Laura Ellyn, who previously made a guest comic here about ghosts in video games, has just released a free interactive text based adventure on the twine platform. It's called "The Sparkly Child" and it's a game about a young woman who was born sparkly and shiny, and who has to learn to deal with the fact that sometimes her light exposes things people would prefer to stay in the dark.
It's really engaging, and you should give it a try.
Writing and musings from Shawn Struck on "geek culture" like video games, technology, web design, tabletop games and more.
Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts
Friday, August 21, 2015
Tuesday, June 9, 2015
Gaming Design With Kids In Mind: A How To
To paraphrase Mr. Rogers, play is the the "work" of children. And whether you are a game designer, a child psychologist, a user experience researcher, or are conducting playtesting, knowing how to approach this sort of gaming study is important. As researcher, user experience designer and author Antonia writes...
Gaming means a lot to me, not only was it my introduction to the digital world, it gave me a sense of belonging as a teenager. So any opportunity I get to work with game creation, I tend to throw myself into it, and so with research as well. This post is about some of the important tips, observations and experience I’ve had while running a research piece with kids.
In this study, the research was to explore the usability of hand-held consoles vs tablets/smartphones with kids between the ages of 2 and 10. I had a sample size of 6. The research method was ethnography which I think is the best method when working with children. You want to learn and cocreate with them in a natural environment free of fear and stress.Even if you don't think you'll ever be in a line of work involving playtesting or kids, the entire piece is a fascinating look at just what goes into feedback and game design, so I'd recommend you read the whole thing.
Labels:
case studies,
experiments,
game design,
game development,
how to,
kids,
kids stuff,
primer,
research,
user experience,
UX
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