Showing posts with label i think my brain just broke. Show all posts
Showing posts with label i think my brain just broke. Show all posts

Thursday, April 27, 2017

Persona 5 Puts the LOL in "Localization"

The latest game in Atlus' long-running Persona RPG series, Persona 5, was released recently. Plenty of reviews mention the stylish graphics, the eye-catching presentation and the entertaining in-game battles. What not many reviews mention is that the actual English dialogue in the game is, to put it politely, a hot mess.

This is especially surprising considering how much acclaim the localization and dialogue for Persona 4 received. Persona 5 boast 8 editors and 6 translators listed in the game's credits. So why is the dialogue so bad? Writing for Polygon, translator and Persona fan Molly Lee gives her best estimate:
Chances are high this localization was a rush job; a lot of the more egregiously bad lines read like an unedited first draft. It’s possible the localizers were doing everything in their power just to finish the scripts on time, and chewing on phrases and wording to make the script sound natural for English speakers takes time, and it’s possible they just didn’t have any.
The end result is that the localization ends up being worse than just bad... it's robotic. Nonsensical. Boring. As Lee explains, when it comes to localization, too many cooks spoil the soup:
The really good lines are overshadowed by the memory of the worst ones, and in a way, that actually makes it worse. The purpose of localization is to provide the best experience possible while maintaining a reasonably close approximation of the game the Japanese players enjoyed. But Persona 5’s localization is not that. Instead, it's amateurish, mechanical, and if it wasn't for the voice acting, it'd be almost entirely devoid of character voice. 
In fact, let's try a thought experiment. I'll provide some dialogue from the English version of the game, and you try to guess which main party members said them. Sound good? Okay, here we go: 
  • "He healed himself...? Is it because he ate those inside there?" 
  • "What kind of stupid phantom thief would use their real name!? I'm not down for that!" 
  • "Why do I—the one who was just watching—know more about it than you two!?" 
  • "I hope that she doesn't torment herself over this. When it comes down to it, women don't hesitate." 
  • "Uhh ... Anyway, it can't be helped if that's the case. Time for you to go to hell." 
  • "What nonsense that you used a mousetrap on me!"
Ready for the answers? 
All of those lines were said by Morgana.
From a story perspective, dialogue is supposed to clue the reader in as to each character's personality. So what kind of personality does Morgana have, exactly? Is Morgana relaxed enough to use curse words like "hell" and slang like "down for that"? Or is Morgana a bit of a tight-ass who uses stiff, dismissive language like "nonsense?”
If Atlus is going to ask us to invest $60 and dozens of hours of our time, then I think that they should at least take some pride in their releases.  Especially for a game that is so extremely dialog-heavy. Because really, who talks like this:

"At this rate, it's be pointless how much I contribute to this school."

Friday, April 21, 2017

Marvel Retcons All of World War II, Capt America Always Evil

Cover to Secret Empire #0. Art by Mark Brooks.
The latest ridiculous twist in the saga of Captain America penned by Nick Spencer has outdone all of Spencer's other "shocking" twists in both the breadth of its foolishness and its lack of respect for an iconic character's legacy.

First, a quick recap.

Last summer, comics fandom and the wider media fandom at large was shocked when Captain America, Marvel's staunch defender of liberty uttered the line "Hail Hydra", revealing himself as having been allied with the evil Hydra organization all along-- a group that in the Marvel universe originated with Nazi Germany, the very foes Captain America was supposed to have fought against! It seemed like a crass twist and super inconsistent with the character's real-world origins and legacy. Captain America was created by two Jewish creators, Jack Kirby and Joe Simon. Captain America was born s wish fulfillment, to have an all-American hero punch Hitler and fight Nazis even before the US was involved in World War 2. Nick Spencer, the writer for that arc as well as the ongoing Sam Falcon, Captain America title promised all would be revealed in due time.

"Captain America wasn't brainwashed," Nick Spencer said. He also said that the Cap that declared "Hail Hydra" wasn't an alien body double or a robot duplicate. It was the actual Steve Rogers, the real Captain America had done this. But be patient, Spencer urged. It would all make sense. Recently it was revealed that the pieces of the Cosmic Cube- an artifact powerful enough to rewrite reality itself- had somehow taken the form of Kobi, a small naive child unaware of the reality-altering powers she had within her. Kobi, in turn, influenced by the super-villian Red Skull-- Captain America's longtime Nazi arch-nemesis since World War II. It was the Red Skull who influenced Kobi to give Captain America the memories of being a Hydra sleeper agent. So, see, it wasn't technically brainwashing, right?

That's not the most foolish part. See, as asinine as that revelation was, that gives you the hope that Captain America still had some good in him, right? That even though at this point Captain America has sold out the Earth to invading aliens, allied himself with super powered Nazis and was setting himself up to become dictator for life of the United States, that there was maybe still some good in him somewhere. The Marvel Universe had a glimmer of hope.

With the release of Secret Empire #0 two days ago, Nick Spencer reveals his biggest, most asinine twist yet: The Allies actually lost World War II and used the Cosmic Cube to re-write reality so that the Nazis were defeated and Captain America was the world-saving good guy. In the Marvel Universe, Germany was actually the winner, and always was. Steve Rogers really was an agent for Hydra all along, and those memories added by Red Skull were actually restoring Captain America to his "true self", Spencer ret-conned actual world history to take a symbol of the US created by two Jewish men during World War II and said nope, Captain America was supposed to really be an evil bad guy and it was only a reality-rewrite that made him good.

This is especially egregious tone-deafness because two days ago-- April 19th-- was the anniversary of the Warsaw Ghetto Uprising. It was the largest Jewish revolt during World War II, and also has the distinction of being the first urban uprising against the Nazis that happened in Nazi-occupied Europe.The Nazis attempted to completely wipe out the Jews living in Warsaw on the eve of Passover. Instead, the Jews held out against occupied forces for nearly a month, using whatever they had on hand to fight back. Their bravery inspired Jews across Europe, including those already in the camps, to organize and revolt.

In fact, that's another odd thing about the whole "Allies used the Cosmic Cube to re-write history so the Nazis would lose instead of win like they were supposed to"-- why didn't the Allies cosmically re-write it so that the Holocaust never happened?

Marvel is doubling down on the doubling down, too, rebranding its websites with Hydra iconography, and even asking brick and mortar comic book shops to have employees wear Hydra t-shirts this month.

Nick Spencer took to twitter with all the class you'd expect:
Then again, for a dude making his living writing super heroes, Nick Spencer doesn't seem to have the greatest grasp of them. Like when he rushed to twitter to give his hot take on Nazis getting punched in public:

Last week, I talked about how Marvel's VP of Sales tried to blame "diversity" for poor comic book sales, and how that assertion is utter bullshit. itch.io user spacetwinks was pretty pissed off about that assertion too, and put together a thorough and damning analysis and response, as described thus:
This did not sit well with others, the idea that retailers and Marvel would blame these books for low sales - and it didn't sit well with me, either. So I've hunkered down and put in the hours researching sales data reaching back over a decade in Marvel, and looked for what could possibly be the true culprit in their sales problems.
"Shut The Fuck Up, Marvel" is a nearly 30k long essay, a spiritual sequel to The Problems With Comics, a deep dive into the true issues with Marvel's economics and business - and how an obsession with short term profit, the constant renumbering and relaunches and events, all compounded by a complete inability to understand basic marketing techniques or outside audiences, has absolutely destroyed the sales stability of many of their former best selling books, all as they condescend to those who criticize them on their stories, or on how they try to sell comics.
It's offered as a pay what you want download, and is a very insightful read. I wholeheartedly recommend it.

Update: Wow, this post is starting to blow up! My hosting is getting slammed! So if you liked this article and want to see more, you can help support it by pledging a buck or more to my Patreon or by tossing some spare change in the virtual tip jar to the right. Thanks!

Wednesday, December 7, 2016

[VIDEO] Holy Crap! Atari 2600 Emulator Runs In Minecraft

Description: Screenshot of aerial view of  a grass field in Minecraft
with grooves carved out to spell "Holy Crap!!!"
We interrupt your whatever you are doing to bring you this amazing video from user SethBling showing all of the work that went into getting the popular sandbox-construction Minecraft to run an Atari 2600 emulator INSIDE the game using nothing but the existing tools and blocks available in Minecraft itself. Seriously, like, he has a memory cache built out of blocks of dirt and stone.

Anyhow, the video below shows the emulator in action as well as goes into the fascinating technical explanations of how he worked to pull it off. It also doubles as a clear technical explanation of how early cartridge based systems and consoles worked.

Wednesday, October 12, 2016

Soylent Bars: Literal Toxic Masculinity

Description: Cartoon of a white man with eyeglasses wearing a green sweater,
contemplating a glass of liquid.He declares, "Removing my taste buds has
increased drinking efficiency by 4%!" Illustration by Brad Jonas.
Soylent, the much touted "meal replacement" drink substance has gone from mixable pastes to coffee-flavored drinks to its latest offering: a Soylent bar. Soylent's consistency (in both the ingredient sense and in the promise of never having to worry about cooking, preparing or eating something different sense) has been presented by the company and it fans as a feature and key selling point.

Something that's also been consistent has been Soylent being unsafe to eat . In 2013, a documentary by Vice showed rats scurrying around the factory where Soylent was made. Despite repeated claims of commitment to food safety, browsing the subreddit devoted to Soylent shows reports of every few batches released this year have come with an extra ingredient-- mold. And while the recently released breakfast bars haven't had mold, there have been enough consumers of the bar that have reported becoming violently ill, in one case leading to a trip to the ER.

A community manager on the official Soylent forum responded to one users concerns about transparency thusly:

I do tell you info. I generally tell you more info. But i'd rather have all the info before I speak. In this case we are testing bars. We've eaten bars sent to us ourselves. Myself included. All our evidence leans towards people having an ingridient[sic] intolerance.

Okay, so the community manager actually trotted out the "I ate some and I'm perfectly fine defense" but they're just a person on a message board. Surely the actual company in charge of making Soylent wouldn't use the same--

Description: A screenshot of Rosa Labs' statement to the press that reads: "After these reports, we have retrieved remaining bars from our consumers and have personally consumed many of the remaining bars without adverse effects. We have also sent them for further microbiological testing and all tests have come back negative. Based on this we remain very confident in the safety of the bars. A certain subpopulation of individuals may have an allergy, intolerance or sensitivity to ingredients such as soy and / or sucralose, or certain vitamin and mineral sources and should consult with their doctor before continuing to consume these products."
Okay, so the actual makers of the Soylent bar did resort to the "we ate it and we're fine" defense too. And instead of contacting everyone who bought the tainted batches to initiate a recall, they're just telling people to send them in after they get sick. According to the FDA's online database, the current factory where Soylent is made hasn't been inspected since 2014. Then again, the tech-bro founder behind Soylent (which takes its name from the sci-fi movie "Soylent Green" where the titular food was made from human corpses) had this to say about shopping for groceries:
I have not set [foot] in a grocery store. Nevermore will I bumble through endless confusing aisles like a pack-donkey searching for feed while the smell of rotting flesh fills my nostrils and fluorescent lights sear my eyeballs and sappy love songs torture my ears.
Hey was also fined and charged by the city of Los Angeles earlier this year for his "experiment in sustainable living" that was really just an abandoned shipping container and port-a-potty covered in graffiti and trash.

Remember how in Harry Potter they had magic jellybeans that could taste like any flavor, from cheesecake to human earwax? If a melange of misguided libertarian, bro-grammer culture, start-up philosophy, engineer's curse, and insecure masculinity would have a flavor, it would be Soylent.

Friday, January 22, 2016

Jonathan Blow (Maybe) Peed In A Jug To Make A Point?


(or: Jon Blow, You Know Nothing)

(or: Jonathan Blow? MORE LIKE JONATHAN PEE AM I RIGHT GUYS)

So, noted indie game developer Jonathan Blow (whom you may know from the game Braid, from the movie about indie games ) took to twitter today and posted a picture that thanks to Blogger's Terms of Serivces I can't re-post but I can describe. With the tweet "Here is another thing I helped make, to help finish The Witness" he attached a picture of a clear jug with a tube attached at the top that was either his actual pee, or something faked to look like he'd peed in a jug. Twitter collectively reeled in shock.

Why would he do this? Was it making a point about how dedicated he was to finishing The Witness (even though he's just a consultant)? No, apparently it was to make a point that we are all shocked when a grown professional adult posts a picture of maybe-a-jug-of-his-own-urine instead of being shocked at the plight of indie game studios.

No, really.


Description: screenshot of a series of tweets. The first two, from Jonathan Blow, read: "Wow this tweet seemed to upset people. I meant it as a joke, but...it is also kinda true, you know? If y'all were as interested in new indie games as yo seem to in that picture I just posted, more indie developers would survive!" The 3rd post, re-tweeted by Blow from the user bombsfall reads "But once you recognize the secret reason for the pee bottle, you will be ashamed for your words and deeds".
Now bombsfall was referencing another tweet by a famous developer responding to criticism: Hideo Kojima responding to criticism of sniper the Quiet's male-gazey design. All kidding aside, does Mssr. Blow maybe have a point?

No, not really.

Friend of the blog Daphny (full disclosure: she's also linked on my sidebar, contributes to my patreon, sent me homemade muffins and is my friend) addressed this in a great blog entry titled
"IF JON BLOW WAS INTERESTED IN HELPING PEOPLE SURVIVE WE WOULDNT HAVE TO JOKE ABOUT HIS PISS" and while I'm tempted to let that mic drop and call it a day, you should really read the whole thing. Some choice excerpts:
[Jonathan Blow has] said on twitter if you dont have 100 dollars to spend on greenlight your game isnt worth being on greenlight, and in an interview with kotaku australia said that its *~*~HARD FOR HIM TO THINK*~*~* ABOUT SOMEONE HAVING A HARD TIME COMING UP WITH 100 DOLLARS which displays his lack of awareness of what its like to not have 100 dollars to INVEST because all of your money is going to IMMEDIATE survival needs (food, shelter, bills)...
his indie fund is such an insular money making scheme, indie fund pours TONS OF MONEY into huge boring investments instead of paying smaller projects for actual ambitious and unique creative work. of course this isnt ALWAYS TRUE but they gauge what they fund on GUARANTEED SUCCESS not ARTISTIC POTENTIAL. its not a fund for people who are breaking out, its a fund for those who want to GET RICH. thats a fine goal to have, but the lack of transparency with indie fund should really set off any outsiders red flags
AAA indie indeed. but GOTTA SUPPORT THE ‘COMMUNITY
Seriously, go read the entire thing. It's short, devastating, hilarious, and has two Vines.

Monday, August 11, 2014

Japanese Professor Solves Anime's Greatest Mystery With SCIENCE

A Japnese girl pop group named NMB has a weekly show called NMB to Manabu-kun wherein the pop group invites a lecturer on various subjects every week to give a talk on an area of expertise, along with a Q&A segment from the group and various comedians.

The theme of one episode this year was "The Science of Science Fiction" with professor Yanagita Rikao. The question pretty much anyone who's ever watched a single episode of Sailor Moon or the like has probably wondered about: How come nobody ever attacks the heroines during the lengthy transformation sequences?

The answer is both illuminating and entertaining.

 
Question: The transformation scenes in Pretty Cure are very long, so why don’t the bad guys attack the girls in the meantime?


"Even when I was little, I was thinking ‘Hey! Attack them now!’ "
I found this odd as well, so I watched the transformation scene many times. And what I noticed is, when the Pretty Cures yell ‘Dual Aurora Wave!’ and transform, a rainbow-colored column of light shoots up from the ground, going BOOM!"

"And then the Pretty Cures levitate, and go up into the air. Based on this, I believe the protagonists of Pretty Cure are being held up in the air by the power of light.


"When we think of light, we usually think it heats up things or lights up things. But in reality, light has the power to hold up things as well."
"When the sun is beating down on us in the summer, the human body is being pressed downwards by the sun beams with a force of 2/100,000g.”
"But this is only about a one-hundred of the weight of a mosquito, so no matter how hot it is, we don’t feel that sunlight is heavy."
 
"So that means the light holding them up must be extremely strong. If we assume that the two Pretty Cures each weigh about 45kg and do some calculations…”
"It means the light during the transformation must have the energy of 2,100,000,000 kiloWatts per square mile
.
"While the entirety of power that Japan is capable of generating is only 100,000,000 kiloWatts.”
"So they’re using 21 TIMES the amount of energy the whole of Japan can generate.”
"So what would happen if a bad guy jumped in to try to sabotage their transformation?"
"He would EVAPORATE INSTANTLY.”
“DEATH AWAITS ANYONE WHO DARES TO DISRUPT A PRETTY CURE TRANSFORMATION."

"So this means the best thing to do would be to transform close to any bad guys."

"Yes. They are the strongest while they transform, and are practically invincible.”



I know, Jack Swagger. My mind was blown, too.

A huge thank you to Alicia for the screenshots and Japanese translation, and QueenBella for the tip.

Wednesday, May 28, 2008

TOKYOPOP Pilot Program Rips Off, Talks Down To Artists

Subscribers to the TOKYOPOP e-newsletter recently saw the following announcement:

Manga Pilots: You Read and Review -- You Help Decide What We Publish!
TOKYOPOP is launching an exciting new stage in our manga development program -- and we need your help.

We want you to read, review, and tell us which TOKYOPOP Manga Pilots should be made into a full-length manga.

Click here to help TOKYOPOP develop the next generation of manga superstars!

In the Pilot Program, you come up with a great idea, you make a 24-36 page comic, they put it online with a bunch of other submissions, and "the people" decide who wins.Sounds like a new and exciting way for new talent to get exposure, right? However, a read through of the terms, conditions and artist's agreement reveals language that is insulting couching terms that are draconian (pdf).

Brian Lee O'Malley reviews the contract point by point, here are a few choice excerpts:

...they're writing this contract in a "hey dude" style to seem less evil and confusing, but this is just another tactic for evil and confusion.

...

Pilot Fee $____, payable in full when we receive and accept the Manga Pilot
That's a conspicuous blank. I'm not aware of just what they're offering. Are they asking you to put up your own number? What are they, Radiohead? Also, please note that whatever amount they're giving you, they aren't giving it to you until they receive and accept your comic - which is 24-36 pages, by the way, "inked, toned, ballooned, and lettered", not to mention that you'll be doing all the digital prepress. (If you're "only writing", you get off easy - just a manuscript.)

...
You promise to protect us from claims anyone makes that you violated their rights in connection with your Project or Manga Pilot. This means you’ll pay for all the lawyers to fight it out and all the other costs necessary to fend off those claims, in or out of court.
And, if things do get ugly and end up going to court, this means you’ll also pay for all the expert witnesses and court costs and, if the other guy or gal wins, you’ll pay whatever the court awards them, too.
This almost speaks for itself, but maybe a little example would make it clearer. Say, maybe, your comic becomes a huge success. You get movies and toys based on your characters. You might even start making some money. THEN someone comes forward and sues your ass for stealing your idea from him back in the sixth grade. You know, one of those multi-million dollar lawsuits. Let me tell you, judging from these contracts, Tokyopop is going to be holding all the million-dollar-bills at that point, not you. They'll have the huge percentage you negotiated away, and you'll be standing there with negative a million dollars.

...
WHAT WE CAN DO WITH YOUR CREDIT
And, speaking of your credit, customarily we give you credit for your work as the writer and/or artist of the Manga Pilot. However, we may have to shorten or leave out your credit when the space available or the conventions of a format won’t permit it or if it would have to be too small to read (for example, when the Manga Pilot is viewed on mobile phones). You’re OK with this.
This is even worse! "We don't have to put your name on your comic if we don't feel like it." Okay? That's what it says. I've seen this. Tokyopop ads that don't specify creators. You know, all their comics come from the same hive mind. All their creators are replaceable cogs in a giant machine.

AFTER THE EXCLUSIVE PERIOD OF THIS PACT ENDS
Once the Exclusive Period ends and even if you and we haven’t entered into an Original Property Agreement, we’ll still have the worldwide right, continuing forever, to publish the Manga Pilot on a non-exclusive basis.
If you realize that this means Tokyopop can continue making money from different versions of your 24-36 page comic (books, magazines, ipods, online advertising, whatever), while giving you 0% of that money, congratulations. You're correct.

Brian concludes:
"Listen to me: there are so many ways of getting your comics read by people. You can print them up on a photocopier, sell them at your local comic shop / record shop / independent bookstore. You can put them on the Internet - I believe you're all familiar with this invention. It costs very little and takes away none of your rights. Many of my good friends make their living entirely from having comics on the web. You don't need this."

Who stands to be lured in and hurt the most? Newcomers to manga publishing, or those so star-struck at the idea of working for TOKYPOP that they might not realize what they're signing away, says freelance writer and blogger Nadia:

For every aspiring novelist in the world, there are ten clip joints waiting to pounce, wrap and eat the writer's hopes. The linked establishment is a particularly horrible offender; not only does it lure in shy writers, it works to convince said writers that they'll never have a hope of publishing anywhere else. Then they do unspeakable things to the writer's rights and royalties with the help of a contract full of jargon and lies. I've known promising novelists who swore to never write again after being ground up by the machine.

These kinds of incidents are what let companies like Tokyopop get away with saying, "Hey guy, we're your friend! Dig this jargon-free contract!"

So what's the solution? Research and more research before even considering publication. Aspiring Tokyopop manga-ka have a huge head start thanks to this incident...

If you're excited about the prospect of breaking into the industry, that's understandable, but dump some cold water down your pants and think before you do anything. Is it worth writing, drawing, inking and toning 24-32 pages of manga for a paltry seven hundred? Is it worth getting nothing else from the revenue generated by your idea? Is it worth getting stuck with lawsuit bills from loonies who swear you stole their idea, while Tokyopop vanishes like Flagg, leaving only its clothes and a puff of smoke?

Unfortunately, someone will be taken in by this regardless, but the creative process is a leather-clad bitch with metal-studded rawhide lessons. Sometimes we learn best by, er, taking it. But if you can avoid heartache by talking to veterans and reading up on resources, do it. It's a long process that might snuff out your hopes, but that's only temporary because you can move on. Not only will you be doing yourself a favour, you'll be doing the community good by lessening the pool of desperate writers/artists that these companies feed on.

We'll never be filthy rich, dear freelancers, but there are still many publishers who want quality work and will pay a fair price for it. Don't be unrealistic, but don't settle for a paper full of weasel words.

A-friggin'-MEN.

Another clause that jumped out at me was the "DEFENDING YOUR WORK" section that read:

You promise to protect us from claims anyone makes that you violated their rights in connection with your Project or Manga Pilot. This means you’ll pay for all the lawyers to fight it out and all the other costs necessary to fend off those claims, in or out of court.

...because it's also a load of bunk. I am not a lawyer, but I can't see it standing in court. I mean, nobody is going to sue a Tokyopop artist-- they are going to go where the money is if they actually hope to recoup anything. Tokyopop is the company with assets (and asses) to be lost if the case isn't defended vigorously. I'd wager that all someone would need to do is to suggest in a deposition or in court that their editor was aware the rights weren't clear, and it won't matter what the creator signed. You don't get immunity from prosecution for illegal acts just by having someone sign a piece of paper!

Kevin Siembieda Calls Me "A Nasty Critic/Hater, Spreading Lies"; My Head Explodes

UPDATE: Kevin Siembieda has apologized; you can read his apology in the comments section. Thank you, Kevin.

In my recent Robotech: The Shadow Chronicles Review & First Impressions, I basically said the book looks good, the new art looks good, the rules have some welcome tweaks on one hand but don’t come close to genre emulation on the other, briefly discuss the “G.I. Joe rule change” and conclude by saying that the source book is still "the best you will have in North America as far as source material goes".

So, apparently there’s this clownboat that has a hate-on for me—he’s sniped at me before in stupid little forum posts over the years—and decides to “report” the post to Palladium—apparently trying to say that my quoting from the rule book verbatim in one paragraph is tantamount to reprinting large chunks of Palladium intellectual property. Blah blah blah fair-use-cakes, right?

So then I get a forwarded e-mail from said online loser entitled “Suck It, Hater!”. And that email contains a forwarded message to said clownboat from Kevin Siembieda himself! Here it is, in all its glory:

“Thanks for alerting us to this website. From what I could tell, he's a nasty critic/hater who is slamming us and tearing about the product, but I didn't see him using or reprinting our rules, stats, etc. Did I miss something.

Can't really do anything about jerks spreading lies and flaming Palladium and its products. Try not to let guys like this get to you.

Thanks again for the heads up. I appreciate your support.”

Wow.

So, apparently because I wrote a review of a product that said I liked some parts of it, but not other parts, the CEO OF PALLADIUM says I am a nasty critic/hater. And a liar.

Never mind that one of my roommates is a Megaversal Ambassador, that I practically drool with anticipation when our GM decides to run a Heroes Unlimited game, or that that I’ve played in a little over half a dozen RIFTS games run by fellow RPGX.org member Wraith. Who knew that all this time, I was actually a Palladium hater?

Can you imagine the CEO of any other company acting like this?

E-mails sent to staff last week asking for a comment were not returned.

Saturday, May 24, 2008

Scenes From a D&D Barbarian Campaign

So, my character, Par Vaartal The Dark, is a barbarian originally from the frozen north. The current campaign has the group of barbarian PCs plucked from around the world and dumped in a strange, almost tropical forest and plains. So, in addition to initial communication difficulties, there is also the geographical unfamiliarities.

Michelle's character, Dru, is a fierce warrior as well. The group was just jumped by a horde of Kobolds, and through a hard-fought battle, use of the death's door rule (where if you're healed quickly enough after your hit points drop below zero, you don't die), and our groups SOLE shaman healer, Par Vaartal is taken from near death to a whopping 3 hit points.

Dru wants to help. She is not a healer. She knows just enough to realize that the healer can't make another healing check unless there is a fresh wound to be healed. Dru approaches Par, and says "Do you trust me?"

Par nos, "Yes, of course!"

... only to be poked by Dru a second later with her dagger; after all, if she can make a tiny wound, then the healer can heal that, and perhaps gain Par a few more HP...

... and ends up doing maximum damage with her dagger: 4 points. PLUS her strength bonus.

So, of course, Par was a little leery of her when ever he saw her dagger.

In another irony, the healer used the last of her healing herbs.... and brought Par Vaartal back up to positive hit points.

TWO hit points total. So it was a net loss. ;)

But also one of the funniest moments in any campaign.

Wednesday, May 14, 2008

Warner Bros. & DC Comics Shuts Down Children's Auction For Charity

From the blog Say It Backwards:
Thomas Denton of comic blog Say It Backwards has a nephew who was diagnosed with cancer. A charity called Candlelighters helped his family out. Thomas decided to use his connections in the comics world to organize some charitable auctions featuring original artwork by various artists to give something back to the organization. Apparently Time Warner (who own DC comics, who in turn own Superman, Batman and most of the cool superheroes who wear capes) objected to the selling of the pieces featuring their copyrighted and trademarked characters on eBay, specifically Superman from what I understand.

Using characters owned by the major comic book corporations is pretty common in charity auctions at comic book conventions. This is not to mention that if you go on eBay right now there are a lot of auctions for artwork featuring those same characters, none of which Time Warner seems to be going after.

Thomas has posted a statement apologizing to everyone involved in the affair (artists, bidders), but it doesn't seem right that he's been left holding the bag for trying to something for sick kids. Some letters to Time Warner's PR department might make them think twice about sending out cease and desist orders so wantonly, and who knows, might even prompt them to kick some cash Candlelighters' way.

Wednesday, May 7, 2008

Cerebus Creator Will Only Talk To You If You Sign A Petition Saying He's Not a Misogynist

No, the above headline isn't some rejected headline from parody news outlet The Onion. It's true.

For the past decade or so, Dave Sim, Cerebus creator and publisher of one of the longest running independent comics in history, has been dogged by criticism of misogyny in his work. It started first after publication of an essay in Cerebus #186, "Reads" in which he attacked Oprah, the intelligence of women, feminism, gender differences, and something called the "Female Void" and the "Male Light". Two more out-of-left field essays popped up again in Cerebus #264 and #265.

Issue #264 printed a challenge to Bone creator Jeff Smith to a fist-fight, a gesture that that drove his longtime proofreader, Diana Schutz to resign. He followed thatup in #265 with an essay titled "Tangents," an essay-length "DEBUNKING" of feminism, abortion, the "feminist-homosexualist axis," and his thoughts on, er... spanking adult women. Carol West, his adminstrative assitant, and the last of his female employees, quit in disgust midway through typing up the essay. The Comics Journal has a rather extensive write-up on that part of Dave Sim's history with his employees.

CBR's Gail has a scathing parody of both of those essays in "Dave Sim's Guide To Getting Chicks".

Dave Sim recently published "Glamourpuss", a satirical take on women's fashion magazines, and in what is one of the oddest moves I've seen in years makes you agree to an odd terms of service agreement before he'll even talk to you.

Fellow nerdcore rapperDoc Popular had this to say:

" ...[he] decided the best way to handle such a situation was to send out a form letter requiring anyone who wished to correspond with him to fill out and return with a note saying “I don’t believe that Dave Sim is a misogynist.”. “If you aren’t willing to extend that minimal courtesy to me,” he states “then I would respectfully ask that you not attempt to contact me in the future.”
You can read a scan of the original letter on the fantastic Inkstuds Blog, or hear their recent (and relatively rant free) interview with Dave here.
...
In his letter Dave asks “What sort of friends and fans allow a friend or the person they are a fan of to be called the lowest, subhuman form of life in our society with impunity?”. The Dave Sim Misogyny Page is chock full of his quotes on gender and Heidi McDonald has an interesting piece on the subject in The Beat.
...
Although I am not willing to on the record and state that I feel Dave Sim is not a Misogynist, I will state that a terms of service of correspondence is a great idea! As a matter of fact, I have decided to enact my own Doctor Popular TOS on this very blog; by commenting, reading, hearing about, or in anyway thinking about Doctor Popular or DocPop.org, the user is hearby stating that they agree that “Doc Pop is the awesomest guy on the internet!”.

Yeah, this sounds like a great idea to me, Doc.

My take? For me, my whole sense of awe regarding Dave Sim is that he has an eye for the design elements and page layout of a comic book that have few equals in the comics industry, even today. Sadly, his views are repulsive and wrong. I do think it's worth reading Cerebus, but I would certainly say you aren't missing anything is you stop after the sixth "phone book" volume.

What, you don't want to take my word for it on the fact that he's a great artist? Alright, howzabout this post from metafilter user :
Here's an early page, showcasing some of his writing. Here you get a feel for his comedy writing and dialogue.

Over time, he started putting negative space to work really well, see here, here, and here

Here's three pages from a climate fight between major characters. The art is gorgeous, the panels and transitions great and there's several years of weight between this confrontation that give it an emotional impact.

The rest, I'm just gonna link to and let you decide on your own.

Cerebus as pope

Cerebus pisses off Red Sonya

Who has a husband?

Face off

Doorway

Boom!

Three more pages.
See?

I still don't think that invalidates Dave Sim being a messed up pile of hate and misogyny, though. He DID declare that all women are incapable of rational thought, that they want to be raped by doctors, and that "equal pay for equal work" = Communism. It's all just layer after icky, oozing layer of justification for his personal contempt and loathing for women.

Wednesday, April 23, 2008

Breasts, Geeks, Sci-Fi Cons, Creeps, Open Source, and Livejournal: The Perfect Storm

This past week, at the noted science-fiction convention Penguincon, Star City Games employee and erstwhile livejournal blogger theferrett spontaneously launched something that he demurely called the "Open Source Boobs Project". What was that all about? Here, I'll let theferrett explain himself. Take it away, mr. mustelid!
"This should be a better world," a friend of mine said. "A more honest one, where sex isn't shameful or degrading. I wish this was the kind of world where say, 'Wow, I'd like to touch your breasts,' and people would understand that it's not a way of reducing you to a set of nipples and ignoring the rest of you, but rather a way of saying that I may not yet know your mind, but your body is beautiful."

We were standing in the hallway of ConFusion, about nine of us, and we all nodded. Then another friend spoke up.

"You can touch my boobs," she said to all of us in the hallway. "It's no big deal."
...
At Penguicon, we had buttons to give away. There were two small buttons, one for each camp: A green button that said, "YES, you may" and a red button that said "NO, you may not." And anyone who had those buttons on, whether you knew them or not, was someone you could approach and ask:

"Excuse me, but may I touch your breasts?"
...
It was a raging success at Penguicon.... And there haven't been any hookups that I know of thanks to the Open-Source Boob Project. It is, as I said, a very special thing. (Though I wouldn't rule it out if two single people exchanged a moment.) And we'll probably do it at other cons, because it's strangely wholesome and sexual at the same time.
And then, his livejournal comment section EXPLODED, with over 1,300 comments on the original entry before he froze any comments, and then first issued clarifications, followed later by a complete denuncation and several retractions (perhaps with a soupΓ§on of martyrdom and not before both himself and his wife engaged in vigorous defense of the idea).

Award winning and best-selling science fiction author John Scalzi was at Penguincon, and while he didn't witness the Open Source Boob Project, he did have something to say about the matter:

...if I had known about the Open Source Boob project while I was still at the convention, I still wouldn’t have partaken, because in general I’m not a huge fan of touching people I don’t particularly know very well, even if they have a button on that tells me I’m free to do so (or at least ask to do so). This is less about breasts than it is about more prosaic physical comfort zones. I’m not neurotic about it — I understand some people are huggers, and you have to go with that, and a couple of years ago at the ConFusion science fiction convention, when one of the Guests of Honor told everyone to kiss the top of my head by the end of the con, my response was to be amused, not to Purell the top of my scalp every five minutes...In short, Open Source Boobs: an interesting idea, deeply context specific, and generally not for me.

Many people had critical reactions to theferret proposeal. Some of them, like livejournal user misia (the nome de electronique of dutch author Hanna Blank) were outright visceral parody, in her counter-proposal of an Open Source Swift Kick To The Balls Project.

Kate Nepveu talked about how the Open Source Boobs Project could never, ever work in the real world.

springheel_jack thinks the fact that such a tin-ear for personal decency or ignorance of male privelidge or being genuinely shocked that someone might have seen the situatiuon in a manner that was completely different from his own shows that there are just some fundamental problems with the insular nature of geek culture and sexuality:
Maybe the comparison is... with little kids playing Cowboys and Indians. Because the little kids are not trying to root out a culture of which they are cognizant; they're simply insensible of the extent to which the culture - often the very evil culture - they've already imbibed is controlling every aspect of their "game", which they think is sui generis. [...]

Too many geek guys never got the message. The game is one of gender politics and they stayed home with their computers - those shadow-boxes of projective fantasizing - rather than go out and have experiences of, well, gender, with people unlike themselves. They kept with their in-clique at school, which was either homosocial, fumblingly chaste, or already a version of the sexual Walden Two they would be re-enacting in their college dorm rooms and in the hot tubs in the hotels at cons; they never got schooled. They never had relationships with many (especially non-geek) adult women, in other words, and got to know them as humans, as subjects in their own right. They never had their fantasies reality-checked. Instead they masturbated and imagined how things could be different - a world without all the preliminaries and subtexts and baggage of the adult world. A world in which, sexually, it would be perfectly okay to go up to any desirable woman and say, "me cowboy, you indian, bang bang you're dead."

There is this awful immaturity in the condition of geekdom. The singleminded obsessions; the valorization of social inexperience and awkwardness; the love of blinking lights. Look, I know what it felt like to grow up like that, smart, shy, and stigmatized, and I can understand wanting to feel good about being a geek and to believe that we rule the world now. [...] But when it's an excuse to refuse to be an adult and to deal with adult complexity, to avoid the sometimes bitter lessons of adulthood, to dodge the recognition of how weak we are in the face of the accumulated mass of history, to deny the genuine difficulty of navigating this world, with all the iron constraints and fragile supports that make up our prospects...well, okay, it's understandable, nobody wants to live in a tragedy, but that's where we live[...]the alternative is to stay a child. Blind inside an unbroken egg.
What do I think?

Well, from a purely married man's perspective, I admit that I like breasts. I'm alright with a group of other adults deciding that they're okay with touching each other and being touched by each other. I honestly don't really know whether I personally would have participated, though I do know that it is somethng I would have first talked about with my wife.

theferrett's "experiment" in groping shouldn't ever, EVER be repeated at a convention. Why? My pokemonreasons, let me show them:

1) Sci-fi cons (or anime cons, or RPG cons) do NOT exist in a vacuum. Open boob-graabing in a public shared space is a bad idea because of everything from the fact that it can be a trigger for those who were assaulted or abused, to the fact that if you're not at an adults-only convention you could make someone (say a parent with kids in tow) and their family uncomfortable, to the fact that conventions taking place at hotels also have a fairly large percentage of "mundanes" to the fact that you may be giving Mr. Off-Duty Cop With No Sense of Humor A Reason To Bust You.

2) You can't wear a "no you may not button" without knowing what the damned buttons are about in the first place. In other words, to know that you can put on a button and state 'I do not want to be asked,' you must first be introduced to the subject. Now, this can happen because you ask what people are doing, or ask about the buttons, but it's more likely to happen when someone asks you, and suggests you go and get a button. THis also means someone who declines to participate has no means of being identified, which in turn means they might be solicited by several different well meaning people.

So, you pick a "no you may not" button, right? But now by buying in to the whole button label, you have engaged in implicit condoning of the behavior, and itself becomes an invitation to discuss their decision. If someone is publicly wearing a red 'No' button, after all,somoene might go and ask you why? So, what, to be on the safe side, would you then make more buttons covering the range of "I don't want to talk about iT. LEAVE ME BE"?

3) Mix this button system with underage convention attendees, and you might end up in prison. For real. Can you 100% identify people under the age of consent on sight? Of both sexes? What happens when a 13, 14, 15 who "looks 18" gets a "yes, you may" button and her dad or mom comes across her being felt up by a bunch of 20 or thirty year old guys? In some states, this will get you placed on a sexual offender list for the rest of your life, plus mandatory jail time.

4)Your right to swing your first ends where my nose begins. What happens if a dude or lady says "Hey, this is sorta awkward, but... well, I'm a parent, and my kids are at this convention, and while I sure don't want to tell you how to live your lives, would you mind keeping the touching behind closed doors?"

Seriously, what could you say without sounding like a self-entitled, self-absorbed tollbox?? "Durr, nuh-uhn the point of the experiment is to get you to get over all of your hangups, and restricting it to private rooms breaks that?"

5) The potential for hurt feelings on all sides is off the charts.
Hell, what about the people at the convention will put on a green button... and no one will want to grope them? They'll be the kid at the junior high prom standing near the wall. "I feel like a total loser on a suck sandwich; I can't even give it away."

6) The cpn can be held liable for what happens, even if they don't officially condone it. If someone finds it offensive, believes they've been harassed as a result, feels their children have been subjected to inappropriate activity or lots of other potential (bad) situations, the convention can be held accountable and liable for it, and the legal defense "hey, it's at a convention, man" is not bloody likely to stand in court for more than three seconds. Since the project becomes something very very different if it only takes place at closed room parties, there isn't a good way to ensure that only the participants are liable.

As if this whole idea (Uptopia is where I can be a cad and get rewarded) wasn't base or riducolous enough, then let me conclude with boobs, tits, breasts, funbags, melons, hooters, tomatoes, knockers, rack, honkers, lady pillows, breasticles.

Jeez.

Thursday, April 17, 2008

Second Life on an Apple II (sorta)

This video shows one enterprising programmer managing to squeeze a session of Second Life, an experience that can tax the most demanding of today's PC rigs depending on where you visit through a system with a 1 mHz processor with 128 k of system RAM.


Monday, April 7, 2008

EA: You'll Pay Us More MOney For Less Ice Cream


Libr'ul commie puppy eating cartoonist and weblogger August Pollak is pretty hot under the collar about EA's recent plan to charge gamers for upgraded weaponry in what is supposed to be a complete game at purchase:

The short version: You have to buy a video game. Then you have to pay to play it against other people over the internet. You have to pay to download extra levels or maps for the game. And now, in this particular case, you have to pay again to buy additional weapons for your character. I am pretty sure only a few years ago this would mean someone was selling you an incomplete game. Now you're paying for "add-ons."
While gamers are up in arms about this rather skewed spin on "pay as you go" gaming, August points out it's essentially an older problem in a newer wrapping:

Basically, it's a much older concept at work here, which you can call the "less ice cream theory." It's when a company decides that the consumer will be happier with paying the same price for less of a product rather than paying more for the same product at a higher price. In other words, why ice cream now comes in "1.75 quart" containers instead of "one-half gallon" containers. The only way this isn't allowed to happen is when the consumer wildly revolts- case in point, Coca-Cola tried a few years back to reduce 2-liter bottles of soda to 1.5 liters, under the guise of a "new, easier-to-handle bottle." No, seriously. I don't know the exact details of the consumer distaste for that, but needless to say that marketing idea lasted less than a year.

My point being, video games cost about as much now as they did ten years ago. The industry is terrified of, and stubborn to, raise the price, so they take away part of the game and sell it to you later. You're paying the same amount for less ice cream.

Now who would win in a fist fight: Sam Kennedy or Master Chief?

A recent issues of Popular Mechanics tackled an interesting video game question: Just how "realistic" is the weaponry in so-caled "realistic" military first-person shooters like America's Army and Rainbow Six?

"[M]ilitary shooters have a tradition of so-called realism. Most of the in-game weapons are available now—or at least loosely based on designs that could eventually reach the likes of Iraq and Afghanistan. In other words, as optimistic as game developers might be about a high-tech replacement for the M-16 assault rifle, there are no plasma rifles or rail guns in your arsenal. Firefights look and sound like something out of Blackhawk Down, with that unnerving, staccato crackle of modern-day warfare. And the damage inflicted feels more accurate, too: In games like Call of Duty 4 or Ghost Recon: Advanced Warfighter, most enemies are vulnerable to a single burst, and a few incoming rounds can kill you easily. So as this successful genre continues to deliver best-selling titles, will increasingly powerful PCs and game consoles allow military shooters to become more realistic than ever? "


According to the article, the technology certainly is there. Says one developer:

With 200 unique variables for each weapon, including the damage it inflicts at various ranges, how fast it reloads and when bullets tend to start dropping off, a gun in RSV2 could perform precisely like the real thing. “These consoles are so powerful, when you fire a bullet we could factor all of it in: windfall, range, everything about the history of that specific weapon, friction values for the barrel, how many times it’s been fired since it was last cleaned,” says Theiren. “We could make it as anally realistic as possible. But we’re not trying to make a live simulator.”

Read on for more gaming and gunnery geekery.

Tuesday, March 25, 2008

Hilarious bootleg NES game review: Titanic

The ever-irascible CinnamonPirate brings us another import bootleg review, this time of an NES game based on the popular flick Titanic.

Yes, THAT Titanic.

From the review:

I have a hard time imagining what possessed anyone to make this game. The board meeting probably went something like this:

President: OK guys, we have this terrible RPG engine for the Famicom. How can we squeeze more money out of it?
Developer: Well, Titanic has been popular with students studying English. What if we make a game based on the movie?
President: But how will it work? I mean, the only character you could play as would be Jack, and he dies.
Developer: Don’t you see! An RPG where the player’s character dies! It will be revolutionary!
President: Make it so.

Well, they made it so.

The result was the most unbelievably fucking awful game in history.

Read the whole thing so his suffering won't be in vain
.

Tuesday, March 11, 2008

Pac-Man, Space Invaders, Tetris With A Twist: Retro Sabotage




Retro Sabotage, at first blush, seems to be a collection of mini-versions of classic arcade games like Space Invaders, Pong, Pac-Man or Tetris... but there is more than meets the eye.

Some of the games, like "pong 2.0" are pure parody. Others, like "Compromise", have some very interesting nuggets of gameplay.

They update every Thursday, and if you have a single pixel's worth of gaming nostalgia, or a sense of humor, you'll want to check it it.

Tuesday, February 19, 2008

Kill Dr. Lucky Lord British

Lord British, the in-game alter-ego of Ultima series creator Richard Garriot is essentially immortal and nearly impossible to kill.

That doesn't mean that it's completely impossible, nor that gamers haven't tried.

Computer & Videogames has a feature article that covers all the ways Lord British can or has died.

Bonus video: How to kill Lord British in Ultima IX:




Thursday, January 17, 2008

I Swear This Game Is Real



Yes, that video is real. A real person really wrote the dialogue, animated that cut scene, and designed a game where you turn into animals and then race on a track while the voice of God Himself does announcing duty.The game? Zoo Race

The website to download a demo of The Zoo Race is here; it gives you useful advice such as:

"... If playing on the “Hannah’s Heights” or when running on the “Moon” itself though, then be careful of the crows there and them dropping their crow poop on the ground towards you. Do not mistake the food for the crow poop, because eating crow poop results in a speed penalty, which will slow you down. "

I have sent an email to the game's creator. Watch this blog for an interview.

Share This Post