Last year, I shared a bit about the history of fan videos and the culture and people who make them. Today I want to share an amazing fan video from Heroes Fan Productions titled "The Greatest Teacher Failure Is" that focuses on the legacies of both Yoda and Luke Skywalker. It's a great display of masterful editing and music choice that examines the ways that Luke Skywalker and Yoda both attempted to shape new Jedi for the Jedi Order and how they both failed, and what to learn from it. It's by turns bittersweet, reflective, and uplifiting.
You can watch it here:
A tip of the keyboard to user motherboxing for cluing me in to this video's existence.
Writing and musings from Shawn Struck on "geek culture" like video games, technology, web design, tabletop games and more.
Showing posts with label fandom. Show all posts
Showing posts with label fandom. Show all posts
Friday, May 11, 2018
Tuesday, August 8, 2017
Comic Con In Abandoned Mall Store A Hot Topic With Fans
Fandom Fest, a long-running comic and toy collector fan expo in Kentucky, seemed like is was off to a rocky start when it announced a change of venue a few weeks before the convention date. Soon after, sixteen of the previously announced celebrity guests canceled their appearances. Part of the reason? The new venue was an abandoned Macy's at a local mall. Writing for Comics Beat, Heidi McDonald is your tour guide to the train wreck. For example, celebrities complained of promised airfare and hotel fees not being paid. Fans seeking autographs of the 16 celebrities that had now cancelled were denied refunds. A fire marshall showed up at the venue and, citing safety concerns, only let the 30,000 fans in 1,700 people at a time.
So what did Myra Daniels, the convention co-organizer have to say in her defense? She did release a statement.
It's a doozy.
So what did Myra Daniels, the convention co-organizer have to say in her defense? She did release a statement.
It's a doozy.
“I am not going to say that everything I have done… that I have no made mistakes. Absolutely I have made mistakes. Has there been a time maybe flights weren’t done on time that they had wanted? Maybe they said they wanted them by 30, 40, 50 days out and they weren’t done at that exact time. But did they have flights? Did they have hotels? Yes they did,” Daniels said.The entire report is by turns fascinating, frustrating and horrifying, and you can read the whole account here.
When asked if she felt bad about the fans who were left without any celebrities that they wanted to see she said, “”No, I don’t feel bad about that, we’ve done nothing to rip anybody off. They knew that when they signed up. They even had to click a box saying I understand this.”
Labels:
celebrities,
comic books,
conventions,
fandom,
fandom fest,
media fandom,
trainwreck
Wednesday, July 19, 2017
Vidders: History, Heroes Of Media Fandom & How To Be One Too
In what's one of the more novel uses of github I've seen in a while, lim, a fan artist whose work was recently shown at the Vancouver Art Gallery has released one of the definitive histories of early media fandom: Videlicet.. Like much of early media fandom in sci-fi and fantasy, its early pioneers were women. Not only does the zine look back at the past with profiles of prominent vidders, it also helps forward the future by presenting a DIY guide for your own fanvids.
Let's back up a bit. What is vidding? Vidding began in the mid-70s, after the original Star trek series went off the ait. Trekker Kandy Fong synced Star Trek stills sold to collectors, projected them on a slide projector, and synced the stills with music from a cassette player. This was the earliest version of fan-made music videos, called "vids", and vidding was often done live. For years, vids were only shown at fan conventions. While the VCR's widespread use made vidding more accessible, it still required extensive technical skill, often requiring daisy chaining VCRs together, splicing in footage and audio from many different source on-the-fly and as you needed it. Even with the rise of broadband connections and media sharing sites like YouTube, vidding still remains grounded in smaller communities, curated experiences, and smaller, more intimate exhibitions.
Videlicet covers a LOT of ground, so while I encourage a deep dive, I want to share two of my favorite parts of this zine:
- Sound and Story, an essay about sound work in vidding and in the popular Marvel fanvid 'Glitter and Gold'
It’s the soundwork that emphasizes their physicality of the characters, reminding us of the opening lyric of flesh and bone; we are cued not to think of these superheroes as 2-D comic book cutouts but as real three-dimensional bodies. The sounds of human effort are layered into the music with perfect synchronicity, so that we hear grunting, the crunch of bone, the crack of gunshots – things that mark the collision of people and things in a way that makes the fighting feel real; we can feel it in our teeth.
- Lyrical Interpretation, demonstrating lyric/clip connections through example:
Dissecting lyrical interpretation is making the brushstrokes visible. Picasso did not paint the world as he saw it. He painted it as he processed it in the same way that vidders do. Vidding is a lie that makes people see the truth. When working through a lyrical interpretation of a vidsong, aim to make choices that strengthens that truth you are trying to vid and let that drive the lyrical interpretations.
Readers, do you have any favorite fanvids? What was your favorite part of Videlicet? Have a fanvid you'd like to promote? Sound off in the comments!
Labels:
art,
DIY,
fandom,
fanvids,
history,
it came from youtube,
lim,
marvel,
marvel movies,
media fandom,
pop culture,
process,
star trek,
this is cool,
vidding,
videlicet,
video,
women kicking ass,
zine
Tuesday, July 18, 2017
Listen Up: Black Media Minute
The Black Media Minute is a podcast that dives into the ins and outs of the media business with Black creatives and industry professionals. The show features interviews and analysis of books, movies and television. It's hosted by Kimberly Foster, who was named one of Forbes' "30 Under 30" last year. Every episode is packed full of probing interviews and insightful conversations with people who shape the media landscape.
You can follow along at the Black Media Minute with Kimberly Foster website or via itunes.
Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.
You can follow along at the Black Media Minute with Kimberly Foster website or via itunes.
Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.
Labels:
fandom,
fiction,
influences,
listen up,
media,
media fandom,
movies,
multimedia,
new media,
people of color,
podcast,
speculative fiction,
television
Friday, May 26, 2017
Record of Fansub Wars: 90s Anime Beef That Shaped North America Fandom
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| Description: A cardboard box filled with home-made copies of VHS tapes and fansubs of Dragon Ball Z. |
The way most fansub groups worked was like this: First the group would watch an untranslated episode recorded from Japan, jot down translations, and using a TV-to-computer signal splitter, sync the subtitles to the feed and create a master tape. The group would then make copies of the master by using VCRs that would allow you to play one tape and copy it to a blank tape. These first generation copy owners would get requests from other distributors and end users, asking for up to three copies at a time and including both return postage and video tapes (or the price of tapes). MOst VHS tapes could fit about three or four episodes. So if there was fan demand for something like Fushigi Yuugi-- a 52 episode series-- the entire series run would require 13 VHS tapes. And if your fansub group was the only group translating a series... and you decided to just stop, well... that's were things get interesting. Writing for Vice's Motherboard section, Marc Shaw goes behind the scenes to talk about how a turf war in the '90s over fansubs would go on to shape the Ottowa anime scene:
[Ottowa's Anime Appreciation Society] which would host 20-30 person meetups in a community centre in suburban Ottawa—began watching Fushigi Yûgi, which ran from 1995 to 1996 in Japan... aimed at a teenage female audience, it was considered unlikely to succeed in North America so it wasn't initially planned for release here.
[A] popular fansub group at the time, Tomodachi, [released] subtitles were the preferred way of watching Fushigi Yûgi because of the special care they took in their translations.
But in early 1997, a competing group, Central Anime, allegedly made copies of Tomodachi's subs and released them under their own name. This was seen as bad form and a sort of dishonour among thieves. Tomodachi retaliated by refusing to release the show's final 20 episodes, which they had already finished subtitling, to anyone. Even though Tomodachi subs were much preferred, the club would have done anything to finish the series.
Now, I was just starting to become active in the nascent anime fandom in North America in the late 90s, and this refusal was a super big deal. Thanks to Google, we have an archive of what newsgroups of time thought of the Tomadachi debacle.
In addition to fansub demand being cited as on of the reasons Fushigi Yugi was released in North America, it was also the genesis of Ottowa's large anime enthusiast community and conventions.
The AAS put together Konan Koku- a fan gathering devoted to watching the remaining 20 episodes of Fushigi Yugi over one weekend (Konan Koku is taken from the county of the same name in FY). Along with a convention that same year in nearby Toronto, Konan Koku kickstarted the region's anime convention scene. As Shaw notes:
The Ottawa-Gatineau region now boasts its own bi-annual convention, G-Anime, the roots of which can be traced all the way back to the various anime clubs of the nineties. Anime fans of today have the scrappy warriors and fansubs of the nineties to thank.
I do want to take issue with one characterization in the article though: Central Anime was not a tape distributor. What CA was big on was sharing their translated scripts for free so that other interested fans could distribute. Tomodachi didn't want go that route, thus the argument. So Central Anime transcribed the translation, and released the script. I still think that copying Tomodachi's work thus far without permission was a jerk move, but so was Tomodachi trying to act like a de-facto distributor. Man, there's a sentence I never thought I'd being writing almost 20 years later.
Labels:
anime,
conventions,
fandom,
fansubs,
fushigi yugi,
history,
media fandom,
nerd fight,
north america,
otaku,
ottowa,
subs,
translation
Friday, May 19, 2017
Fan Art Friday #1: Harry Potter and the Chat of Snap
Melbourne, Australia-based illustrator Sas Milledge recently did some amazing fan art for the Sparknotes tumblr that imagined what the kids of the Harry Potter-verse would have been up to had Snapchat and Instagram been around then, and it's AMAZING. Check it out just two of many creative and skillfully composed drawings from the post:


Milledge has also done some great Avatar: The Last Airbender fan art:


Check out the online folio for even more great art, still from animated shorts they done, and more!
Fanart Friday is a now-weekly tradition I'm setting up for the blog. I'm interested in spotting fanworks, of, for and by POC, LGBT artists and if you know of any work you think should begiven a boost, send me an email at shawnstruck@gmail.com or comment below!


Milledge has also done some great Avatar: The Last Airbender fan art:


Check out the online folio for even more great art, still from animated shorts they done, and more!
Fanart Friday is a now-weekly tradition I'm setting up for the blog. I'm interested in spotting fanworks, of, for and by POC, LGBT artists and if you know of any work you think should begiven a boost, send me an email at shawnstruck@gmail.com or comment below!
Tuesday, October 4, 2016
Overwatch: FPS, PVP and WLW
according to the series trading cards). Conversely, of the 22 character's in Blizzard's Overwatch, 9 of them are women. Unlike the cookie-cutter grizzled white guys or male-gazey fantasies of other games, each woman in the game has wildly different identities, roles, and even body types.
So perhaps it's not much of a surprise that Blizzard's foray into the team based FPS field has garnered lots of attention and devotion from a large fanbase of women. Especially prominent has been the large, joyful and vocal fans pairing up the game's women in various couples, across fanart, fan music videos, animations and fan fictions. My personal favorite power couple name is PharMercy, a pairing of the two healers Phara and Mercy.
However, all the of the women loving women content has been made by enthusiastic fans only. In an interview with Kotaku, director Jeff Kaplan had this to say:
So perhaps it's not much of a surprise that Blizzard's foray into the team based FPS field has garnered lots of attention and devotion from a large fanbase of women. Especially prominent has been the large, joyful and vocal fans pairing up the game's women in various couples, across fanart, fan music videos, animations and fan fictions. My personal favorite power couple name is PharMercy, a pairing of the two healers Phara and Mercy.
However, all the of the women loving women content has been made by enthusiastic fans only. In an interview with Kotaku, director Jeff Kaplan had this to say:
The only stated relationship actually that we’ve even ever mentioned in the backstory is between Amelie who is Widowmaker and her husband who was brainwashed and assassinated. That’s the only reference we’ve ever made to a romantic relationship. It’s not that our characters don’t have romantic relationships and don’t have sexual identities or whatever, but the stance that we’ve sort of taken on the team is that we’re not going to talk about that stuff just to pander to the topic that when it comes out for game play or story reasons, that’s the right time for it to come out.Tumblr user hattersarts, creator of the Sapphic Overwatch fanzine, had this to say about the idea that explicitly saying a character in Overwatch is gay is pandering:
“There is the problem where people say ‘Well, we don’t want to make it about them being gay.’ Well no, we want that, if I’m honest. I want to know they’re gay! I want that, I want you to shove that down people’s throats. Until we get to a point where the world doesn’t care, I want it. We need to care.”Blizzard's coyness on the issue might be more than just well-intentioned fence-sitting. In a discussion of recent talks from DC Comics writers about Wonder Woman's sexuality on Metafilter, user rokusan had this to say:
I've been involved in (the periphery of) Hollywood projects working from source material featuring characters who are either straight or of unspecified orientation, who are then deliberately cryptoqueered in the adaptation. They're not made gay, explicitly, but there are deliberate attempts to both raise and muddy the question just enough ... It ends up possible to see the character(s) both ways, or multiple ways...What do you think, readers? As long as fans keep up the shipping, does it matter what Blizzard says? Or are unambiguous acknowledgment of gay or lesbian characters in Overwatch just as important for fans looking for representation and the series lore?
But it's not a social agenda effort, clever or offensive or otherwise. It seldom comes from the creatives at all. Rather, it's a calculated marketing trick from on high... The logic is that by toeing such a line, they can attract a wider audience, each of whom uses some kind of identity consumerism to see the thing they wish to see in the character(s). Double the sales, the thinking goes.
Labels:
blizzard,
fandom,
femslash,
first person shooter,
fps,
gay,
lesbian,
media fandom,
overwatch,
queerbaiting,
representation,
slash,
video games,
wlw
Monday, September 7, 2015
Fake Geek Girls, Real Fans And Your Brain
an excellent point that is often overlooked in think pieces about territorial men, nerd gatekeepers and so-called "fake geek girls". Some of the common defenses offered are:
- cosplay is just as real as any other
- women have been playing or reading or participating just aslong as men
- women can be real, passionate fans of things men like
... etc, etc etc. And while these and many other reasons are all correct, and all true, teaberry blue points out that they leave out some very important truths, too. They write:
"...there are women and poc and queer people who are fans and collectors and have an incredible wealth of knowledge and shouldn’t be treated like second-class citizens in fandom.
But it’s not because of that knowledge.
It’s because no one deserves to be treated badly or like they aren’t good enough just because they don’t meet your standards.
It’s because there are no standards for being a fan. There are no real fans or fake fans.
And even if you’re "not really" a fan? If you really do just like the tee shirt design or thought a costume was cool and decided to wear it? There’s actually no rule against that. You are not less of a human being for not knowing a lot about a character you dressed up as. You are not less of a human being for not knowing the secret identity of the superhero on the keychain you bought because she kind of looked like you.
I think that's something that we need to remember. Fans shouldn't ultimately focus on rewrint a definition of "real fans" in order to accept that there are people out there we don’t think of as real fans who might actually be. We need to accept and embrace the idea that the "real fan" isn't a real thing.
Labels:
accessibility,
accountability,
diversity,
fandom,
gamer culture,
gamers,
video games,
women in gaming
Monday, July 20, 2015
Gatekeeper Geeks Don't Get Diversity
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| A large sticker echoing the parental advisory labels on records that reads "Fandom Advisory: Fake Geek Girl" |
that kind of blew my mind. “I actually prefer violent video games,” wrote one. “It’s a great way to blow off steam after a stressful day at work. Completely doing away with violence in video games would make them really boring.” That’s all well and good, I think … except that I never suggested completely doing away with violence in video games. In fact, I didn’t really decry violence in video games at all, except to mention that there’s a lot of it, and it isn’t the most efficient vehicle for storytelling, and that maybe we should think about making new games with new mechanics that aren’t violence. So where were [they] getting this ridiculous interpretation from?The source, as Sheva outlines, is rooted in a sort of reflexive idea that any changes that would make gaming more accessible to a broader audience would mean that gaming as a hobby might be taken away from a group or maybe it would take something away some how. Sheva contends that :
...there’s this weird thing about the gaming community that’s a part of most permutations of geek culture: it’s incredibly exclusionary. There’s a lot of weird gatekeeping and geek policing that goes on; there’s a ton of unspoken expectations and rules for this behavior about who can be a part of the community and who can’t. If you’re a woman—and especially if you’re a queer woman, a woman of color, or both—you probably experience a lot of this firsthand... This gatekeeping behavior is rooted in the idea of women as interlopers and invaders. People love to act as if gaming was a boys-only treehouse by design... when we start talking about opening the gate—expanding the criteria by which we classify “gamers” to include everyone in the community the gate never opened wide enough to accommodate—people get uncomfortable. There seems to be this mentality that if the gaming community changes (that is, if it changes to acknowledge how diverse it’s actually always been) it will cease to be a space of belonging for those who have always belonged in it.In this article, by the way, you should actually read the comments because there's a lot of great discourse going on, too.
Labels:
diversity,
fandom,
gaming culture,
geek culture,
media fandom,
video games,
women in gaming
Monday, August 18, 2014
Pokemon Shaming
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| Image courtesy of mrpresidentlincoln.tumblr.com |
Keeping that in mind, it's a wonder that the latest pet shaming trend didn't appear sooner: Pokemon Shaming! About two months ago, Tumblr user and fan artist davidmakesart posted a multi-image set on his tumblr where he took the idea of pet shaming, and applied it to several of the Pokemon's signature moves:
![]() |
| image courtesy of davidmakesart.tumblr.com |
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| ambersdraws.tumblr.com |
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| inktail.tumblr.com |
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| inksword.tumblr.com |
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| mineapple.tumblr.com |
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| lizapproved.tumblr.com |
Labels:
fan art,
fandom,
funny,
meme,
memes,
pet shaming,
pokemon,
pokemon shaming,
video games
Tuesday, August 5, 2014
NPR Tackles Diversity In Comics
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| Miles Morales, the current Marvel Ultimates' Spider-Man. Image courtesy of Marvel Comics Group. |
There’s a really interesting conversation happening about comic books and diversity. And it’s largely happening online. Producer Daisy Rosario takes us to Special Edition NYC, a comic book convention, to talk to fans and creators and bring you an overview of just how the conversation is shaping up. People who already follow comics are likely very aware, but for the people who maybe see the movies and don’t know much else, this is a chance to hear it right out of the mouths of the people who are living this. As is true in other art forms, such as film and music, there are a lot of diverse creators making their work independently and with smaller companies. But we are focusing on well-known superhero comics, the type that have a greater reach, for the purposes of this story. First we meet some fans. Then we talk to David Marquez, the artist who draws Miles Morales aka Ultimate Spider-Man. Later we meet Rachel Edidin, former comic book editor for Dark Horse Comics. She is also a writer, podcaster and pop culture journalist who has covered comics, as well as other topics for Wired magazine and more.
Hell of a lineup, and a great listen besides. The first part of the podcast series is available here, and also features some bonus segments with David Brothers of Image Comics.
Thursday, July 31, 2014
Critical Failure: WotC Employed Toxic Harassers As Consultants On New D&D

I take it all back.

The blog Fail Forward details how beneath the positive press for its inclusive language, the latest edition of D&D also counts among it consultants two men that have a long history of engaging in harassment, homophobic and transphobic behavior: RPGPundit and Zak S.
Seeing their names there in black and white was just too much, and people began to speak out. Most did so in private, others posted publicly but without naming names. This, I became aware, was because anyone who criticized the pair found themselves subjected to harassment, abuse and real world stalking... This is where Zak excels. He has in the past posted lists of people who he feels have displeased him in some way, complete with their real names. Those people then lists find themselves subjected to sustained campaigns of harassment.
...
While this behavior is alarming, it the choice of victim that is the most telling. These attacks nearly always target women and LGTBQ individuals, mostly freelancers and independent designers. Zak and Pundit have taken pains to defend themselves against accusations of transphobia, but I know several trans people who their fans have attacked and harassed. Zak described one of them as ‘mentally ill’, both he and Pundit told others they would be better off committing suicide. Recently, in a post defending Zak and accusing his detractors of misogyny, his girlfriend attempted to out a trans designer.
The anonymous tumblr Problematic Tabletop started cataloging some of their more public behavior. Fresh waves of hate mail forced designers to delete and hide social media accounts to escape. At the same time Zak put his setting book on sale, using promotional quotes consisting of people calling out his behaviour. This was not unusual, Zak’s business model revolves around publicly being a jerk. He is, quite literally, a career bully.Eventually, Mike Mearls, the lead designer of the newest edition of D&D, asked for people to come to him privately with any stories of harassment on the part of Zak S. and the RPGPundit had engaged in. Days later, Mike Mearls said that he considered of the claims didn't matter, because he couldn't find any evidence of either man using explicit slurs, so the matter was closed as far as he was concerned.
Meanwhile, Zak was publicly speaking on Mearls’ behalf, saying that WOTC had found the claims against him to be baseless. Those who sent Mearls information began to panic, had he just shared their complaints with their harasser? Mearls responded that he had told Zak the claims were baseless, but hadn’t shared any names or details with him. Nevertheless they were not pleased, nor did they feel safe. Why had Mearls consulted with Zak before replying to them? Why was it more important to re-assure Zak he was in the clear than respond to allegations of harassment? Mearls again replied, saying that he was not taking the accusations seriously because some of the people stating them were members of the Something Awful forums... Meanwhile, The RPG Site, operated by someone Mearls hired as a consultant, currently contains such topics as: “Bruce Baugh can go fuck himself with a rusty spoon”, “Why I dislike feminism” and a thread defending the use of the word ‘Jap’ in WW2 settings...
In investigating this story I heard the same tales over and over again. The RPG community is small enough that almost every woman, person of colour or LGTBQ individual seems to have had a run in with Zak or Pundit. The only reason I hadn’t heard about this before is because they are too afraid to speak out. Discussions happen in private, or with the names left out, because both Zak and Pundit are infamous for googling their own names and attacking their critics. Zak even now tries to portray these allegations as prudish conservatives out to smear him due to his involvement in pornography. Yet for that to be true almost every marginalised voice in the RPG community would need to be part of a secret right wing conspiracy. At a certain point you have to accept that that is implausible.WotC has not made a public statement on the matter. All communication has been through private emails and a now-deleted G+ discussion. It's been nearly a month since this brought to light. WotC has been content to soak up praise and admiration for using inclusive language, but wants to dodge responsibility for using two poisonous people as consultants for that same new edition of D&D.
You don't get to have it both ways. Inclusive language has to accompany inclusive behavior-- otherwise, you're doing nothing but paying lip service with empty words.
Shape up, WotC.
Labels:
criticism,
D and D,
DnD,
dungeons and dragons,
fandom,
feminism,
harassment,
homophobia,
inclusiveness,
lgbt,
lgbt issues,
outrage,
rpgpundit,
trans issues,
transphobia,
WotC,
zak s
Thursday, July 24, 2014
Galaxy Quest: By Grabthar's Hammer, What A History!
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| Alan Rickman as Alexander Dane, as Dr. Lazarus Image courtesy of Dreamworks SKG |
Pyle: I heard that Spielberg was there. He came and then he saw my character and makeup and decided she should be a bigger part. I was only supposed to be in two scenes and then they realized they didn’t have another female except Sigourney Weaver. And I just think, “Am I in a dream, because this is ridiculous?” So they added the relationship with Tony Shalhoub’s character.
Since it was a deft spoof of science fiction media fandom in general as well as Star Trek in particular, did any veteran Star Trek actors happen to see Galaxy Quest? As it turns out, a number of actors in the Star Trek franchise did get to see it, and one fan site compiled some of their reactions. For example, here's Patrick Stewart's reaction:
I had originally not wanted to see [Galaxy Quest] because I heard that it was making fun of Star Trek and then Jonathan Frakes rang me up and said ‘You must not miss this movie! See it on a Saturday night in a full theatre.’ And I did and of course I found it was brilliant. Brilliant. No one laughed louder or longer in the cinema than I did, but the idea that the ship was saved and all of our heroes in that movie were saved simply by the fact that there were fans who did understand the scientific principles on which the ship worked was absolutely wonderful. And it was both funny and also touching in that it paid tribute to the dedication of these fans.
While the general consensus is that the marketing for the movie was what ended up tanking the film's chances for success at the box office despite the strong world of mouth, but thanks to the Wayback Machine, you can see one way the online marketing team got it on the money: the website promoting Galazy Quest was done up as an enthusiastic Geocities-style fan site, complete with visitor counters.
On the flipside of that, there is also a really cool meta-fanfic for Galaxy Quest that is not only a first person account that takes Galaxy Quest into today's media fandom landscape, but also comes with its own spin-off free downloadable fanzine: There Are Things We Don't Talk About In This Fandom.
For an official look at some pars of Glaxy Quest that could have been but never where, check out 9 minutes of deleted scenes... including a very young Rainn Wilson!
While both fans of the movie and most of the princpal cast have clamored for a sequel, with each year going by it seems more and more unlikely. It looks like the closest you're going to get is a comic that was published in 2008 called "Galaxy Quest: Global Warning". It was written by Scott Lobdell and featured the cast of Galaxy Quest leaving a launch party for Galaxy Quest: The Journey Continues only to end up having to save the world from a "Judgement Ship" causing natural disasters all over the globe.
And if all of this Galaxy Quest talk has you itching to see it again, it's available for free viewing online in HD if you are an Amazon Prime or Amazon Student Prime member!
And if all of this Galaxy Quest talk has you itching to see it again, it's available for free viewing online in HD if you are an Amazon Prime or Amazon Student Prime member!
Labels:
ala rickman,
by grabthar's hammer,
comedy,
comics,
deleted scenes,
fandom,
fanfic,
galaxy quest,
media fandom,
sci-fi,
scott lobdell,
spoof,
star trek,
tim allen,
video
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