Showing posts with label audio. Show all posts
Showing posts with label audio. Show all posts

Monday, April 30, 2018

Video Game Subtitles: The Good & The Bad

Nowadays, most video games, from the tiniest independent title to the AAA blockbusters have subtitles. Subtitles are important not just for the Deaf and hard of hearing-- players with audio processing disorders need them too, as well as player who need the voices or sound lowered for whatever reason. Max Deryagin, an expert consultant on subtitles whose work has appeared in hundreds of videos, is also an avid video game player. His thoughst on what video game with subtitles often fail to do correctly is a well-thought-out article with plenty of examples from last year about what not do to. Here's an example of an irritating problem I ran into way too often: crappy contrast between the subtitle text and the actual game environment...

if the game is highly dynamic, you don't have much time to focus on the subs, so it can be really hard to keep up with them when the contrast is low. Let me demonstrate that in the video clip below. Try to pay attention both to the image and the text. (The clips are muted to imitate not hearing the dialogue well, when you'd want to enable subtitles.)


Subtitles in Star Wars Battlefront II from Max Deryagin on Vimeo.


Ridiculous, isn't it? I can't even read the text in time, let alone enjoy the scenery or concentrate on the action.

Max's post includes a lot more common subtitling implementation mistakes from last year, so whether you're a game player or a game developer, it's essential reading.

As with previous posts I've made on accessibility, these issues don't just affect gamers with disabilities. Making games-- or whatever content you're distributing-- accessible makes them available to a wider audience, and if just a little thought and consideration goes into these measures at the beginning, they can be both super easy and super cheap to include from the get-go.

Friday, August 11, 2017

Rare Recordings of Indigenous Language Saved By Today's Tech

This week, on International Indigenous Peoples Day, UC Berkley announced that efforts were underway to use new non-invasive scanning procedures to archive and preserve recordings of indigenous California languages.



UC Berkeley said in an announcement:
Berkeley researchers are using optical scan technology to transfer recordings from thousands of decaying wax cylinders, preserving audio of 78 indigenous California languages, most of which were recorded more than a century ago. Many of the recordings contain the only audio in the world of several of the languages, and others hold unknown stories and songs.
The collection will be made available to indigenous communities, as well as to scholars and the public.
The video above link has interviews with the linguistics and physics researchers, an archive specialist, and a descendant of a tribe that has no surviving "old-timer" speakers to teach the language.

fff

Friday, June 23, 2017

Harry Potter and the Tax On The Blind

Image description: tweet by Titanium Cranium (@FelicityTC)
including three screenshots of a Harry potter book in three different formats
on Amazon. Text: “Harry Potter on Amazon - Print: $6.39 Audio: $44.99
Braille: $100.00 #CripTax”
Tumblr user actuallyblind debunks the idea that charging 8 to 10 times more for audio and Braille version of books is just covering the cost of production:
But those defenders of higher prices are reversing the argument to justify fleecing disabled readers.
What do I mean by that? 
Braille is not magic. It is done by taking plain text and feeding it through fairly affordable translation software, creating a document that can easily be printed in braille. All that time and effort and special software? IS NOT FOR THE BRAILLE... 
Printing in braille is cheap; reverse engineering a finished text to print it in braille IS NOT. Same with those audio books. After a book is completed and, often, after it has already been published, the publisher arranges to have the book recorded by a professional voice actor/reader, which usually also involves a recording producer... However: that cost? IS RARELY FACTORED INTO THE BUDGET OF PRINTING A BOOK. 
[The claim that Braille and audio] formats are more expensive to produce so they have to be priced higher is only true if you completely throw out the premise that publishers have an obligation to account for disabled readers when they are actually budgeting for and publishing the book."
In my experience as a designer, I've noticed that the high cost of creating accessible features-- whether it's on a website or a building-- is not due to the features costing anything exorbitant. The actual high cost comes in when there is a lack of considering accessibility issues from the very start and you have to retro-fit those features in. Whenever this approach is a project's primary approach to accessibility, then accessibility seems expensive. The true is expense is a failure to plan.

Unfortunately, it's a lot easier to blame disabled people for wanting accessibility to the same resources as everyone else instead of blaming the designers or publishers or the people responsible for hiring and directing them.

If you're about to say something like "Oh, no one has to read entertainment books, I'm sure it's taken care of in schools, tumblr user inlustris weighs in:
My mom is a textbook braillest. She has the software, fixes the formatting, takes the textbook and makes it translatable into braille. Most of her work ends up becoming rush jobs, because schools always forget about their blind students and the materials that they need. They start semesters without the right textbooks, are provided the materials late, can’t take the tests at the same times, because schools and teachers usually lack the foresight to provide the materials in advance. 
What we need is for more designers, publishers and project design leads to learn about the principles of universal design.

Monday, April 24, 2017

"So Goth, I Was Born Black": Screamin' Jay Hawkins & Goth Music

Musician Jay Hawkins originally had the idea to record "I Put A Spell On You" as a slow, mournful blues ballad. The original, un-issued version recently surfaced on YouTube:

 If the above version was what had been originally issued, the world would have missed out on a song that laid the foundation for Shock Rock and Goth music. Without "Screamin'" Jay Hawkins' raw power, deep-throated growls and groans and powerful operatic delivery, it would have flown under the radar. It certainly would never have been picked as The Rock and Roll Hall of Fame's 500 Songs that Shaped Rock and Roll and not been covered by artists ranging from Nina Simone to Credence Clearwater Revival to Nick Cave. It turns out, however, that Hawkins' recording session of "I Put A Spell On You" that influenced rockers from Alice Cooper to Rob Zombie ended up happening completely by accident. As the book "All Music Guide to the Blues: The Definitive Guide to the Blues" recounts in Hawkins' own words, it all happened because the producer for Okeh Records brought along a bunch of food and alcohol for the band and Hawkins gave the recording session a go when he was three sheets to the wind:
"[The producer] got everybody drunk, and we came out with this weird version … I don’t even remember making the record. Before, I was just a normal blues singer. I was just Jay Hawkins. It all sort of just fell in place. I found out I could do more destroying a song and screaming it to death.”
Serene Pristine has a great essay on how when Hawkins went from just plain ol' Jay Hawkins to "Screaming" Jay Hawkins, kicked off the Shock Rock aesthetic and can truly be called the Grandfather of Goth Music.

For a song that's been so influential and had dozens of covers, debates over which version is best still rage on today. Do you have a favorite, or can nothing stack up to the original? Sound off in the comments and share your favorite!

Monday, November 21, 2016

New Multimedia Short Story: Afrofuturist 419

Award-winning Author Nnedi Okafor and science fiction magazine Clarkesworld have teamed up to bring you "Afrofuturist 419". It's a story told in email forwards, a news report and a wonderfully voice-acted series of audio logs.

Afrofuturist refers to the Afrofuture movement that combined Afrocentrism, science fiction, magical realism, surrealism, black history and more into an artistic movement across sculpture, fiction, photography and music. The number "419" comes from Nigerian criminal law and refers to the number of an anti-fraud statute dealing with the advance fee scam emails that everyone with an email account EVER has gotten, and it is a similar email that starts off the story:
I am Dr. Bakare Tunde, the cousin of Nigerian Astronaut, Air Force Major Abacha Tunde. He was the first African in space when he made a secret flight to the Salyut 6 space station in 1979. He was on a later Soviet spaceflight, Soyuz T-16Z to the secret Soviet military space station Salyut 8T in 1989. He was stranded there in 1990 when the Soviet Union was dissolved. His other Soviet crewmembers returned to Earth on the Soyuz T-16Z, but his place was taken up by return cargo. There have been occasional Progrez supply flights to keep him going since that time. He is in good humor, but wants to come home.
As it turns out, all of these themes are specifically addressed in the story by the main character in audio logs. As for how it develops, well... you should really experience the whole thing for yourself.

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