Showing posts with label guest post. Show all posts
Showing posts with label guest post. Show all posts

Tuesday, January 22, 2019

Guest Comic: Playing Runescape With Your Grandmother Means...

Artist and gamer Cibayara Acosta recently penned a comic on what happened after she got her grandmother into Runescape and invested in the attendant lore, and the results were pretty surprising!


Cibayara Acosta is a US-based Taino comic artist. While her work spans a large spectrum, she most frequently enjoys engaging with children's media and fantasy. In her spare time she enjoys environmental activism, furiously watercoloring, and playing RuneScape. She lives with her family and Aunt Xiomara, who regularly reminds Cibby of the better things about this world.

Tuesday, August 1, 2017

Guest Post: Home, Heartbreak And Undertale


This post contains story spoilers for Undertale.

I spent most of my playtime with Undertale scared and depressed. This is probably not a normal or even, perhaps, sensible reaction. The game is pretty hilarious. It’s full of fantastically written characters. It’s an overall enjoyable, fantastic experience that I’d recommend to anyone. But it really upset me, and that’s still hanging around whenever I think about it. And it’s all Toriel’s fault.
Well, maybe that’s a bit harsh. But it certainly feels that way.
Toriel is the kind of character I wish there was more of in fiction. I’ve been experimenting with a character like her (though quite, quite different) for awhile now in my own writing. She’s caring and incredibly genuine. She’s feminine, and given many “grandma” sort of qualities. But at the same time she’s strong, she’s powerful, and she makes things happen. She has agency. She calls back to this ideal person I dreamed of being when I was little: mom-like, but without the dependence that was connected in my head. Who I am has changed a lot since then, of course, but there’s still a real strong connection there. I could do a lot worse to look back at my life and realize I resemble Toriel. I loved her, from when she first takes your hand in the game. It was something so ridiculously intimate-feeling, a gesture you just don’t see in games like this. How could I not?
And not long after, the game forced me into a situation where I had to essentially hurt her. Now, yes, of course, there’s a pacifist solution, and I used it, but I really hurt her emotionally by leaving. I knew she’d be upset. But she gave me a phone, and her phone number, so she’d always know I was safe. So I called her, and she didn’t pick up. I called Toriel approximately every 10 minutes of game time for the entire game, and she never picked up.
Now, from a narrative standpoint, this makes perfect sense. To her, me leaving was another death, of many. Another mistake of her ex-husband she couldn’t stop. To Toriel, she was grieving for me. (Even more true once it’s revealed she was really grieving for the me of long ago, the character you control in the game not being you.) Why would she increase her pain by talking to me? I wasn’t going to make it, just like the rest. I was already gone. I understand why it’d be hard to pick up the phone.
But to me, personally, it was devastating. I’ve been working really hard on my brain problems recently, and I’ve discovered something about myself. I have an anxiety disorder, and it all comes from this fear that people I care about are going to leave me, or abandon me. That I can’t be the thing they want. Someday they’ll realize it, and off they’ll go. Toriel wanted me to stay with her, enjoy a simple life with her, and I tried. I tried so hard to do that. I wasted almost an hour trying to figure out a way to not tell Toriel I wanted to leave the RUINs. I liked her. I wanted to be that for her, if that’s what she wanted. I couldn’t. It was a game of adventure. So I had to press on, because that’s the game. And she left me for it.
The moment I called her after walking out of the RUINs, and she didn’t pick up, I nervously told myself it was too quick for another event with her, and she’d pick up soon. I played a tiny bit more, and nothing. And I realized she would never pick up. And I vowed to stop playing the game right then and there. I couldn’t take her leaving me. It reminded me of my recurring nightmare I have. I used to have it every night. These days, I’m doing better, and it’s a couple times a month. But I’m always somewhere I want to be, and I realize, at some point, someone I care about has disappeared because of something I did. Maybe it’s my parents, maybe it’s my fiance, maybe it’s someone else, but they’re gone. I run and search and cry and can never find them. I knew I wouldn’t find Toriel either, a character who said she’d love it if I called her “mom,” since I brought it up. I couldn’t take it. I had that nightmare that night, just to seal the deal.
I couldn’t stop thinking about the game, and Toriel, though. Everyone else was enjoying it. I was going to miss something important, wasn’t I? So I asked around, talking to people who had beaten it, trying to find a reason to play more. “Will Toriel pick up the phone? Will it be okay? Will she talk to me?” They told me it would be alright. But the whole way through the game, I called, over and over again. And she never picked up. I held on to the pie she had given me. I couldn’t bring myself to use it, because I knew it would probably say something in the use text that would upset me, because it’d be about her. I laughed at the jokes, I got to know other great characters, I enjoyed the game, sure, but most of it I was on edge. I was worried. I was scared. What if it didn’t work out? What if she doesn’t pick up the phone?
Of course, in the True Pacifist ending, you are reunited. Toriel comes back as part of the dramatic finale, and you can give her the family she wants. But what you can’t do is apologize for hurting her, making her worry. And what she doesn’t do is apologize for not answering the phone. You tell her you want to live with her, and she remarks that you should have said so from the beginning. But I couldn’t do that. I tried, but I couldn’t, just like so many things I wanted to be for my parents, because they wanted it so badly, but I couldn’t. And just like my parents, Toriel abandoned me, for a time.
I saw those ending scenes, and I went, “Oh, good, that’s what I wanted.” But even now I can’t completely get into the fantasy of it. I’m still worried about it. She left me once, for doing something I had to do. Can I really be sure she won’t leave again? She made a joke out of me wanting to call her “mom,” after all. Is this as serious as I want it to be? I don’t know. There’s no more game to tell me.
A friend of mine commented (or maybe retweeted, I can’t remember) that it’s wonderful that Toriel has already basically become a mom for furries who don’t have that sort of thing. And that’s something I really understand, and that idea makes me happy. I kind of feel that way too, not because I don’t have a wonderful mother (mine’s pretty great, all things considered) but because can you ever really have too many moms? Too many people that show concern for you? And I’m glad she had an arc, of sorts, in the story, as a writer. It all worked well. I know she, in particular, is going to stick with me for a long time, and that’s the sign of a good character.
But I’ll never get to tell her I missed her. And she’ll never get to tell me she’s sorry for leaving me alone for so long.
Maybe that’s silly or ridiculous to be so hung up on. But I am. Such is the power of an interactive medium.

This post originally appeared at On The Stick and is reprinted with permission. Alexis Long writes cool stories you should read at poetfox.com.

Friday, December 9, 2016

Guest Post: Undertale, Emotion, Pain & Love

Nicole Johnson, my sister from another mister, was also a contributor to an Undertale fanzine I solicited for last year. Unfortunately due to circumstances beyond my control, the project folded, but the comic and personal essay to be included were too good to miss out on. So I've been granted permission to reprint them here and share them with you all, gentle readers.



UNDERTALE SPOILERS FOLLOW AFTER THIS LINE

Long story short, I am glad I decided to do this. I am fairly certain that I would -not- have wanted to play out the rest of the game. For one thing, there are some really hard-looking battles. And there’s so much more of it than I expected. Seriously, we were there watching for like 5 hours.
My feelings on Undertale overall now… are that it’s a magnificent work of art. But an experience I can’t really enjoy because the depth of my investment… kind of makes being challenged by what is maybe the most meta, psychological (in an emotional rather than analytical sense) game I’ve ever seen into a harrowing event. I am certain that several spots in the game’s remainder would have elicited similar reactions in me as the fight with Undyne.
There are things I -adore- all throughout the game. There is so much I love. Characters, moments, dialog, sprites, backgrounds, music. Relationships. It is all rich and bountiful and brilliant.
But I still find it ultimately too sad to feel “good” about. It’s great art, but it leaves me in pain. Some great art does that. I don’t regret getting into this game. But it is very sad. It touches me deeply, I relate to so many elements of it so intimately, it cuts right to the bone. And it is rich in sadness.
I wish more people would have emphasized that to me. What people emphasized to me at first was the wonderment of “the game where you don’t have to hurt anyone”. That… sounded so healing, and wonderful. I was in a vulnerable place emotionally, and it sounded like the RPG I’d been waiting for my whole life. The Gentle RPG. Undertale is not gentle.
The other thing people emphasized to me was that the ending was magnificently redeeming and heartwarming. And they were partially right, and partially wrong, about how they thought I’d find it.
The Ending (the True Peaceful Ending, the Full Mega Deluxe Genuine Microsoft Advantage version) was …..it was very wonderful in some ways. 
I was given so much that I wanted. 
I got the ONE THING I wanted the most from the very beginning. I got to stay with Goat Mom. 
Sheesh, that is all I wanted. 
I seriously tried to see if I could, er, ‘end’ the game at the beginning. I never disobeyed Toriel. Which made the beginning….. kinda long. Well, I never disobeyed her without first trying to comply. As you all know, some of those times you have to do otherwise just to advance. My point is, I didn’t -want- to. The second she showed me my bedroom and touched my hair, I was SOLD. I wanted that life. I wanted the game to end right there. I wanted a mother who loved me.
Despite the wonderfulness of the ending… I am left aching by the tragic underpinnings of the story. The six dead souls. The suffering of the monsters and the war. Asriel. And Asriel once more, for good measure. I am left wounded by the emotional tumult one endures directing one’s fate through this world. So much emotional tumult. That’s practically one of the things the game’s “about”. The difficulty, ambiguity, and struggle that goes with trying to be a good person and fix things and help people/monsters. And care about things. How painful it is to care.
And I guess that…. circuit of mine is ‘hot’. Anything that touches my insecurities concerning those things shorts me out and I go haywire.
I think I am able to appreciate all the things I love about the game (Temmie), but I … do not have the relationship to it of an unambiguous fan. I mean, I am a fan in the sense that I generally promote it and think it’s a great game and should be played. But it was a rough experience. And it… left me with some freshly opened old wounds. And when I tell people about the game, I will tell them: It is magnificent, but if you get emotionally invested in character-driven stories, it is going to cut you. Maybe only a little bit, maybe a lot. But it is not Gentle. Shit, the pacifist route makes Mario RPG look like a playful romp with friends, a diversion by comparison.
It is a game rich with joyous playfulness, humor, redemption, and tender love. But it is also rich with tragedy, and struggle, and pain. I feel this needs to be said more than it was said to me beforehand.
As Dana put it, “Seeing you embark on this game with a full heart, opening yourself to it, and then just getting destroyed by it, was really hard to watch.”
So now I know how it all ends. (and ends. And ends. And then ends for Real. And then for REALLY real.) 
I am not the child who finishes the game out. I never finished the game. I dropped out, and watched the path of another hero for the benefit of knowledge. As an observer. My path was cut short. I know how it all goes down, but…. it feels like an adventure I set out on that ultimately bested me. A Game Over. I am not the child whose destiny unites the worlds, I’m someone who didn’t make it to the end. At least not in the shape I arrived there in.
So now I’m free. I can move on. Hopefully remain able to cherish the things about Undertale that I loved, hopefully, without… stewing and despairing over the things that hurt me emotionally. I feel freed from the responsibility I felt I had to myself, to know the full story. But the story doesn’t feel like ‘mine’. The other options were to try to grind through it myself and probably fuck myself up emotionally, or to not play OR watch and slowly find out all about it from the people around me. I thought this seemed preferable. And I’m really, really glad I got to do it with @cascadiarch right there, holding my hand.

Nicole Johnson is a cartoonist, musician, and costumer whose fondest wish is to publish stories that help weird little kids like she was once. She is definitely not a child masquerading as a voting-age citizen. She lives in California with her bossy big sister, a very helpful seabird, and two stupid cats.

Disclosure: I am a supporter of Johnson's Patreon.

Wednesday, July 29, 2015

Guest Comic: Ghosts In Video Games

it's funny how in video games there's all these ghosts.and it's like wow, a ghost,proof of an afterlife! And then the ghost is like hey i'll sell you some yogurt for a quarter. like it's just such a banal transaction for a ghost. and the yogurt is probably just strawberries in ectoplasm.
Today's guest comic is courtesy of the talented Laura Ellyn. She is an artist and author, and has a graphic novel about British Columbia labor history that will be released this fall via BTL Books. You can find her on the web at lauraellyn.com!

Tuesday, June 16, 2015

Guest Post: Puppies Crying Bitter Tears

Description: Screenshot of tweets with hashtag "New Hugo
Categories" from Foz &Arthur Chu: "Best UNcritical Use of
1950s Gender Roles In Story Set 2000 Years In Future", "Best
Non-White Protagonist Portrayed By White Model On Cover" &
"The Dan Simmons Award For Best Time Traveller From
Future Telling You All Your Political Opinions Are Right".
Friend of the blog Ria, of Bibliotropic, had a lot to say about the spate of what the Puppies rhetoric has meant for them  personally as well as the field of writing in general recently. The Code is proud to present the following guest post from Ria. I also stand by everything they say here. Warning: contans swears.

"I dislike the both Puppy litter ideologies. I talked a bit about why last year, long before this current Puppy debacle began, with a post about Correia's comments on diversity in SFF. For those who don't want to read a long post about it, in a nutshell, someone who is now very strongly identified with the Puppies said, a while back, that including nonbinary characters and other forms of diversity in SFF would make for bad fiction, because doing so would come across solely as message fiction and remove any entertainment value. I objected to that, since what that amounts to in a practical sense is to erase people like me from having representation in fiction. The insinuation is that people such as myself aren't of any real value to have our stories, nor does anyone want to actually read about us or have us around. It's insulting, and it's dehumanizing.

So when this round of Puppy problems started, I admit I was already pretty inclined to dislike them, given that my experience of one of their figureheads was that he thinks people like me shouldn't play a central role in his beloved genre. And the more I read about what they stood for, the more my hackles rose. Accusations that women, people of colour, QUILTBAG folk were only getting nominations for awards due to affirmative action are galling, since what they essentially say is that these people getting nominations aren't actually as good as that straight white male over there and are only getting nominated because of quotas that need filling. If it wasn't for those quotas, that nomination would rightfully go to a dude. Comments that because certain of their books or series were popular with a certain crowd and sold well, they should totally be eligible for more award nominations. (Because quantity equals quality, I guess.)

There may be no AWARD for such well-selling books, but there is a REWARD. It's called a paycheque. A paycheque you get for doing a thing you love, which is something many people don't get to experience in their lives. That isn't to say that people with well-selling books don't deserve more than a simple paycheque. It's awesome to have fans, fan experiences, interaction, the knowledge that you're doing something people enjoy. Maybe there ought to be an award for the SFF book that sells the most copies in a year, I dunno. (Then, I suspect, there'd be a cry-out about how books released toward the end of a year just didn't have a chance, and look how many they sold the next year, so they should totally have won that award after all. Nobody gets everything.)

The problem I see with most of the Puppy stuff is that their message seems very unclear. First it appeared to be, "The Hugos are a stupid award full of politics I disagree with and all given to books I don't want to write or read. ...So how come I never win one?" Then it started to be about affirmative action accusations, about women and non-white and non-straight people swooping in and stealing awards that should go to more deserving folk. Then the hypocrisies really started coming to light, where Puppies would insult authors they disagreed with, very personally, but as soon as there was any retaliation against even their politics they'd cry defamation and abuse. At the end of it all, what I can see is that the Puppies stand for only the Puppies, and to hell with anything else. And by "to hell with," I mean largely that they'll insult and threaten people who don't toe the Puppy party line. it's fine and dandy for someone to come in and defend the Puppies and say, "Look, all they're saying is that they think their works should be judged as being just as valid as anyone else's, and that people are free to do as they please so long as he can do the same."

Sounds good on paper. And utterly out of context.

Because major Puppy authors are being allowed to write and publish the books they do. They're not being blocked from selling them. They may not qualify for awards, but hell, so do the vast majority of books published in a year. Big damn deal. The idea that everyone should have an award is a very liberal thing, and given that the Puppies seem to have a beef with politically liberal things, you'd think they'd be a bit more on board with a meritocracy. Nobody is imposing their ideals on the Puppies. The world can, amazingly, have multiple things in it, some of which by default disagree with other things. But the accusations made by them are harmful. Painful. Dismissive. And are largely focused on gender issues, sexuality, race, and a whole load of other things that make people say yes, there's some godsdamn bigotry happening here.

People love to say that so-and-so can't possibly be racist because they have black friends. Okay, so, by that logic, no heterosexual man can be sexist if they're married to a woman. Oh, wait, LOGIC DOES NOT COMPUTE! Someone can have black friends and still be racist. And since what a person writes and what a person believes aren't always walking along hand-in-hand, a person can also write about a black woman being just as kick-ass as a white man, but when they throw out n-word jokes at parties, sorry, that's still being racist.

I think some of the major Puppy supporters miss what a lot of people miss about prejudice. They hear the word sexism and assume that sexism comes in only one form: overt. You're only really sexist if you state that women are inferior to men and they shouldn't be allowed to do man things and should stay at home and quietly raise the kids. If you don't believe that, then you're totes not sexist. Except that sexism can also come in the form of believing that a woman only got an award nomination because she's a woman, which has the unspoken opinion that she didn't get it because she did something worthwhile. And since gender is brought into it, what's also unspoken is that she didn't do something as well as a man. Which means the award should rightfully go to men.

Sometimes bigotry is about what you don't say. It's about what you don't even think consciously. Sometimes this shit is so ingrained in you, thanks to a hundred and one different factors, that you don't even realise you're denigrating someone. Likewise, with racism and thinking you're only a racist if you want to bring back lynchings and banning black people from being around white people. There's no other way to be racist. Except that there is, and many of the Puppy opinions about race are very damn racist.

Surely there's going to be someone who wants to jump in and say, "Oh, fine, so you think all straight white men are worthless and wrong all the time, then." And no, I don't. And it's just a little bit ridiculous to say so. It's a bizarre extrapolation from my arguments. The fact that some straight white men have done some shitty-ass things doesn't make them wrong about everything. Just in the same way that I'm transgender doesn't make me right about everything. Including things involving gender politics.

Changing the subject a little, another thing that weirds me out about Puppy stuff? The way they seem to think that the Hugos have this liberal bias toward books that only talk about what liberals want talked about, and how nobody's actually reading these books. And how the voters at Worldcon are some elite subgroup of liberals who earned their voting privileges by, I dunno, helping an elderly Asian woman across the street to get to her ACA-funded doctor's appointment or something. That stuff straight-up ignores facts that are easily corrected. 30 seconds on Google will net you dozens of reviews for these books, showing that yes, people are reading them. Got the money to go to Worldcon? Great, here are your rights to vote on the Hugos and make your voice heard. It's not like you have to pass a liberal test or something in order to get these things. You pay money. And you read books. So the idea that books are winning a prestigious award when nobody's reading them because they suck so bad is just a touch ridiculous.

People have pointed this out before. I'm not the first. But this info seems to slide off people on the Puppy side of the fence because it doesn't mesh with what they see. It's not a flawless system. No system is. But some accusations are very easily refutable, and I'm not even sure where they came from beyond, "I'm not winning this award, so it must be a conspiracy against my politics." At the end of all this, I want the whole damn thing to be over. I want people to stop insulting each other for daring to like a different subset of SFF than they do. There's room for a lot of opinions here. A lot.

And that includes both conservative "men doing manly things" fiction AND fiction involving nonbinary people in stories that look like they can right out of a liberal buzzword dictionary. Doesn't make either of them good or bad by default. That's the trick for the author to manage. You can make a terrible idea into a good story, and a great idea into a terrible story. So yeah, I dislike the Puppies on both a personal and political level, because they're largely insulting, ignorant, and seem like they'd be a lot happier if people like me shut our mouths and let them get on with doing what they do unopposed, but damn, am I ever eager for this bullshit to stop!"

Ria is an agender ex-pat Brit currently living on the east coast of Canada, along with 5 cats and a glorified budgie named Albert. When not reading and reviewing books on bibliotropic.net, Ria can often be found obsessively playing video games, being an amateur photographer, or experimenting with various fibre arts.

Monday, August 18, 2014

Guest Post: Coping With Disabilities Through Pony Panel Recap


"Our Little Inspirations" back cover artwork by Stoneth
The Code has been promoting and documenting a Brony dad with a visual disability's effort to bring a panel called "Coping With Disabilities Through Pony" to Bronycon 2014, with the aim of showing other fans how the can advocate for and empathize with people with disabilities in the fandom. The panel host and organizer, Matthew Palumbo, wrote in with a report on the panel, so I'm giving him a guest post slot to share the panel report with you all.
The day of the panel was amazing! We all met at 1:00 PM in front of the Hall of the Moon to prep our opening presentation along with Rachel Merryfield's demonstration of Braillemon. 
As we discussed how things would go, I was asked about my Snowdrop plushie by a young lady behind me. I let her see Snowdrop and she began to share how she found Snowdrop very inspirational in feeling understood despite her disability. She then asked me if I was attending the panel. Of course, I stated that I was the lead panelist and how the rest of the team was right in front of her. She was amazed. But what really touched her was how I pointed out how Meredith Sims, the voice and writer of Snowdrop, was right in front of her. The young lady couldn't believe it. So I asked Meredith to come over. The lady was ecstatic to share with Ms. Sims how her work with Silly Filly Studios positively impacted her life. Meredith was nearly speechless. 
Set up was far easier than expected, so the team took time to answer some questions before the panel started. The turnout was ever growing and eventually reached about 90% of the room's capacity. This was truly impressive. 
The introductory videos went over very well with the audience applauding after various segments were shown. I then discussed the meaning behind the videos before turning it over to my son, Ethan, who discussed briefly how a dad was a dad. Disabled or not a parent is there for you and loves you.  
Benjamin Platt spoke on how he became a fan and what it was like to have a brother with Autism and a sister with Down's. He pointed out  how they inspired him by showing how they coped with their respective conditions while also finding their own ways to take part in this great big world of ours. This overall showed that one cannot and should not judge a person by simply a first impression. Doing so makes you miss out on how different people have their own ways of being an active part of all our world has to offer. 
Rachel Merryfield's presentation was next. It was also perhaps the most impactful. The reason for this is that prior to the panel starting a fourteen year old member of the audience announced to us all how he had Autism and felt like he may not have a purpose since nobody seemed to want to listen or understand him. Rachel has Autism but did not intend to note it during her discussion of accessible software. The boy's bravery brought Rachel to not only share how she, too, was Autistic but also prove that individuals with special needs do have a purpose. She went on to discuss how there are people who do genuinely see you for more than your condition who do want to genuinely be your friends while working alongside you in those things you delight in doing. It was an extremely emotional moment that hit home with not only members of the audience but the whole team as well. 
Meredith Sims of Silly Filly Studios was last to speak. She discussed the development of Snowdrop while touching on why she chose to make Snowdrop blind. This being how she knew individuals with no sight were known for having a strong sense of touch. Knowing it took a delicate touch to make a snowflake, Meredith decided Snowdrop being blind would help deliver a more powerful message for the animation.
Ms. Sims also shared how the teacher was based after experiences she had witnessed in her own life while Snowdrop's non stereotypical presentation was inspired by meeting many individuals with special needs in her church's youth group. 
What hit home the most for Meredith was when she asked the audience how many had watched Snowdrop. Nearly everyone in attendance raised their hand! This seemed a most humbling moment for Meredith who, despite having read all the comments on the YouTube video, hadn't truly realized how deeply Snowdrop had positively influenced so many who had special needs. 
After the panel everyone was approached by members of the audience to discuss how delighted they were in how and what was presented. Even Matthew's son, Ethan, was talked to and asked to sign an autograph! 
We look forward to sharing more in the coming days. Thanks to everyone who helped make this panel and its Beyond the Panel aspects a true success!
When I asked Matthew about the "Beyond the Panel" mention, he said it referred to how he had collected 41 stories of inspiration from 5 countries around the world and made it available as an accessible Word document, a PDF, and a physical book. He will also be releasing an audiobook version this week as well and exploring a Braille version. Meredith Sims has also committed to releasing a version of Snowdrop with descriptive narration for the visually impaired.

You can visit the panel website at http://copingwithpony.weebly.com and contact Matt at hapotales@gmail.com.

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