Showing posts with label tabletop games. Show all posts
Showing posts with label tabletop games. Show all posts

Thursday, August 10, 2017

Listen Up: Rolling 12s

Rolling 12s theme is built around the world of tabletop gaming and looking at some of the more unique forms of storytelling that the format allows. In particular, Rolling 12s features audio drama content focused on black characters and black tabletop players. The main stories, "Monde Demasque" and "Hallows Eve" centers on a Vampiric court of black women fighting for survival in territory staked out (no pun intended) in Houston.

The podcast is currently on hiatus, so now's the time to get caught up on episodes! You can listen via Rolling 12s on stitcher, on Google Play or via iOS.

Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.

Monday, April 17, 2017

Dramatic Failure: Serial Harasser Zak S. Joins White Wolf

Photo of Zak Smith courtesy of White Wolf.
It recently came to light that Zak Smith, the serial harasser who clings to the ass of the role playing game industry like a boil you can't lance, managed to find continued employment.

This time, Zak's managed to attach their lamprey-like mouth to the mobile division of White Wolf (WW) as the co-author of Vampire The Masquerade: We Eat Blood, as announced here. Notably, this announcement blog post from WW also includes the following concluding paragraph:
Regarding the recent accusations made against our freelancers: White Wolf was aware of and investigated the previous accusations against Zak before contracting him to write and illustrate the game script. Fortunately, these accusations all pertained to alleged online behavior: each accusation is connected to an online discussion, and the digital records of these discussions can be located and reviewed. White Wolf’s investigation concluded that the accusations are false, and that Zak did not engage in the alleged behavior. We have full faith in Zak and Sarah and are excited to see their great work with the World of Darkness spread!
It's notable because this paragraph confirms that White Wolf has not just gone creatively bankrupt but morally bankrupt, too. Aside from the fact that WW decided to hire a sentient trash pile that assumed the shape of a person, WW's decision is puzzling because Zak Smith has used his fanbase  to harass people important to WW's past, like David Hill (Chronicles of Darkness, Changeling) and Avery Adler (Monsterhearts). David Hill writes of the harassment he received:
The phone call that I received came from a cheap prepaid phone purchased in the city he lives, but millions do. The phone call directly referenced him, and things he's specifically obsessed with. Around that time, I received an email rerouted through the United Arab Emirates which featured a photo of my child's school and a number of very specific threats... it referenced things he's said about me which were not true, and at the time, he lived some 20~ minutes from me.  
I know every time he brings me up, because I tend to wake up to a stream of threats and very disturbing anonymous messages.  
For the past seven or so years, he's screen-shotted and saved everything I say online, even things I've said in private groups, in spite of thorough blocks. I've had to aggressively block people suspected of being his sock puppets. At one time, a friend of mine being harassed by him actually had an associate who is a plagiarism expert identify a few of his sock puppet accounts who write exactly like him... He's been impersonating [an] RPG net mod for over a year... When called on it, he said it wasn't him and it didn't happen. When logs were shown, his story changed and now he's saying it isn't him, but someone that shares a computer with him, who has been impersonating this community figure for over a year to defend him and talk him up. And who writes with an almost laughably similar style to him.  
My issue is that he stalks me. He saves everything I say online. His fans threaten me and my family. I have tried for the better part of a decade to get him to leave me the fuck alone, but he absolutely under no circumstances will not. This isn't some thing where I can sit down with a cup of tea and meet him half way... This is not some rational disagreement. He's a stalker. He's an abuser. I'm not going to kindly ask him to pretty please stop abusing me and everyone else he's abusing. Because I have before. It didn't work. It won't work.
In 2015, I covered Zak Smith's use of a website he ran to snipe, misgender, insult and harass anyone Zak didn't like. But the documentation of Zak Smith's harassment doesn't end there. Here's a first-hand account from another one of his targets of one incident, and then a master post of what Zak did over the course of three and a half years. Here's a 3 part post from another woman in tabletop gaming Zak Smith has harassed detailed what she was put through: Part One, Part Two and Part three.

Zak Smith also has a secret group he uses to co-ordinate his followers into his private harassment army.

And just when you thought that GamerGate's fever dream given flesh couldn't sink any lower, here's how Zak Smith used a charity to force his harassment victims to have to interact with him.

At this point, it's a pretty good idea to view seeing Zak Smith's name attached to anything in the same way you'd view watching a cockroach skitter out of a diner's restaurant kitchen: a warning sign for you to take your business elsewhere, lest you consume something disgusting.

Monday, December 5, 2016

Empowering Roles With Dice Rolls: D&D, Women & Feminism

Rat Queens fan art. Illustration courtesy of nebezial at nebezial.deviantart.com
The notion of women finding empowerment through media and entertainment isn’t new, but the way a new generation of women are finding it through D&D has been.

As Canadian author and movie critic Tina Hassannia started playing Dungeons & Dragons and was surprised to find it an extremely empowering experience. She wrote in a National Post article that “Nerd culture, of which I count myself a member, has long been dominated by men, but playing D&D left me feeling empowered in a way that watching Beyoncé videos never has. Instead of looking up to a role model, the game prompted me to discover the badass warrior within.”

Jen Luneau, writing for The Mary Sue, talks about how being in an all-women D&D group has been fun and empowering for her because she gets to decide what it means for her: "Because we’re surrounded by other women, we’re OK. Because we’re taking a traditionally male-dominated thing and making it whatever the hell we want it to be, we’re OK. And because the six of us have created a safe environment where we can be ourselves, I can’t wait until our next meeting."

One great ongoing look at women exploring D&D and other tabletop systems is She's A Geek. The latest episode goes over The Witch Is Dead and regularly covers campaigns, post-mortems and all sorts of great gaming discussion. Check it out!


Thursday, January 21, 2016

Libraries Have Reference Books, So Where's The D&D?

In theory, Dungeons & Dragons and local libraries are a perfect fit. Both libraries and D&D attract people who love reading, imagining new vistas, poring through books, reading and creating stories, and looking up lore. In fact, the earliest D&D game books directed readers to libraries for research and recommended reading. Many libraries even have extensive graphic novel sections, comic book clubs, or provide meeting space for tabletop gaming groups. In practice, finding D&D rulebooks-- or any sort of tabletop gaming resource is well-nigh impossible, even though Dungeons and Dragons have influenced an entire generation of today's writers. Why is that?

Edward Schneider is a professor who studies how media and information is used and how it's organized. Brian Hutchison is not only a lifelong Dungeons & Dragons player, but also an librarian and information specialist. They were fascinated by the disconnect between the potential fit between D&D in libraries and how thin on the ground the availability was, and decided to conduct a study tracking role playing gamebooks in libraries around the country. The study, entitled "Referencing the Imaginary: An Analysis of Library Collection of Role-Playing Game Materials" was recently published in the journal The Reference Librarian and Schneider explained a little bit about the study in an article for Gizmodo:
The most commonly held book was the 2008 edition of the Dungeons & Dragons Player’s Handbook, with 327 copies worldwide — almost 50 fewer copies than the sequel to Snooki’s opus! If you like irony, there are 70 copies of the world’s most depressing cookbook,Microwave Cooking for One, on library shelves, and 21 copies of Heroes of Horror.Heroes of Horror is the Dungeons & Dragons book that allows you to play as an Archivist — a magical librarian. 
...There is no sign that popular interest in fantasy and science fiction is subsiding. Game of Thrones, Lord of the Rings, HP Lovecraft, and Star Wars all have direct links to the role playing game genre. An increasing number of universities offer video game design and development programs, and Dungeons & Dragons has been extremely influential in the history of video games, especially in Japanese RPG’s. D&D games are natural tools for libraries to use in community building in public libraries, but they also belong in academic libraries; the academic study of games has steadily increased.

We heard many different reasons why libraries might not stock these materials widely, but none of them made much sense.
The materials were not more prone to theft, not more or less checked out or circulated then comparable volumes, and had plenty of positive reviews from a variety of sources. So why the scarcity? The author theorized anti-D&D hysteria from the 80s and 90s, as a possible idea that has taken hold. What does this mean for the future of these resources and local libraries, though? Schneider is hopeful, concluding that there was
...a huge opportunity for librarians to connect with a different part of their community. Librarians seek to serve their patron communities, and it is time they considered adding more from the RPG genre to collections... I encourage genre fans to talk to their local librarians. A few vocal patrons can make a big difference, give your local library an excuse to collect and display these materials. Give them some friendly guidance, and make sure to speak up for your favorite publishers!

Monday, January 18, 2016

DIY D&D: 3-D Monster Minatures

Dungeons andDragons,Pathfinder and lots of other tabletop role-playing games have an optional, but helpful, visual component to them: the battle map with miniatures. In fact, my pal Drew of Drew's Robots has a 3D printer he's designed and built himself, and he's used it to pretty impressive effect in the Pathfinder games he runs, as I showed on my instangram once:
3-D sculptor, designer, and fellow dice-chucker Miguel Zavala has created a series of 3D-printed monster miniatures for use in Dungeons & Dragons and similar games and uploaded the designs at Thingiverse for free so that interested folks can use them to print out their own. There are a lot of really awesome designs, but I'd have to say my favorite is probably the Dread Gazebo, pictured below!


Description: A mini model of a gazebo given a monsterous appearance by adding tentacles sprouting from each corner, sharp
and jagged teeth and lolling tongue in the entryway and red, bloodshot beady eyes atop its roof.

Monday, January 5, 2015

Zak S, Roll For Harassment


Screencap from the fFacebookpage for "The Dongion"
UPDATE: Zak Smith is now working for White Wolf. You can read all about it here.

(Trigger warning for death, transphobia)
Here's how Zak Smith hid behind "parody" to anonymously snipe at and harass professional writers, bloggers and anyone he didn't like.

I previously wrote about how Wizards of the Coast employed as consultants two people notorious for harassing the marginalized in the latest edition of Dungeons & Dragons. As if the odious things Zak Smith has done with his name publicly attached weren't bad enough, there's the period of time when he ran "The Dongion".
The Dongion was like The Onion for tabletop rpgs, if you didn't want to be funny and had absolutely no grasp of nuance or satire. Whether it was talking about how people talking about how gross the implications of the Drow were should die in a fire to misgendering trans women developers and bloggers, and calling them "grotesque" and "frauds" (see screen cap above).

"But Ironhead Shawn," that site is run by 'E Gary Zweibel' not Zak Smith, whick are completely different names!" Blogger Ettin details a number of ways that this pseudonymous blogger writes articles that talk about how great Zak Smith is or how the people that Zak Smith doesn't like are also people the site makes fun of and how both The Dongion used exact Zak Smith slang like "Monocole Droppers" and how after there were public request for specific complaints in the wake of the controversy of him being a paid D&D consultant, The Dongion posted articles calling accusations of Zak S being an awful person were all trolls, including naming a specific pro writer. Once that pro writer went to WotC about it, the Dongion suddenly announced it would stop updating before deleting the site altogether-- and yet, the site's still listed on Zak S' blogroll! Why does this matter? How does this help Zak Smith? As Ettin points out:
Zak’s usual tactic is to harass in ways that give him plausible deniability... It’s how Wizards of the Coast credited him as a consultant in the Basic version of a game they’re trying to make more inclusive, how a guy who left the Escapist over their handling of Gamergate can still blow it off as “an impressive ability to rub the tabletop community the wrong way”, and how bigger names like Kenneth Hite and Monte Cook can be comfortable writing ad copy for his books. The Dongion cut out the middleman, letting Zak harass people himself without hurting the persona he presents to others.

If we're going to make gaming-- whether it be the dice-chucking, card-flopping, or button-pressing kind-- more inclusive, we have to make it know that behavior like this is unacceptable.

Wednesday, July 23, 2014

D & D & D (Dungeons & Dragons & Diversity)


The newest version of Dungeons and Dragons is finally released this week. Last week, Wizards of the Coast released the Version 5 Basic Rules as a free PDF download.

Among the mechanics changes and rewrites and other things that come with a new release of a tabletop system come another welcome change in both the free and full price version: an explicit welcome of diversity! In the character creation section, the rule-set encourages players:
"Think about how your character does or does not conform to the broader culture's expectations of sex, gender, and sexual behavior... You don’t need to be confined to binary notions of sex and gender. The elf god Corellon Larethian is often seen as androgynous or hermaphroditic, for example, and some elves in the multiverse are made in Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in afemale body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your character's sexual orientation is for you to decide."

Dungeons and Dragons has attracted players from all walks of life for ages, and in a nerd culture that can often feel ignorant of, or even downright hostile to, players from marginalized groups, seeing an unapolgetic and matter-of-fact welcome to this player base in the game instructions itself is awesome. Kudos to WotC!

Thursday, May 22, 2008

DIY D&D: Faerie Dragon PC Write-Up For Dungeons and Dragons (2nd Ed)

With the permission of her writer, I am pleased to share with you the write-up our gaming group uses for the Faerie Dragon as a PC Race. Enjoy.

Faerie Dragon (As a Player Character Race)

by the Awe-Inspiring Snowflake F. Dragon

Human Legend: A chaotic offshoot of the pseudo-dragon (though we all know this is not true), the Faerie Dragon lives in peaceful, tangled forests and thrives on pranks, mischief, and practical jokes. (Well, not really… We actually thrive on apples!)

Faerie Dragons resemble miniature dragons with thin bodies, long prehensile tails, gossamer butterfly wings, and hug smiles. (In other words… PHENOMENAL COSMIC POWER… In an industrial-sized package!) Their colors range through the spectrum, changing from the red of a hatchling to the black of a great wyrm. (Or whenever they feel like being fashionable with a new trend.) The hides of females have a golden tinge that sparkles in sunlight; males have a silver tinge. (Of course! More proof that females are more valuable!)

All Faerie Dragons can communicate telepathically with one another at a distance of up to two miles. (We’re still hunting down whoever let THAT secret out…) They speak their own languages, along with the language of sprites, pixies, elves, and the birds and animals in their area. (Well, duh!?! We ARE part fey after all! Sheesh…)

Faerie Dragons make their lairs in the hollows of high trees, preferably near a pond or stream, because they are quite fond of swimming and diving. (Okay, we can forgive the humans for this little flaw… They’re only human after all… Of COURSE we live in trees… Preferably apple trees… It’s just easier to get at’em that way… However, not all of us are that fortunate. Also, not ALL of us can swim, but we all love to dive… It helps in our aerial tricks.) They often live in the company of a group of pixies or sprites. (Actually, we live with whomever we choose! We ARE all powerful after all. We’re just seen more often with pixies and sprites because they know how to PAR-TAY!)

Faerie Dragons take advantage of every opportunity to wreak mischief on passers-by, frequently using forest creatures to help in their pranks. (Okay… NOW, I’m insulted! We do NOT take EVERY opportunity to “wreak mischief.” Only on those who deserve it!) Though many of these pranks are spontaneous, months of preparation can go into a single, spectacular practical joke. A tell-tale giggle, which sounds like the tinkling of tiny silver bells, often alerts potential victims to the presence of invisible Faerie Dragons. (That would be the males’ fault… They’re ticklish.)

Faerie Dragons eat fruit, (apples,) vegetables, (apples,) nuts, (apples,) roots, (apples,) honey, (dandelions,) and grains (and apples). They are especially fond of fruit (apple) pastries and have been known to go to great lengths to get a fresh apple pie. (Well, not any more since they started putting out Faerie Dragon Shrines on their windows.)

Statistic Adjustments: Due to our phenomenal powers, yet compact bodies, Faerie Dragons have the following adjustments to their Attributes:

-4 to Strength

+4 to Intelligence

-2 to Wisdom

+3 to Dexterity

+2 to Constitution

Basic Information: Here’s what’s common in the physical abilities of Faerie Dragons…

Alignment: Chaotic Good or Chaotic Neutral. (NO EVIL! That’s just nucky!)

Base Armor Class: 5

Base Number of Attacks: 1 (Usually by Breath Weapon, spell, or Bite for 1 – 2 points of damage.)

Diet: Herbivore

Hit Dice: Same as Class

Movement: 6, Flight 24 (A)

Size: “Tiny” (1’ to 1½’ tall.)

Natural Abilities: All Faerie Dragons are capable of the following… It’s just getting the right amount of “umph!” behind it that counts…

  • -15% from all Experience Gained due to our phenomenal abilities.
  • 1xDay per Level – Able to use Breath Weapon
    o A 2-foot diameter cloud of euphoria gas
    + A victim failing a Saving Throw vs. Breath Weapon will wander around aimlessly in a state of bliss for the next 3d4 minutes, during which time he is unable to attack and his Armor Class is decreased by 2. Even though he is unable to attack, the victim can keep his mind on the situation if he succeeds in an Intelligence Check each round; if he fails an Intelligence Check, he completely loses interest in the matters at hand for the duration of the breath weapon’s effect.
  • Able to communicate telepathically with another Faerie Dragon at a distance of up to two miles. This is a natural ability, and non-psionic. (So, you squid faces and dehydrated platypuses can just stay away!)
  • Able to speak (or converse) with any fey for Faerie Dragons know all their languages; They are fey after all.
  • Able to turn invisible at will;A Faerie Dragon must make an Intelligence Check to remain invisible if they attack a victim.
  • Any spell cast (regardless of what class or school it’s from) by the Faerie Dragon has the same chance to surge similar to a Wild Mage. (See Tome of Magic for Surge Chart.)
  • Comeliness Statistic is actually considered “Cuteness.”
  • Due to the number of Cantrip: Color spells that are available to Faerie Dragons, they are able to choose whatever color they wish to be. Most are usually a variety in colors.
  • Due to their delicate frame and nature, Faerie Dragons are unable to wear armor and weapons are to be made especially for their small size (i.e., pixie bow).
  • Gains 8% Magic Resistance per Level;Up to 96% MAXIMUM!
  • Upon Character Creation, a Faerie Dragon must decide which natural “school” (cleric, druid, or wizard) their magic is based from. Each time their class increases, the amount of natural spells they are able to cast also increases. (Intelligence and Wisdom Bonuses do apply.) See chart below.

    Class Level 1 2 3 4 5 6* 7**
    1 1 --- --- --- --- --- ---
    2 2 --- --- --- --- --- ---
    3 2 1 --- --- --- --- ---
    4 3 2 --- --- --- --- ---
    5 3 2 1 --- --- --- ---
    6 3 2 2 --- --- --- ---
    7 3 3 2 1 --- --- ---
    8 3 3 3 2 --- --- ---
    9 4 3 3 2 1 --- ---
    10 4 4 3 3 2 --- ---
    11 4 4 4 3 2 --- ---
    12 4 4 4 3 3 1 ---
    13 4 4 4 4 3 2 ---
    14 4 4 4 4 3 2 1
    15 4 4 4 4 4 2 1
  • These are spells to be treated similar to any other mage or priest spells in that 8 hours of rest is required to regain the energy to cast them, and the spells selected for the day.

    Post any question or comments you have here

Wednesday, May 14, 2008

A Great resource for DMs: Gnome Stew

Wanted to give a little link-love to a site I discovered last week. It's called Gnome Stew.

It's a game mastering blog, written by GMs, for GMs. With 10 authors, Gnome Stew delivers system-neutral and system-specific content for game masters.

Here's a bit from a great recent article, 12 Ways To Use Google Apps at the Game Table:

Personally, I think Google Docs is one of the most powerful and useful applications that Google offers. It’s a basic word processor, spreadsheet and presentation program, but with the ability to share documents and have users edit them simultaneously and collaboratively. For instance, one of the simplest ways to use Docs is as a character sheet. Once it’s done, have your players share the character sheet with you and the other players. That way you can always access the most recent version of their characters. Now you can check their current Spot and Listen checks and don’t need to keep pestering them to update the hard copy that’s perpetually two levels behind. If one of your players misses a game, your group has a copy of their character ready to play.

Along a similar vein, you can share hireling and party NPCs among your group so that anyone can pop the sheet open and start running them.

Some more advanced usage might be to keep a collaborative party log. Nobody likes keeping a log, so let your players share the work. Changes to the document are shown in other people’s open documents nearly instantly, so when Suzie types in “Met Orc King,” John can update that to include the King’s name, and you can correct the spelling.

Loot tracking is another task that is sometimes viewed as tedious. A shared party loot tracking spreadsheet can share the load, and prevent the rogue from skimming off the top. (Sure, that’s in character. Jerk.)

If you’re busy (or lazy) you can create a house rules document but make your players do the work of entering the questions, changes and clarifications when they come up at the table.

Monday, May 12, 2008

First Impressions: Palladium's Robotech: The Shadow Chronicles RPG Sourcebook

I finally managed to get my hands on a copy of Palladium's new RPG source book for the Robotech setting: Robotech: The Shadow Chronicles. Here are my first impressions of the book, based on a few read-throughs and comparison with the previous Palladium Robotech books.

The Villians

While this source book is billed as "The Shadow Chronicles", the content seems heavier on the New Generation Secondary continuity, and lighter on many aspects of The Shadow Chronicles. Of 333 total pages, the main villains of Shadow Chronicles (the Haydenites) garner a rather anemic 6 pages of information. Important statistics for the Haydonites themselves are not given in the sourcebook at all (which means you're going to have to house-rule combat involving the main villains). The 'mech stats are there, but the book provides no numbers on to strike bonuses, number of attacks per melee, etc.

The Artwork

The color cover is gorgeous, and I love the new art for this edition. The style and linework fit this edition perfectly. What is a little disappointing, however, is seeing some recycled artwork that has appeared in other Robotech sourcebooks, going back two decades. What's particularly galling is seeing recycled artwork from other Palladium source books that aren't even Robotech books. Seriously, Kevin, how many times do we fans have to see the same RIFTS Coalition States martial arts instructor? Couldn't you have drawn up an REF instructor kung-fu just this once?

Book Organization


Most of the book is poorly organized,unfortunaly. Not all the character rules are gathered in one place. There is no index in the back of the book, which could have also reduced flipping back and forth. There does not appear to be any ship combat rules, either-- when there are signifgant portions of the movie this is based on that feature ship combat, this is a rather glaring omission. From the press releases released by Palladium before the book's release, players were going to were going to see the stats on the spaceships, and I was looking forward to seeing what the Icarus could do.

Additionally, the Invid section is mostly a word for word reprint of the original Invid Invasion sourcebook content.

Character Creation

Much appreciated is the decision to place the character sheets in the middle of the book, which makes for easy photocopying. The character creation process has also been tweaked. The MOS (Military Operational Specialty) system in Robotech: The Shadow Chronicles adds some
flexibility to the Occupational Character Class (OCC) system. In the original release of the Robotech game, making a unified squadron or unit meant everyone was pretty much the same, with little to no variation between characters since there was really just one practical OCC: Veritech Pilot. Now players can select an OCC (Vertich Pilot) and each player can select a different MOS (Alpha pilot, Beta pilot, or Recon). Another nice touch: the book has some easy to use template characters that makes pre-gen quick and easy.

The Rules

As a whole, while the game is based on the Robotech anime, the combat system doesn't feel true to its source at all. There are still no concessions by the Palladium combat system to emulate the rules of the Robotech universe. For example, there are no one shot kill attacks, except for missile volleys missile volleys. Volleys of 4 or more missiles cannot be dodged at all, which is counter to nearly every Robotech anime, ever. Hitting Invid Eyes has been made nearly impossible (it now counts as an aimed shot with -11 to strike) and not worth the effort to attempt. While the MDC (Mega-Damage Capacity) of enemy 'mechs have been increased, the damage the good guy's weapons do has not. Unless the Invid in powered armor is an important NPC, it should not take a group half an hour to destroy it.

Conversely, The Robotech source book has an interesting way of handling Palladium's MDC rule, that while not quite in the spirit of Robotech, is at least a little closer to G.I. Joe:

The last M.D.C. of any armor, be it a body suit, mecha, or vehicle, absorbs all the damage from the final blast that reduces it to zero or below, saving the character inside. This is the case even if there are only a couple of M.D.C. points left and the attack inflicts M.D. x10 or greater.
For example, if a bandit is standing there with 10 M.D.C. left on his armor, and someone strikes him with a volley of 60 missiles from an Alpha mech doing, say, 3000 MDC... the bandit only loses his armor and is now standing on the battlefield naked and unharmed.

While this sourcebook may be a tad lacking as a Shadow Chronicles RPG sim, it is small, portable, and has some welcome tweaks from the first Robotech sytem that make character generation easier and more fun. If you decide not to use the Palladium Rules system, this book still is the best you will have in North America as far as source material goes, should you decide to convert to another system.

You can buy Palladium's Robotech: The Shadow Chronicles right here.

Monday, March 17, 2008

Reminder For Those Robotech Fans NOT In The USA or Canada

From Kevin S himself, on the Palladium Message boards:

Please Note: We’ve forgotten to remind people in our last few Press Releases that, currently, Palladium can only sell the RPG in the USA and Canada. I know that must disappoint a great many of our friends and fans overseas. Each additional country costs an additional licensing fee (and a substantial one at that), so it just wasn’t cost effective for us to add even places like England, France, Germany and Australia. That may change in the future, depending on how many books our distributors in those countries think they can sell, but for now, only the USA and Canada can get the books. I hope you understand.

So, take any Amazon release info with a grain of salt. Aside from having someone you know in the US or Canada that could buy a copy and ship it to you, any other international orders seem to be out of reach for now.

Tuesday, March 11, 2008

Dungeons & Doggerel 2: Electric Bugaloo

Remember my previous post detailing spell poems I wrote for my 2nd Edition D&D Bard?

Reader R^2 has contributed a few more! here they are:

Time Stop--
For this spell all the Mythal is beckoned
And the power of aracnists reckoned
All reality twists
While this spell exists,
But it's Time Stop, so I've got second.

Prismatic Sphere--
If you're as dangerous as you appear,
I'll defend with a Prismatic Sphere.
You've got seven dispels
Before this ward is quelled
While you do that, I'll go get a beer.

Power Word, Kill--
I've patiently waited until
your health dropped below 60. Now we'll
Allow no saving throw
'Cuz when it comes, you go;
That's what I mean by "Power Word Kill"

Gate--
The gods themselves laugh and chortle
At reality at the whim of mortals
Let's pop open this Gate
To see if we can relate
Because now, we're thinking with portals

Remembering Gary Gygax, co-creator of Dungeons and Dragons


Last week, Gary Gygax, co-creator of Dungeons and Dragons, the grandfather of tabletop roleplaying games, passed away at the age of 69.

On a personal level, news of his passing made me very sad. I had hoped to meet him at GenCon some day, shake his hand, and thank him for creating a product that had such a profound impact on not just the person I am today, but the writer I strove to become. The house I live in now, with the friends I have down here in Texas, I would not have if it was not for D&D. My work with RPGX? A fellow D&D player in our gaming group introduced me to RPGX's head honcho. One of my best friends, a man who became ordained just so he could be the one to officiate at my wedding was someone I first got to know via a few sessions where he ran some amazing Dungeons and Dragons games.

Tributes have been pouring in from all over the 'net in ways personal, profound, profane, hilarious, and heart-warming.

Here's a run down of some of the best tributes:

Web comics:
Online Communities:
Also of note are three illuminatingt looks at Gygax: a cute interview with Gygax from 2001,
and video of Gygax reflecting upon the influence of D&D in the movie Uber Goober: A Film About Gamers, and an article about Gygax from The Believer published September 2006.

Every tabletop or fantasy gamer owes this man a debt of gratitude. I'd say if you're a nerd of any stripe, you probably have a memory of your first encounter with Dungeons and Dragons.

Share in the comments section!

Wednesday, February 20, 2008

Dungeons & Dogerell: Spell POems in AD&D

Okay, so it's probably no big surprise that I am Dorky McNerdpants, and thus play D&D once a week with a bunch of friends (and it's house-ruled 2nd edition Dungeons and Dragons, to boot!).

One of my characters is a Celtic-flavored bard by the Name of Daffyd ApOwen, and one quirk I gave him are the fact that along with whatever requirment he has for casting spells, he has to end it with some sort of poem.

So...


Armor: "Gather energies around me/ Magic armor doth surround me."
Burning Hands: "Heart's passion, desert sands/Inner flame brings burning hands."
Color Spray: "From my hands, I shall show/ Wonders of the sky's rainbow!"
Comprehend Languages: "With my touch, words are clear/ Whether I must read or I must here."
Enlarge: "Girth now grows with but a word/Magic can be its own reward/"
Reduce (reversed form of Enlarge): "Larger creature, now ye ken/The diff'rence 'tween mice and men."
Featherfall: "Gentle winds, heed my call!/Gift me with a feather's fall!"
Hypnotism: "Trust in me I suggest/ That you heed my one request."
Light: "Glowing softly, captured day/Sliver o'Sun, light our way."
Magic Missile: "Mage's missile shall do harm/ All in sight should take alarm!"
Message: "Bear my words upon this gust/of wind to whom that i must trust."
Read Magic: "Open my mind that I might see/ Reveal thy secrets unto me."
Shield Magic: "Magic Missile, do no harm/Mages now should be alarmed!"
Sleep: "Close your eyes and dream deep/Now 'tis time to go to sleep"
Ventriloquism: "Magic's weaves, place my voice/ In a location of my choice."


Now for second level spells, I figured that instead of just doing the rhyming line again, or adding more lines, a spell could just have a one line evocative image, like so:

Blur: "'Tis neither here, nor there/ but everywhere."
Continual Light: "And thus! The Sun opens its unblinking eye!"
Detect Invisible: "Lo! The Weave's hand parts the Unseen's veil!"
Detect Evil: "Hark! Evil's shroud is ripped away!"
Flaming Sphere: "Doom in fire's what I desire!"
Knock: "No matter the lock, my will is the key!"
Leomund's Trap: "Wand'ring fingers, prying eyes/Rogues'll get a nasty surprise!"
Magic Mouth: "Speak when magic deems others should be spoken to."
Melf's Acid Arrow: "Sizzle, bubble, bowstring and trouble!"
Pyrotechnics: "Snake of smoke, coil about me."
Web: "What a tangled Mythal Weave..."

Now, while this character will not be able to cast 8th level spells for quite some time, I figured that the second-highest level of spells in the PLayer's Handbook needed an awesome for to go with it: Haiku!

I only have one written so far, though.

Binding:
"The Mythal weaves ties that bind/
Mine bind further still/
An unbreakable circle."

Ninth level spels are the highest level available in the player's handbook, so what sort of epic form should be used for these spells?

Limericks, DUH!


Wish:
"I'm finally of magickal skill
Enough to bend it to my will.
Of the Mythal I ask
This one humble task:
Make the following wish be fulfilled."

Astral Spell:
"When body and soul're combined,
the complete person's intertwined.
Separate 'em, you're dead,
but with an astral thread,
and this spell, well, you're totally fine."

Thursday, February 7, 2008

John McCain: Power Gamer?

Prolific fanatasy author and role-playing game designer Robin D. Laws ( he designed Feng Shui, Over the Edge, Hero Wars, and Jack Vance's The Dying Earth Roleplaying Game) has an interesting and amusing analysis of the recent US primaries:

On the Repub side, John McCain takes the award for most skillful power-gamer. His team saw a process with a clump of winner-take-all states at the beginning and concentrated his efforts there. Now that he’s taken them, Romney is already dead in the water, mathematically speaking. Most of the races to come are proportional, and he’d have to get impossibly high margins of victory in all of them to triumph. It may be Ticket To Ride for McCain, but Mitt's stuck playing Arkham Horror, and he's already lost.

The whole article reads like a hilarious playtesting post-mortem. Read the whole thing here.

Tuesday, February 5, 2008

Palladium's Robotech RPG Re-Launch May Release On Time

In a recent press release from Palladium, it was announced that the Robotech RPG re-launch is almost a done deal:

"We are working hard to get the Robotech® The Shadow Chronicles® role-playing game done and to the printer by next Friday."
An since Palladium did announce a release date of February '08, this looks like it's shaping up to hit its release target! Further details include:

We estimate 70% of the artwork is ALL NEW and it looks fantastic!


Awesom-- wait, what? So is 30% of the artwork recycled?

Well, uh, um... the book's gonna look hella-cool, and the staff's pretty sure it's going to the printers by this Friday, right?

The writing is close to completion and many sections are undergoing final editing. That means we are also still shooting for an end of February release, though it could slip into the first week of March (we hope not).


Awww, Palladium, why ya gotta do this to me? Writing is close to completion? With 4 days to to hit the printers? And the release date might slip AGAIN? Of for the love of --

All the text is new, updated and brought in line with the official timeline, data, stats and info of Harmony Gold, plus additional details, info and gaming data... Stats have been adjusted to reflect the official Robotech data and satisfy a new generation of gamers.


Oh, Palladium, I'm sorry, I didn't mean it, come back!


Thursday, January 24, 2008

RPGX.org Release New Game For Cheapos, People Eating Fast Food

Hey! If you read this blog, chances are you like tabletop games. And unless you're some kind of mutant commie Bolshevik space alien, you probably like board games, too.

Have the RPGX crew got something for you!

X-Craft: Fast Food Table Top Strategy!

X-Craft is a 2 player, hex map board game that can be played with loose change and a drinking straw. The game was originally created to be played on the back of "generic" fast food wrappers containing a hex map design. Rules are simple and a game usually lasts about an hour.

The downloadable rule book folds into a 4 page booklet no bigger than a standard sized buisness card. Rules are availible for download now.

You can beta test the new rules for free!

X-Craft "Beta Version"

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