dirty info sheet on the character I'll be playing this Friday: a Faerie Dragon Mage.

Character: Jareth Q(uincy) F(aerie) Dragon
Class: Mage
Level: 5
Align: CG
Racial Advantages: As per Faerie Dragon PC write-up
Racial Disadvantages: As per Faerie Dragon PC write-up
ALT USE OF EXPXP /PENALTIES: One Clerical Spell, 1st Level (Cure Minor): 10%, Being a Faerie Dragon: 15%= 25% XP penalty
Advantages:
Bonus Spells, Any School (15 points), Improved Hit Die [d6] (10 Points), 4 Extra non-weapon proficiencies (4 points)
Disadvantages:
Allergy, apples [SEVERE] (8 pts); Behavior: Must Reciprocate or Repay Gifts (2 pts); Forbidden from Using Spell Under The Necromancy School (5 pts), Phobia, Undead [Severe](14pts)
Jareth was always a quiet and studious faerie dragon, rather shy and bookish for his kind, viewed as something of an oddball for his allergy to apples. He also turned out to be born with an unusually keen intellect (INT of 20), and wanted to know what made magic MAGIC. He dotes on his younger sister, Teedra, and encourages her to always excel in her magical studies. He also spoils her rotten (at least, as rotten as a Faerie Dragon can get), continually sending her all sorts of exotic bananas and banana-related desserts.
While Jareth doesn't need to wear spectacles to correct his vision, he dwears them because he feels they lend him an air of authority (or, in one case, are a minor magical relic). His guiding purpose in life is to study magic thoroughly enough to unlock the secret to becoming a Chosen of Mystra, goddess of Magic.
Jareth loves bananas, especially banana pie. Despite his academic nature, his devotion to magical studies, and his large vocabulary, he does have a typical faerie dragon prankster's streak within him that occasionally manifests itself in harmless cantrips (like the time he made a stuffy knight nearly beside herself by daily changing the color of her horse's mane for one week straight). Unlike most faerie dragons, Jareth tends to keep his scales one color-- a royal purple.
NWPs: Arcanology; Sage Knowledge: Cartography; Alchemy; Read/Write; Spellcraft; Religion; Heraldry; Fire building; Cooking; Direction Sense; Hypnotism; Languages: Common, Elven, Dwarvish, Draconic

Tuesday, March 11, 2008

Two More Great Tributes To Gary Gygax

There are two more great articles released in the wake of Gary Gyx's death that I wanted to call your attention to:

Jeremy Parish and the 1UP.com editorial staff compiled a wonderful article entitled Five Things Games Have Learned from Dungeons & Dragons that shows just what sort of far-reaching effects on video games and computer games Gary Gygax has wrought.

From the 1Up article:

It's taken three decades, but videogames are finally catching on to one of the most fundamental elements of D&D: emergent gameplay. Because the rules and guidebooks for the tabletop game were merely a suggestion, a set of conditions and constraints for building an adventure, the actual content and outcome of every group and every session varied wildly. This wasn't a matter of the random math, though -- it was the human factor. The dungeon master was a sort of guide, nudging the heroes in the right direction and adapting rapidly when they strayed. Not surprisingly, videogames have generally kind of sucked at this. The computer serves as a dungeon master by proxy for the creators, and computers aren't known for their boundless imagination. But they're catching up thanks to canny design. MMOs are very much the successors to D&D, bringing people together to deal with the randomness that results from so many real players gathered in a single place (not to mention the occasional interference of the game masters). But even smaller-scale games like Battlefield and Halo 3 have become sandboxes for goofing around, and single-player games like The Sims and Grand Theft Auto give players enough freedom to make their own fun.

And Wired has a great article chronicling the life of Gary Gygax, and includes lots of little-known games and some photos from Gygax's family. A choice personal bit of trivia from the article:

Gygax and a few of his buddies carried that DIY spirit even further, devising a game of their own around WWII tank combat. He was determined that his game would avoid the "goofy bell curve"that resulted from rolling a pair of six-sided dice (2s and 12s are rare, while 6s, 7s, and 8s are comparatively frequent). To achieve a more linear curve, he determined that players must pluck 1 of 20 numbered poker chips from a hat, so that there was an equal 5 percent probability of each outcome. Gygax later found the perfect replacement for this clunky system: In a school supply catalog, he discovered dice shaped like all of the Platonic solids, including the icosahedron: A 20-sided die.

But don't just take my word for it; check 'em out!

Dungeons & Doggerel 2: Electric Bugaloo

Remember my previous post detailing spell poems I wrote for my 2nd Edition D&D Bard?

Reader R^2 has contributed a few more! here they are:

Time Stop--
For this spell all the Mythal is beckoned
And the power of aracnists reckoned
All reality twists
While this spell exists,
But it's Time Stop, so I've got second.

Prismatic Sphere--
If you're as dangerous as you appear,
I'll defend with a Prismatic Sphere.
You've got seven dispels
Before this ward is quelled
While you do that, I'll go get a beer.

Power Word, Kill--
I've patiently waited until
your health dropped below 60. Now we'll
Allow no saving throw
'Cuz when it comes, you go;
That's what I mean by "Power Word Kill"

Gate--
The gods themselves laugh and chortle
At reality at the whim of mortals
Let's pop open this Gate
To see if we can relate
Because now, we're thinking with portals

Dungeons And Dragons Special Martial Arts

In the aforementioned houseruled 2nd edition Advanced Dungeons and Dragons games my gaming group runs, players are continually encouraged to come up with new or unique ways of doing things with one's character. One of my characters, a half-dragon thief/martial artist, has a few maneuvers I've created that may be of interest to anyone that used martial arts in either 2nd AD&D or the Oriental Adventures handbook setting.

Long Talon Heart Strike:
Forgoing all other attacks for the round, on a successful hit with this maneuver, the opponent struck will take no damage. However, once the opponent has moved a total of 15 feet (or ten feet if the opponent is size Small or smaller), they must immediately make a saving throw vs. Death Magic. A successful save means the opponent is stunned for 1d2 rounds. A failed save means that the opponent falls, instantly dead.

The Long Talon Heart Strike may only be attempted once on an opponent. If the opponent's save is successful, then it is immune to the attack forever after. This attack will automatically fail if used against undead.

Heart of The Dragon Kata:

Once/day the martial artist may apply half of their level (or level of Martial Artist, if they are multi-classed) as a bonus to one's Strength score. This bonus lasts only one round.

Relentless Midnight Kata:

Once/day, if the Martial Artist has been wounded to half or more of one's maximum hit points, the Martial Artist may spend one melee attack to gain temporary hit points equal to four times the Martial Artist's level. These hit points are temporary, lasting for 1d6 rounds, and the martial artist will suffer damage at the end of the 1d6 duration if healing has not been performed.

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