Showing posts with label identity. Show all posts
Showing posts with label identity. Show all posts

Wednesday, June 21, 2017

The Other Kind of DM: Potential & Pitfalls of Eroticism In Gaming

As Katherine Cross writes for Bitch Media, while gaming may use sex to sell, the presence of anything revolving around actual sexuality is thin on the ground in tabletop & online RPGs  :
Most pen-and-paper roleplaying games have hundreds or thousands of pages worth of rules, ideas, story content, and other kinds of errata, but very few devote any of that space to content that addresses issues like consent, sexual diversity or orientation, or the sexual culture of the world one is playing in. In-game, then, one is often subject to depressingly familiar forms of sexual harassment—men having their avatars walk up to yours and awkwardly propositioning you, for instance, or refusing to take “no” for an answer if one rebuffs their entreaties—in or out of character. 
Online roleplaying gaming simply follows the paths of sexuality laid out in the physical world.
In spite of this, sexuality is endemic to the world of RPG and part of its visual culture. Commercials and box art for games are rife with heaving bosoms while pornographic proportions are common background decoration, seen by gamers and non-gamers alike.

Cross' essay goes into how sexual activity and fantasies have been handled in both tabletop roleplaying games and their online counterparts, including how sub-cultures within subcultures have sprung up around it. Speaking personally, I know quite a large number of people that have discovered more about their own sexualities, gender identities and more through online roleplaying everywhere from dedicated serves to IRC chatrooms.

Monday, August 4, 2014

Mattie Brice on Identity, Representation and Game Design

passing
Image via mattiebrice.com

Mattie Brice (who first came ot my attention when writing about the excellent "Depression Quest" by Zoe Quinn) has a great personal essay up about what she's been studying and considering about game design and identity entitled "Passing Through: Another Take On Identity In Activism & Design". An excerpt:
This past year, I've sat down with a lot of creators about representation in games. One of the first questions out of their mouth is “How do you depict minorities well in games?” Maybe it’s because this is usually over dinner, knife and fork in hand, that I want to reply with “Human?” Thinking of my grandmother who doesn't have a clearly identifiable race by American standards trying to explain herself to an official. ‘Human’ is loaded though; dominant identities are conflated with universal traits of humanity while minoritized people must be loud about their diverging qualities. Usually, I would fall back on trying to tap what is really human, and in turn, interrogate and separate what we assume is default about humanity and is really dominant culture... 
I've started to think of my grandmother’s story a little differently lately. I feel like there’s a more active, personal dynamic with identity than what we currently conceive. Contemporary activism has a strong slant towards self-identification, particularly within established minoritized groups. This makes sense; a person is who they say they are, and that needs to be respected. What does that say about my grandmother, who didn't have an answer for her race until she lived in America? Would she be outside today’s activism if she didn't explicitly label herself?
It's a thoughtful and engaging read, and I wholeheartedly encourage you to read the entire essay.


Monday, June 7, 2010

Signal boost: Your Money Where Your Mouth Is Edition

From Nick Mahatmas' blog:

"I noticed that the Readercon programming schedule is up and that there is to be a panel on racial diversity and cover art. Further [info]james_nicoll has collected a couple of links about the malaise in science fiction—either there is no science, or the science is just a magical Singularity of nanotech and bad manners and rudeness toward sexbots or something.

To all of which I can only respond:



The Next Continent


I mean, the people who complain about whitewashed covers are going to be interested in books with accurate covers, are they not? The readers hmmphing about the lack of realistic hard science are surely going to be interested in a novel about a private mission to the moon, neh? So I can Bookscan my title here every week and see the regional buying patterns change based on the publicly announced pent-up demand for both near-term hard SF and stuff that's reflective of the ethnic diversity of the planet in some way, yah?

Because I'm gonna start tracking you all. "

Jake Gyllenhaal Stole Gamer's Video Game and Identity

... metaphorically.

Sara Haghdoosti is a 22-year-old Iranian-Australian feminist writer, active with GetUp! Australia, and has been a lifelong fan of the the Prince of Persia video game series, ever since the very first game for the PC.

So she was very excited when the Prince of Persia movie was first announced... and then very disappointed when the movie was first released.
Why does she feel the Prince of Persia movie took computer games the she loved as a child and ruined them in a movie based on those video games as an adult?

She explains:

"As a child I loved the computer games. They weren’t just fun, they gave me an easy way to talk to and relate to others over something that was special to me and my heritage. As an adult, I feel like the movie has totally wiped out that aspect of it. The movie has reduced my identity, my heritage and my cultural background to lighting and make up.

Why should we care about the casting of the latest Hollywood epic action film? Castings of movies like the ‘Prince of Persia’ are important because we know that media images have profound impacts on our identities. "


Nick Mahatmas also explains and points out that the physical and cultural identities are whitewashed or papered over in his review of the film. To wit:

"Are non-white characters being played by white people? Of course! Everyone already knows that Jake Gyllenhaal is the titular Prince Dastan, but he's not the only blue-eyed Persian in this flick. There's two older brothers, one a blue-eyed guy who looks sort of like a Mormon Jesus Christ, and another, angrier brother who is at least dark-complected, but he looks more like Zack de la Rocha than anything else. (Next up for Disney—Martin Mull IS Barack Obama in The Audacity of Hope: The Imax Experience.)... Persia is a pretty neat place, actually. Maybe one day someone will make a cool fantasy movie about it. "


M. Night Shamalyan-directed The Last Airbender, the live-action movie based on the Nickeloden cartoon Avatar: The Last Airbender, has encountered similar protests and charges of erasing and whitewashing all of the pan-Asian influences of the show-- changing the Chinese calligraphy to nonsense glyphs, and casting all of the principal lead characters, who were Asian in the show, white white actors instead. There has even been an activist group, Racebending that has been writing about and addressing the controversy for nearly two years.

What do you think we can do, as gamers and as activists and people who care, about the distressing tendency of whitewashing or under-representation? Will you vote with your wallet? Write letters? Speak out to your friends? Or if it doesn't affect you, do you say it's not a big deal? Why does or does it not matter to you?

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