Showing posts with label omg. Show all posts
Showing posts with label omg. Show all posts

Tuesday, June 8, 2010

Controller Company teams with Video Gamer With MS To Make Video Games More Accessible

Steve Spohn has from muscular dystrophy. He is also an avid gamer. With a bag of rice, some duct tape and Xbox 360 controller parts, he is working with a video game accessory company to keep himself in the game.

Arizona-based Evil Controllers specializes in modding video game controllers to make them accessible to gamers that have special needs. Steve's prototype X-box controller is modular. That means that every input component, from the buttons to the directional pads to the thumb-sticks can be positioned and repositioned however the user needs. They also have created a set of buttons that employ the use of mobility Steve has by rigging another pair of buttons that are activated when he shrugs his shoulders.

The controller in the video below is a prototype of a model Evil Controller hopes to produce and mass market.






Accessibility in video games is something that I think both game developers-- and more importantly, console manufacturers-- sorely need to improve upon.

The big thing in gaming from Nintendo's WiiMotion, Sony's Playstation Move and Microsoft's Project natal are all about encouraging people to control a video game by getting up and moving around. While it is an exciting and immersive development, it's not very inclusive to the disabled community.

You'd figure that increasing the user base for video game would be a good thing! Larger audience means more money, right? While I understand the economic realities of making and manufacturing different peripherals might incur extra espense, there are some things that seem like a no-brainer to me. Like closed captioning in all games with speech. A mode for colorblind players (I have seen this in PopCap Games' Peggle series and wondered why more companies don't do this). And... more I probably can't think of.

What about you, members of the gamer and disability community? What would you like to see?

Wednesday, May 28, 2008

Beyond LARPing: Medieval Re-Enactment Village

The Regia Anglorum, is an English re-enactment society. The society maintains a wealth of information about life in medieval England using the virtual village of Wichamstow and its surroundings. They have in-depth articles on many of the crafts and trades that the villagers would have undertaken, and about the places they would live and work.

They have also created a real live medieval village and estate with which to demonstrate medieval craftsmanship.

Of course, if you you just want to cook like those in the medieval or Renaissance period you should check out http://www.godecookery.com for some fascinating and tasty recipes.

TOKYOPOP Pilot Program Rips Off, Talks Down To Artists

Subscribers to the TOKYOPOP e-newsletter recently saw the following announcement:

Manga Pilots: You Read and Review -- You Help Decide What We Publish!
TOKYOPOP is launching an exciting new stage in our manga development program -- and we need your help.

We want you to read, review, and tell us which TOKYOPOP Manga Pilots should be made into a full-length manga.

Click here to help TOKYOPOP develop the next generation of manga superstars!

In the Pilot Program, you come up with a great idea, you make a 24-36 page comic, they put it online with a bunch of other submissions, and "the people" decide who wins.Sounds like a new and exciting way for new talent to get exposure, right? However, a read through of the terms, conditions and artist's agreement reveals language that is insulting couching terms that are draconian (pdf).

Brian Lee O'Malley reviews the contract point by point, here are a few choice excerpts:

...they're writing this contract in a "hey dude" style to seem less evil and confusing, but this is just another tactic for evil and confusion.

...

Pilot Fee $____, payable in full when we receive and accept the Manga Pilot
That's a conspicuous blank. I'm not aware of just what they're offering. Are they asking you to put up your own number? What are they, Radiohead? Also, please note that whatever amount they're giving you, they aren't giving it to you until they receive and accept your comic - which is 24-36 pages, by the way, "inked, toned, ballooned, and lettered", not to mention that you'll be doing all the digital prepress. (If you're "only writing", you get off easy - just a manuscript.)

...
You promise to protect us from claims anyone makes that you violated their rights in connection with your Project or Manga Pilot. This means you’ll pay for all the lawyers to fight it out and all the other costs necessary to fend off those claims, in or out of court.
And, if things do get ugly and end up going to court, this means you’ll also pay for all the expert witnesses and court costs and, if the other guy or gal wins, you’ll pay whatever the court awards them, too.
This almost speaks for itself, but maybe a little example would make it clearer. Say, maybe, your comic becomes a huge success. You get movies and toys based on your characters. You might even start making some money. THEN someone comes forward and sues your ass for stealing your idea from him back in the sixth grade. You know, one of those multi-million dollar lawsuits. Let me tell you, judging from these contracts, Tokyopop is going to be holding all the million-dollar-bills at that point, not you. They'll have the huge percentage you negotiated away, and you'll be standing there with negative a million dollars.

...
WHAT WE CAN DO WITH YOUR CREDIT
And, speaking of your credit, customarily we give you credit for your work as the writer and/or artist of the Manga Pilot. However, we may have to shorten or leave out your credit when the space available or the conventions of a format won’t permit it or if it would have to be too small to read (for example, when the Manga Pilot is viewed on mobile phones). You’re OK with this.
This is even worse! "We don't have to put your name on your comic if we don't feel like it." Okay? That's what it says. I've seen this. Tokyopop ads that don't specify creators. You know, all their comics come from the same hive mind. All their creators are replaceable cogs in a giant machine.

AFTER THE EXCLUSIVE PERIOD OF THIS PACT ENDS
Once the Exclusive Period ends and even if you and we haven’t entered into an Original Property Agreement, we’ll still have the worldwide right, continuing forever, to publish the Manga Pilot on a non-exclusive basis.
If you realize that this means Tokyopop can continue making money from different versions of your 24-36 page comic (books, magazines, ipods, online advertising, whatever), while giving you 0% of that money, congratulations. You're correct.

Brian concludes:
"Listen to me: there are so many ways of getting your comics read by people. You can print them up on a photocopier, sell them at your local comic shop / record shop / independent bookstore. You can put them on the Internet - I believe you're all familiar with this invention. It costs very little and takes away none of your rights. Many of my good friends make their living entirely from having comics on the web. You don't need this."

Who stands to be lured in and hurt the most? Newcomers to manga publishing, or those so star-struck at the idea of working for TOKYPOP that they might not realize what they're signing away, says freelance writer and blogger Nadia:

For every aspiring novelist in the world, there are ten clip joints waiting to pounce, wrap and eat the writer's hopes. The linked establishment is a particularly horrible offender; not only does it lure in shy writers, it works to convince said writers that they'll never have a hope of publishing anywhere else. Then they do unspeakable things to the writer's rights and royalties with the help of a contract full of jargon and lies. I've known promising novelists who swore to never write again after being ground up by the machine.

These kinds of incidents are what let companies like Tokyopop get away with saying, "Hey guy, we're your friend! Dig this jargon-free contract!"

So what's the solution? Research and more research before even considering publication. Aspiring Tokyopop manga-ka have a huge head start thanks to this incident...

If you're excited about the prospect of breaking into the industry, that's understandable, but dump some cold water down your pants and think before you do anything. Is it worth writing, drawing, inking and toning 24-32 pages of manga for a paltry seven hundred? Is it worth getting nothing else from the revenue generated by your idea? Is it worth getting stuck with lawsuit bills from loonies who swear you stole their idea, while Tokyopop vanishes like Flagg, leaving only its clothes and a puff of smoke?

Unfortunately, someone will be taken in by this regardless, but the creative process is a leather-clad bitch with metal-studded rawhide lessons. Sometimes we learn best by, er, taking it. But if you can avoid heartache by talking to veterans and reading up on resources, do it. It's a long process that might snuff out your hopes, but that's only temporary because you can move on. Not only will you be doing yourself a favour, you'll be doing the community good by lessening the pool of desperate writers/artists that these companies feed on.

We'll never be filthy rich, dear freelancers, but there are still many publishers who want quality work and will pay a fair price for it. Don't be unrealistic, but don't settle for a paper full of weasel words.

A-friggin'-MEN.

Another clause that jumped out at me was the "DEFENDING YOUR WORK" section that read:

You promise to protect us from claims anyone makes that you violated their rights in connection with your Project or Manga Pilot. This means you’ll pay for all the lawyers to fight it out and all the other costs necessary to fend off those claims, in or out of court.

...because it's also a load of bunk. I am not a lawyer, but I can't see it standing in court. I mean, nobody is going to sue a Tokyopop artist-- they are going to go where the money is if they actually hope to recoup anything. Tokyopop is the company with assets (and asses) to be lost if the case isn't defended vigorously. I'd wager that all someone would need to do is to suggest in a deposition or in court that their editor was aware the rights weren't clear, and it won't matter what the creator signed. You don't get immunity from prosecution for illegal acts just by having someone sign a piece of paper!

Kevin Siembieda Calls Me "A Nasty Critic/Hater, Spreading Lies"; My Head Explodes

UPDATE: Kevin Siembieda has apologized; you can read his apology in the comments section. Thank you, Kevin.

In my recent Robotech: The Shadow Chronicles Review & First Impressions, I basically said the book looks good, the new art looks good, the rules have some welcome tweaks on one hand but don’t come close to genre emulation on the other, briefly discuss the “G.I. Joe rule change” and conclude by saying that the source book is still "the best you will have in North America as far as source material goes".

So, apparently there’s this clownboat that has a hate-on for me—he’s sniped at me before in stupid little forum posts over the years—and decides to “report” the post to Palladium—apparently trying to say that my quoting from the rule book verbatim in one paragraph is tantamount to reprinting large chunks of Palladium intellectual property. Blah blah blah fair-use-cakes, right?

So then I get a forwarded e-mail from said online loser entitled “Suck It, Hater!”. And that email contains a forwarded message to said clownboat from Kevin Siembieda himself! Here it is, in all its glory:

“Thanks for alerting us to this website. From what I could tell, he's a nasty critic/hater who is slamming us and tearing about the product, but I didn't see him using or reprinting our rules, stats, etc. Did I miss something.

Can't really do anything about jerks spreading lies and flaming Palladium and its products. Try not to let guys like this get to you.

Thanks again for the heads up. I appreciate your support.”

Wow.

So, apparently because I wrote a review of a product that said I liked some parts of it, but not other parts, the CEO OF PALLADIUM says I am a nasty critic/hater. And a liar.

Never mind that one of my roommates is a Megaversal Ambassador, that I practically drool with anticipation when our GM decides to run a Heroes Unlimited game, or that that I’ve played in a little over half a dozen RIFTS games run by fellow RPGX.org member Wraith. Who knew that all this time, I was actually a Palladium hater?

Can you imagine the CEO of any other company acting like this?

E-mails sent to staff last week asking for a comment were not returned.

Wednesday, May 14, 2008

GTA IV: New York City vs Liberty City


Boing Boing Gadgets has come across and AWESOME photo-set on flicker; it's a side by side comparisons of Grand Theft Auto IV's Liberty City landmarks with their real-life counterparts in New York City. Some of them are amazing. Here, check out this example at right.

On the left hand side, you have the actual Hearst building. On the right you have the GTA IV's analogue.

You can view the entire flickr photoset here.

Second Life Is Being Used... For SCIENCE!

According to the latest issue of Science News, many research institutions are leveraging the simple simulation tools of the 3-D sandbox Second Life to create immersible science learning experiences. From Science News:
“Early on, when SL really got going, it lookedVirtual Frog like it was going to be a huge playground,” says Amme. “I thought... who needs a second life unless you don’t have a first one?”

Although SL retains a large recreational component, with fantasy, racy nightclubs and sex, the science islands have distinguished themselves as places to connect with the “outside” world.

Scientist-avatars guide students through formal university educational programs — such as the University of Denver’s master’s degree in environmental engineering — or create exhibits designed to demonstrate scientific principles.

Navigational tools let users zoom in and around objects, making SL a convenient place to investigate phenomena that would otherwise be hard to visualize or understand. Avatars can, for example, initiate chemical reactions with a touch of their hand, watch a tsunami form or stroll through the internal structures of a cell.
Hat tip to Boing Boing for the screencap of the virtual frog.

Wednesday, May 7, 2008

Cerebus Creator Will Only Talk To You If You Sign A Petition Saying He's Not a Misogynist

No, the above headline isn't some rejected headline from parody news outlet The Onion. It's true.

For the past decade or so, Dave Sim, Cerebus creator and publisher of one of the longest running independent comics in history, has been dogged by criticism of misogyny in his work. It started first after publication of an essay in Cerebus #186, "Reads" in which he attacked Oprah, the intelligence of women, feminism, gender differences, and something called the "Female Void" and the "Male Light". Two more out-of-left field essays popped up again in Cerebus #264 and #265.

Issue #264 printed a challenge to Bone creator Jeff Smith to a fist-fight, a gesture that that drove his longtime proofreader, Diana Schutz to resign. He followed thatup in #265 with an essay titled "Tangents," an essay-length "DEBUNKING" of feminism, abortion, the "feminist-homosexualist axis," and his thoughts on, er... spanking adult women. Carol West, his adminstrative assitant, and the last of his female employees, quit in disgust midway through typing up the essay. The Comics Journal has a rather extensive write-up on that part of Dave Sim's history with his employees.

CBR's Gail has a scathing parody of both of those essays in "Dave Sim's Guide To Getting Chicks".

Dave Sim recently published "Glamourpuss", a satirical take on women's fashion magazines, and in what is one of the oddest moves I've seen in years makes you agree to an odd terms of service agreement before he'll even talk to you.

Fellow nerdcore rapperDoc Popular had this to say:

" ...[he] decided the best way to handle such a situation was to send out a form letter requiring anyone who wished to correspond with him to fill out and return with a note saying “I don’t believe that Dave Sim is a misogynist.”. “If you aren’t willing to extend that minimal courtesy to me,” he states “then I would respectfully ask that you not attempt to contact me in the future.”
You can read a scan of the original letter on the fantastic Inkstuds Blog, or hear their recent (and relatively rant free) interview with Dave here.
...
In his letter Dave asks “What sort of friends and fans allow a friend or the person they are a fan of to be called the lowest, subhuman form of life in our society with impunity?”. The Dave Sim Misogyny Page is chock full of his quotes on gender and Heidi McDonald has an interesting piece on the subject in The Beat.
...
Although I am not willing to on the record and state that I feel Dave Sim is not a Misogynist, I will state that a terms of service of correspondence is a great idea! As a matter of fact, I have decided to enact my own Doctor Popular TOS on this very blog; by commenting, reading, hearing about, or in anyway thinking about Doctor Popular or DocPop.org, the user is hearby stating that they agree that “Doc Pop is the awesomest guy on the internet!”.

Yeah, this sounds like a great idea to me, Doc.

My take? For me, my whole sense of awe regarding Dave Sim is that he has an eye for the design elements and page layout of a comic book that have few equals in the comics industry, even today. Sadly, his views are repulsive and wrong. I do think it's worth reading Cerebus, but I would certainly say you aren't missing anything is you stop after the sixth "phone book" volume.

What, you don't want to take my word for it on the fact that he's a great artist? Alright, howzabout this post from metafilter user :
Here's an early page, showcasing some of his writing. Here you get a feel for his comedy writing and dialogue.

Over time, he started putting negative space to work really well, see here, here, and here

Here's three pages from a climate fight between major characters. The art is gorgeous, the panels and transitions great and there's several years of weight between this confrontation that give it an emotional impact.

The rest, I'm just gonna link to and let you decide on your own.

Cerebus as pope

Cerebus pisses off Red Sonya

Who has a husband?

Face off

Doorway

Boom!

Three more pages.
See?

I still don't think that invalidates Dave Sim being a messed up pile of hate and misogyny, though. He DID declare that all women are incapable of rational thought, that they want to be raped by doctors, and that "equal pay for equal work" = Communism. It's all just layer after icky, oozing layer of justification for his personal contempt and loathing for women.

Wednesday, April 23, 2008

Breasts, Geeks, Sci-Fi Cons, Creeps, Open Source, and Livejournal: The Perfect Storm

This past week, at the noted science-fiction convention Penguincon, Star City Games employee and erstwhile livejournal blogger theferrett spontaneously launched something that he demurely called the "Open Source Boobs Project". What was that all about? Here, I'll let theferrett explain himself. Take it away, mr. mustelid!
"This should be a better world," a friend of mine said. "A more honest one, where sex isn't shameful or degrading. I wish this was the kind of world where say, 'Wow, I'd like to touch your breasts,' and people would understand that it's not a way of reducing you to a set of nipples and ignoring the rest of you, but rather a way of saying that I may not yet know your mind, but your body is beautiful."

We were standing in the hallway of ConFusion, about nine of us, and we all nodded. Then another friend spoke up.

"You can touch my boobs," she said to all of us in the hallway. "It's no big deal."
...
At Penguicon, we had buttons to give away. There were two small buttons, one for each camp: A green button that said, "YES, you may" and a red button that said "NO, you may not." And anyone who had those buttons on, whether you knew them or not, was someone you could approach and ask:

"Excuse me, but may I touch your breasts?"
...
It was a raging success at Penguicon.... And there haven't been any hookups that I know of thanks to the Open-Source Boob Project. It is, as I said, a very special thing. (Though I wouldn't rule it out if two single people exchanged a moment.) And we'll probably do it at other cons, because it's strangely wholesome and sexual at the same time.
And then, his livejournal comment section EXPLODED, with over 1,300 comments on the original entry before he froze any comments, and then first issued clarifications, followed later by a complete denuncation and several retractions (perhaps with a soupçon of martyrdom and not before both himself and his wife engaged in vigorous defense of the idea).

Award winning and best-selling science fiction author John Scalzi was at Penguincon, and while he didn't witness the Open Source Boob Project, he did have something to say about the matter:

...if I had known about the Open Source Boob project while I was still at the convention, I still wouldn’t have partaken, because in general I’m not a huge fan of touching people I don’t particularly know very well, even if they have a button on that tells me I’m free to do so (or at least ask to do so). This is less about breasts than it is about more prosaic physical comfort zones. I’m not neurotic about it — I understand some people are huggers, and you have to go with that, and a couple of years ago at the ConFusion science fiction convention, when one of the Guests of Honor told everyone to kiss the top of my head by the end of the con, my response was to be amused, not to Purell the top of my scalp every five minutes...In short, Open Source Boobs: an interesting idea, deeply context specific, and generally not for me.

Many people had critical reactions to theferret proposeal. Some of them, like livejournal user misia (the nome de electronique of dutch author Hanna Blank) were outright visceral parody, in her counter-proposal of an Open Source Swift Kick To The Balls Project.

Kate Nepveu talked about how the Open Source Boobs Project could never, ever work in the real world.

springheel_jack thinks the fact that such a tin-ear for personal decency or ignorance of male privelidge or being genuinely shocked that someone might have seen the situatiuon in a manner that was completely different from his own shows that there are just some fundamental problems with the insular nature of geek culture and sexuality:
Maybe the comparison is... with little kids playing Cowboys and Indians. Because the little kids are not trying to root out a culture of which they are cognizant; they're simply insensible of the extent to which the culture - often the very evil culture - they've already imbibed is controlling every aspect of their "game", which they think is sui generis. [...]

Too many geek guys never got the message. The game is one of gender politics and they stayed home with their computers - those shadow-boxes of projective fantasizing - rather than go out and have experiences of, well, gender, with people unlike themselves. They kept with their in-clique at school, which was either homosocial, fumblingly chaste, or already a version of the sexual Walden Two they would be re-enacting in their college dorm rooms and in the hot tubs in the hotels at cons; they never got schooled. They never had relationships with many (especially non-geek) adult women, in other words, and got to know them as humans, as subjects in their own right. They never had their fantasies reality-checked. Instead they masturbated and imagined how things could be different - a world without all the preliminaries and subtexts and baggage of the adult world. A world in which, sexually, it would be perfectly okay to go up to any desirable woman and say, "me cowboy, you indian, bang bang you're dead."

There is this awful immaturity in the condition of geekdom. The singleminded obsessions; the valorization of social inexperience and awkwardness; the love of blinking lights. Look, I know what it felt like to grow up like that, smart, shy, and stigmatized, and I can understand wanting to feel good about being a geek and to believe that we rule the world now. [...] But when it's an excuse to refuse to be an adult and to deal with adult complexity, to avoid the sometimes bitter lessons of adulthood, to dodge the recognition of how weak we are in the face of the accumulated mass of history, to deny the genuine difficulty of navigating this world, with all the iron constraints and fragile supports that make up our prospects...well, okay, it's understandable, nobody wants to live in a tragedy, but that's where we live[...]the alternative is to stay a child. Blind inside an unbroken egg.
What do I think?

Well, from a purely married man's perspective, I admit that I like breasts. I'm alright with a group of other adults deciding that they're okay with touching each other and being touched by each other. I honestly don't really know whether I personally would have participated, though I do know that it is somethng I would have first talked about with my wife.

theferrett's "experiment" in groping shouldn't ever, EVER be repeated at a convention. Why? My pokemonreasons, let me show them:

1) Sci-fi cons (or anime cons, or RPG cons) do NOT exist in a vacuum. Open boob-graabing in a public shared space is a bad idea because of everything from the fact that it can be a trigger for those who were assaulted or abused, to the fact that if you're not at an adults-only convention you could make someone (say a parent with kids in tow) and their family uncomfortable, to the fact that conventions taking place at hotels also have a fairly large percentage of "mundanes" to the fact that you may be giving Mr. Off-Duty Cop With No Sense of Humor A Reason To Bust You.

2) You can't wear a "no you may not button" without knowing what the damned buttons are about in the first place. In other words, to know that you can put on a button and state 'I do not want to be asked,' you must first be introduced to the subject. Now, this can happen because you ask what people are doing, or ask about the buttons, but it's more likely to happen when someone asks you, and suggests you go and get a button. THis also means someone who declines to participate has no means of being identified, which in turn means they might be solicited by several different well meaning people.

So, you pick a "no you may not" button, right? But now by buying in to the whole button label, you have engaged in implicit condoning of the behavior, and itself becomes an invitation to discuss their decision. If someone is publicly wearing a red 'No' button, after all,somoene might go and ask you why? So, what, to be on the safe side, would you then make more buttons covering the range of "I don't want to talk about iT. LEAVE ME BE"?

3) Mix this button system with underage convention attendees, and you might end up in prison. For real. Can you 100% identify people under the age of consent on sight? Of both sexes? What happens when a 13, 14, 15 who "looks 18" gets a "yes, you may" button and her dad or mom comes across her being felt up by a bunch of 20 or thirty year old guys? In some states, this will get you placed on a sexual offender list for the rest of your life, plus mandatory jail time.

4)Your right to swing your first ends where my nose begins. What happens if a dude or lady says "Hey, this is sorta awkward, but... well, I'm a parent, and my kids are at this convention, and while I sure don't want to tell you how to live your lives, would you mind keeping the touching behind closed doors?"

Seriously, what could you say without sounding like a self-entitled, self-absorbed tollbox?? "Durr, nuh-uhn the point of the experiment is to get you to get over all of your hangups, and restricting it to private rooms breaks that?"

5) The potential for hurt feelings on all sides is off the charts.
Hell, what about the people at the convention will put on a green button... and no one will want to grope them? They'll be the kid at the junior high prom standing near the wall. "I feel like a total loser on a suck sandwich; I can't even give it away."

6) The cpn can be held liable for what happens, even if they don't officially condone it. If someone finds it offensive, believes they've been harassed as a result, feels their children have been subjected to inappropriate activity or lots of other potential (bad) situations, the convention can be held accountable and liable for it, and the legal defense "hey, it's at a convention, man" is not bloody likely to stand in court for more than three seconds. Since the project becomes something very very different if it only takes place at closed room parties, there isn't a good way to ensure that only the participants are liable.

As if this whole idea (Uptopia is where I can be a cad and get rewarded) wasn't base or riducolous enough, then let me conclude with boobs, tits, breasts, funbags, melons, hooters, tomatoes, knockers, rack, honkers, lady pillows, breasticles.

Jeez.

Friday, April 11, 2008

Holy Crap! HOmestar Runner Game To Be Released On The Nintendo Wii!


The above concept art by Strong bad.

Yes, your dreams of a Homestar Runner video game have now come true!

The WiiWare/PC game "Strong Bad's Cool Game For Attractive People" is a joint collaboration between Mike and Matt Champman (the creators of Homestar Runner) and Telltale Games (the brains behind the Sam and Max adventure game series).

From the official site:

These are story games, with weird plots and tons of dialogue conceived through a mind-meld between the guys who make the Homestarrunner.com cartoons and the team who brought you Sam & Max Seasons One and Two. In each SBCG4AP episode, you take control of Strong Bad and interact with other characters in beloved locations such as Strong Bad's basement, Bub's Concession Stand, and The Stick. Besides talking to other characters and messing with their minds, you'll also get to dress up in funny costumes, check email on Strong Bad's trusty Lappy 486, and play arcade-style mini games such as the timeless Snake Boxer 5.
Check out the official ad here:

http://homestarrunner.com/sbcg4ap.html

Check out the official trailer here:





That's it, between Michelle and I enjoying the hell out of Wii Tennis a few weeks ago, and THIS announcement, I'm sold. WE're getting a Wii with our rebate. :D

Monday, April 7, 2008

EA: You'll Pay Us More MOney For Less Ice Cream


Libr'ul commie puppy eating cartoonist and weblogger August Pollak is pretty hot under the collar about EA's recent plan to charge gamers for upgraded weaponry in what is supposed to be a complete game at purchase:

The short version: You have to buy a video game. Then you have to pay to play it against other people over the internet. You have to pay to download extra levels or maps for the game. And now, in this particular case, you have to pay again to buy additional weapons for your character. I am pretty sure only a few years ago this would mean someone was selling you an incomplete game. Now you're paying for "add-ons."
While gamers are up in arms about this rather skewed spin on "pay as you go" gaming, August points out it's essentially an older problem in a newer wrapping:

Basically, it's a much older concept at work here, which you can call the "less ice cream theory." It's when a company decides that the consumer will be happier with paying the same price for less of a product rather than paying more for the same product at a higher price. In other words, why ice cream now comes in "1.75 quart" containers instead of "one-half gallon" containers. The only way this isn't allowed to happen is when the consumer wildly revolts- case in point, Coca-Cola tried a few years back to reduce 2-liter bottles of soda to 1.5 liters, under the guise of a "new, easier-to-handle bottle." No, seriously. I don't know the exact details of the consumer distaste for that, but needless to say that marketing idea lasted less than a year.

My point being, video games cost about as much now as they did ten years ago. The industry is terrified of, and stubborn to, raise the price, so they take away part of the game and sell it to you later. You're paying the same amount for less ice cream.

Tuesday, March 25, 2008

Hilarious bootleg NES game review: Titanic

The ever-irascible CinnamonPirate brings us another import bootleg review, this time of an NES game based on the popular flick Titanic.

Yes, THAT Titanic.

From the review:

I have a hard time imagining what possessed anyone to make this game. The board meeting probably went something like this:

President: OK guys, we have this terrible RPG engine for the Famicom. How can we squeeze more money out of it?
Developer: Well, Titanic has been popular with students studying English. What if we make a game based on the movie?
President: But how will it work? I mean, the only character you could play as would be Jack, and he dies.
Developer: Don’t you see! An RPG where the player’s character dies! It will be revolutionary!
President: Make it so.

Well, they made it so.

The result was the most unbelievably fucking awful game in history.

Read the whole thing so his suffering won't be in vain
.

Monday, March 17, 2008

Beta Build of Sleeper Hit Rythmn Game "Rez" for Dreamcast Released

K-Project, the beta version of Rez for the Dreamcast. The file is a self-booting image that will fit on a standard 80-Minute CD-R.

Here are the details from the .NFO file:


K-Project, the beta version of Rez for the Dreamcast. The file is a self-booting image that will fit on a standard 80-Minute CD-R.

Here are the details from the .NFO file

==== K-Project ====
(Rez beta version)

Date: March 3, 2008
# of RARs: 7 x 20MB
Filename: kprjbeta

Some notable differences from the retail version:

- Debug menus appear in the beginning of the game; this can
sometimes disappear if this isn't your first time playing the disc.
- A mouse cursor appears during the beginning; a mouse can probably
be used to mess with the debug menus.
- Loading screen shows 'Project Eden'; the title screen says 'VIBES.'
- The menus are different from the retail release.
- Some of the sound effects have changed from the retail release.
- The music is mostly different from the retail release.
- The bosses act differently than in the retail release.
- The timing of the attack waves is less precise than the retail
version, and sometimes groups of enemies will appear and disappear
during transitional sections.
- The VMU displays a different animation than the retail version.
- The options on the main menu are different:
PLAY - Same as retail
EXTRA - Play all areas one after the other, like BEYOND mode
in retail, sans options
REPLAY - Shows a replay of your last played game
DEMO - Similar to HOW TO PLAY in retail, but can select
tutorial or short demos from stages 1 to 4
- Sometimes a small debug window flashes at the top right of the screen.
- Some of the graphics in-game are different from the retail version.
- The end-of-level score screen looks different.
- You can continue right where you died, unlike in the retail version.
- There is a unique intro to each Boss in the Boss Rush area which is
not in the retail version. You shoot groups of enemies that
form the name of the boss to earn bonus points.
- There is no music during the Boss Rush.
- The third boss in the Boss Rush is different.
- The final boss is similar to the retail version, but you start in the
center and gradually pan out at each evolutionary stage. The
video footage between each stage is also different.
- There is no ending, but the Boss Rush is labelled as Area 6 and you
are scored separately from Area 5.
- There's a sinister 3D picture on the options scrren.
- VMU saving, just like the retail version, works fine and takes 9 blocks.

== Nothing was ripped from the GD-R to create a burnable MIL-CD. ==
== This MIL-CD image was kept as true as possible to the GD-R in ==
== all possible ways, including the track and files structure. ==

Wow, this sounds like a hell of a find. Here's the original link:
http://underground-gamer.com/details.php?id=27140

Here's the megaupload version:
http://www.megaupload.com/?d=J5HR8VNM

A hat tip to the Lost Levels forums, where you can also get a guide to the Dreamcast Keyboard commands for the debug menu for the Rez Beta.

Wednesday, February 20, 2008

Tell My Wife I Love Her!

My wife was given WoW and a bit of World of Warcraft time by a friend of hers.

She just started her first character.

Pray for me! ;_;

Tuesday, February 19, 2008

8-Bit NES Tribute and the WWE: Two Great Tastes That Taste Great Together!

I loves me some pro wrestling. I obviously loves me some old-school NES games.

John Cena, a pro wrestler for WWE has combined both in what is the only T-shirt related to pro wrestling I've ever wanted to a)buy and b) wear in public:
OH HELL YES.

At the risk of losing my "wrestling smart internet guy indie cred", I will say that John Cena is one of my favorite wrestlers, and him coming up with a shirt like this is just AWESOME.

And he's not frontin', either! In his very first DVD, he talks about his love of old-school NES games, is wearing a "NO! I don't need a strategy guide" T-Shirt from the webcomic Deisel Sweeties, and he did a freestyle rap for a webmaster who runs an NES video game site that namedrops everything from Excitebike to the Konami Code.

Gamers, we're EVERYWHERE.

Thanks to Nyterayn of PMO for clueing me in!

Thursday, January 17, 2008

I Swear This Game Is Real



Yes, that video is real. A real person really wrote the dialogue, animated that cut scene, and designed a game where you turn into animals and then race on a track while the voice of God Himself does announcing duty.The game? Zoo Race

The website to download a demo of The Zoo Race is here; it gives you useful advice such as:

"... If playing on the “Hannah’s Heights” or when running on the “Moon” itself though, then be careful of the crows there and them dropping their crow poop on the ground towards you. Do not mistake the food for the crow poop, because eating crow poop results in a speed penalty, which will slow you down. "

I have sent an email to the game's creator. Watch this blog for an interview.

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