Showing posts with label overwatch. Show all posts
Showing posts with label overwatch. Show all posts

Friday, July 21, 2017

Fanart Friday #3: Danielle Sanfilippo

I met Danielle Sanfilippo this year during a fan-run Undertale tabletop-themed game at Dexcon 20 in Morristown, NJ. Aside from being a top-notch Undyne player, she also showed generous spirit when, after the game session was finished, she gifted each player a little chibi version of the character they played. That was my gateway to doing a deeper dive into her artwork and character design work.

So in the 3rd edition of Fanart Friday, I present to you a selection of the works of illustrator Danielle "Danimagining" Sanfilippo. You can find out how to follow Danimaging at the end of the post, and there's a bonus bit of silly art based on the Dexcon Undertale game session under the jump (since it's slightly spoilerish for Undertale).

First up, above is her take on Overwatch's fighter and competitive gamer, D. Va.


She also has a great take on Zootopia's Nick Wilde.

You don't often find fan art of locations in a game, and here you have a fan landscape of the Waterfall area in Undertale, complete with echo flowers.



Sanfilippo also works in traditional media. In addition to animation and character concept design work, she's also made artwork based on adventures and encounters for the Knight Realms LARP group.

You can find her work under the Danimagining name across pretty much every social media platform you can think of. Her facebook is www.facebook.com/danimagining and she's on instagram as danimagining. You can also even wear her artwork. Her fandom stuff is available at  www.teepublic.com/user/danimagining (I want that Tracer tee so badly, you have no idea) and her original artwork is up on redbubble at www.redbubble.com/people/danimagining .

Fanart Friday is an ongoing series where The Code looks to spotlight fanworks created by and 
for POC, LGBT artists. If you know of any work you think should be given a boost, send me an email at shawnstruck@gmail.com or comment below!


Tuesday, October 4, 2016

Overwatch: FPS, PVP and WLW

Description: In a style parody of the cereal box for "Cap'n Crunch Oops! All Berries",
Tracer from Overwatch appears in place of the Cap'n, bearing the name "Oops! All
Lesbians" with the tagline "All the time, forever" beneath it and the legend "Contains all
women loving women".
For most of its history, the first person shooter (FPS) genre has been dominated by male protagonists. Doom Guy, Master Chief... even Valve's team-based FPS Team Fortress 2 has nine class characters and all nine of them are men (yes, even Pyro, according to the series trading cards). Conversely, of the 22 character's in Blizzard's Overwatch, 9 of them are women. Unlike the cookie-cutter grizzled white guys or male-gazey fantasies of other games, each woman in the game has wildly different identities, roles, and even body types.

So perhaps it's not much of a surprise that Blizzard's foray into the team based FPS field has garnered lots of attention and devotion from a large fanbase of women. Especially prominent has been the large, joyful and vocal fans pairing up the game's women in various couples, across fanart, fan music videos, animations and fan fictions. My personal favorite power couple name is PharMercy, a pairing of the two healers Phara and Mercy.

However, all the of the women loving women content has been made by enthusiastic fans only. In an interview with Kotaku, director Jeff Kaplan had this to say:
The only stated relationship actually that we’ve even ever mentioned in the backstory is between Amelie who is Widowmaker and her husband who was brainwashed and assassinated. That’s the only reference we’ve ever made to a romantic relationship. It’s not that our characters don’t have romantic relationships and don’t have sexual identities or whatever, but the stance that we’ve sort of taken on the team is that we’re not going to talk about that stuff just to pander to the topic that when it comes out for game play or story reasons, that’s the right time for it to come out.
Tumblr user hattersarts, creator of the Sapphic Overwatch fanzine, had this to say about the idea that explicitly saying a character in Overwatch is gay is pandering:
“There is the problem where people say ‘Well, we don’t want to make it about them being gay.’ Well no, we want that, if I’m honest. I want to know they’re gay! I want that, I want you to shove that down people’s throats. Until we get to a point where the world doesn’t care, I want it. We need to care.”
Blizzard's coyness on the issue might be more than just well-intentioned fence-sitting. In a discussion of recent talks from DC Comics writers about Wonder Woman's sexuality on Metafilter, user rokusan had this to say:
 I've been involved in (the periphery of) Hollywood projects working from source material featuring characters who are either straight or of unspecified orientation, who are then deliberately cryptoqueered in the adaptation. They're not made gay, explicitly, but there are deliberate attempts to both raise and muddy the question just enough ... It ends up possible to see the character(s) both ways, or multiple ways...

But it's not a social agenda effort, clever or offensive or otherwise. It seldom comes from the creatives at all. Rather, it's a calculated marketing trick from on high... The logic is that by toeing such a line, they can attract a wider audience, each of whom uses some kind of identity consumerism to see the thing they wish to see in the character(s). Double the sales, the thinking goes.
What do you think, readers? As long as fans keep up the shipping, does it matter what Blizzard says? Or are unambiguous acknowledgment of gay or lesbian characters in Overwatch just as important for fans looking for representation and the series lore?


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