Showing posts with label art design. Show all posts
Showing posts with label art design. Show all posts

Tuesday, August 8, 2017

Listen Up: The Art Scene Podcast

Hosted by Louis Vargas, The Art Scene  focuses of on-depth conversations with up and coming artists, gallery owners, museum professionals and anybody else with an art background that have gone on to take non-traditional paths in life after an art degree. The Art Scene doesn't just cover an artist's work but also an artist's life. He also gives a lot of insight into the California art scene.

You can follow along via The (art)Scene website, on iTunes via iOS or on soundcloud.

Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.

Monday, July 17, 2017

Ballroom Glitz: Analysis of Feminine Game Design Via "Princess Debut"

Writing for Mammon Machine's ZEAL project, Alex Roberts looks at what she says is a prime example of "feminine game design" that she feels was overlooked: "Princess Debut" for the Nintendo DS:
Princess Debut is a rhythm game and dating sim released, to mild commercial success and critical disinterest, in 2008 for the Nintendo DS. It stars a teenage girl who, after trading places with her princess doppelganger in a parallel universe, learns ballroom dancing and wins the heart of at least one handsome prince with the help of her feisty talking animal companion. She finds magical accessories that transform into elaborate outfits. She spends perpetually sunny days in gardens and beaches with cute boys who are all interested in her. Princess Debut could only be girlier if her dance instructor was a horse instead of an anthropomorphic rabbit. (But that would mean striking a crucial Alice in Wonderland reference.) 
What makes Princess Debut feminine, though, is not its pink menus, delicate soundtrack, or shoujo manga-inspired character designs. Rather, those external aesthetics are genuinely representative of an internal structure that whose priorities and techniques are expressly feminine. Its cover art — a petite teenage girl, gasping with delight, eyes wide as dinner plates, hair in a perfect up-do — is wonderful in itself, but what makes Princess Debut worth writing about almost a decade later is the way it delivers on the promises that happy face is making.
Roberts does a deep dive into the aesthetics of "Princess Debut", comparing and contrasting it with another rhythm-action game, "Elite Beat Agents". She examines why one was a critical darling, one was met with critical indifference, and the difference between feminine game design and pinkwashing. It's a great read and has me so interested, I'm gonna be tracking down a copy of "Princess Debut" as soon as I can.

Wednesday, July 12, 2017

Listen Up: The Young n Creative


The Young n Creative is a podcast dedicated giving people of color working as creatives across a wide variety of media a wider platform with which to share their passion. Every week the website focuses on a new "creative of the week" and the podcast covers up and coming and established artists of all kinds, from designers to disc jockeys give their perspective on what it means to be "young n creative".

You can follow along on The Young n Creative website, on iOS via iTunes or via stitcher .

Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.

Tuesday, July 4, 2017

Listen Up: Artistic State of Mind

Juliana and Stephen are brother and sister, but don't think the debates they get into are just another form of sibling rivalry. They are both passionate hosts that really give listeners a deeper dive into the world of theater, acting, music and film. In-between the regularly updated podcast, they're both quite involved in the UK music and stage scene and do lots of work on initiatives to celebrate and uplift diverse artists.

They just recently wrapped up Season 2, so now's the perfect time to catch up. You can follow along on the Artistic State of Mind website, on iTunes via iOS or check out the podcast's dedicated soundcloud.

Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.

Thursday, July 30, 2015

This Cute Hedgehog May Change Movies & Virtual Reality

Description: A cartoon illustration of Henry, a hedgehog, looking
at the  viewer, smiling and waving hello.
 Henry is the star of a self-titled animated short. It's about a hedgehog who likes to hug that feels lonely on his birthday. He makes a wish for friends to celebrate with... which is when a little birthday magic  grants his wish... in the form of baloon animal friends, which is a little difficult for a hedghog to hug. The short is an original story created by former Pixar animator Ramiro Lopez Dau, who is also the director of the animated short. He is joined by fellow former Pixar artist Bernhard Haux and a former Dreamworks production designer Kendal Cronkhite who halped the director and animation crew develop the signature  look and feel of the project. Sounds like a cute, promising animated film, right? Henry isn't just a short-- it's an animation experience because it's also an interactive virtual reality. Take a look at the sneak peek below:



Sure, the team could have gone with something more action packed or gritty or science fictionish or, well, game-like, since this short will ship for free with the rollout of the virtual reality Occulus Rift system to consumers. In a WIRED featured article entitled "The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog" (seriously), the team explains that they wanted to give the experience an emotional connection, too:
It wasn’t just that Story Studio needed Unreal to do something it wasn’t made for. They also wanted to do things that had never been done in movies, period: they want Henry to look you in the eye, no matter where you are in his virtual world. At its core, Henry is a simple story... There are emotional ups and downs, and when Henry experiences a certain feeling, he looks at the viewer to share his sadness or excitement. This is an incredibly rare thing. It’s also unnerving; the first time I tried an early demo, I immediately felt like a voyeur, as if I was spying on this poor hedgehog during his sad solo birthday. But in VR, the whole point is that you’re meant to feel as though you’re physically there ... it’s weird if Henry doesn’t [notice]. “It’s just like ‘Why don’t you look at me? I’m right here!'” Unseld laughs. But when he does it carries an emotional connection, an empathy, that even those abused action figures in Toy Story 3 didn’t quite muster. 
You can read the whole article here and read more about Henry here.

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