Writing and musings from Shawn Struck on "geek culture" like video games, technology, web design, tabletop games and more.
Showing posts with label wtf. Show all posts
Showing posts with label wtf. Show all posts
Wednesday, May 9, 2018
Latest Steven Universe Episode Changes EVERYTHING
The most recent episode of the Carton Network series Steven Universe, entitled "A Pale Rose" dropped a stunning revelation that affects the entire series' backstory as well as existing relationships in the show.
I'm going to review the reveal, some of the hints that I think were dropped along the way, and what it means about the show's characters AND characterization.
Discussion in this post from here on out will be a gigantic spoiler, so I've put the rest of the post behind a "read more" link. Click below to read the rest of the post.
Labels:
analysis,
cartoon network,
cartoons,
crystal gems,
essay,
rebecca sugar,
revelations,
spoilers,
steven universe,
this is cool,
worldbuilding,
WOW,
wtf
Thursday, May 18, 2017
Why Are There No Black Family Emojis?
First created by Shigetaka Kurita in 1999, emojis have come a long way. From little unicode-based pictures and ideograms used by a savvy few to what looks to be a thoroughly forgettable animated movie and novelty pillows shaped like cartoon poop, emoji are used millions of times a day. Once broad-based support was added for emojis in 2015, the use of emojis have almost become a language in and of themselves.
Since there are a lot people emojis, there has been a lot of controversy over representation and what is seen as the default. For example, "Family" emojis at first didn't depict same-sex couples, and after outcry and discussion, these options were added to the Unicode standard. It makes sense, after all. If there's a way to show a person, you'd like that person to look like you, right?
So why aren't there options to make black family emojis? Jeremy Burge, writing for emojipedia says:
However, there is currently no way to apply these to the family emoji-- either as a whole or for individual family members. Instead, the family emojis are displayed according to one standard- that the skin tones be rendered in pure yellow. Superficially it might make sense-- after all the smiley face is the same yellow. However, that sort of falls apart after even some cursory consideration, because whiteness is usually taken as the default, even with the "cartoonish" yellow. Look no further than the Simpsons! And as emojipedia pointed out on twitter:
Since there are a lot people emojis, there has been a lot of controversy over representation and what is seen as the default. For example, "Family" emojis at first didn't depict same-sex couples, and after outcry and discussion, these options were added to the Unicode standard. It makes sense, after all. If there's a way to show a person, you'd like that person to look like you, right?
So why aren't there options to make black family emojis? Jeremy Burge, writing for emojipedia says:
[O]ther emojis all have a choice of skin tones. Why not the families? The answer is that black family emojis are already possible. Unicode supports the sequences required to make emoji families with any combination of people or skin tones.When Unicode 8.0 was rolled out in 2015, in addition to adding in stuff like a taco emoji🌮 , the standards group also added in a way to give the human emojis human skin tones in the following ranges: 🏻 🏼 🏽 🏾 🏿.
In 2016, Microsoft used these ZWJ sequences to create white families, black families, and all kinds of variations in between in an update to Windows 10.
However, there is currently no way to apply these to the family emoji-- either as a whole or for individual family members. Instead, the family emojis are displayed according to one standard- that the skin tones be rendered in pure yellow. Superficially it might make sense-- after all the smiley face is the same yellow. However, that sort of falls apart after even some cursory consideration, because whiteness is usually taken as the default, even with the "cartoonish" yellow. Look no further than the Simpsons! And as emojipedia pointed out on twitter:
Over 35 percent of Americans identify as a race other than white and while they can text a single emoji that closely resembles their skin color, they can't use it for couple or family.I don't know about you but "it's so hard" isn't an acceptable answer for not including black families, and it seems more like an excuse that reeks of 💩.Desire for black family emojis may illustrate that default-yellow is not being perceived as neutral or “non-human” https://t.co/x1aT0ZcXN9 pic.twitter.com/2gAr40PLyt— Emojipedia 📙 (@Emojipedia) April 7, 2017
Labels:
activism,
advocacy,
diversity,
emoji,
family,
people of color,
race,
representation,
technology,
wtf
Thursday, April 27, 2017
Persona 5 Puts the LOL in "Localization"
The latest game in Atlus' long-running Persona RPG series, Persona 5, was released recently. Plenty of reviews mention the stylish graphics, the eye-catching presentation and the entertaining in-game battles. What not many reviews mention is that the actual English dialogue in the game is, to put it politely, a hot mess.
This is especially surprising considering how much acclaim the localization and dialogue for Persona 4 received. Persona 5 boast 8 editors and 6 translators listed in the game's credits. So why is the dialogue so bad? Writing for Polygon, translator and Persona fan Molly Lee gives her best estimate:An actual line from p5's first hour:— Anthony Burch, sorry (@_anthonyburch) April 4, 2017
"A public transit bus was driven down an opposing lane with its customers still in it!"
Chances are high this localization was a rush job; a lot of the more egregiously bad lines read like an unedited first draft. It’s possible the localizers were doing everything in their power just to finish the scripts on time, and chewing on phrases and wording to make the script sound natural for English speakers takes time, and it’s possible they just didn’t have any.The end result is that the localization ends up being worse than just bad... it's robotic. Nonsensical. Boring. As Lee explains, when it comes to localization, too many cooks spoil the soup:
The really good lines are overshadowed by the memory of the worst ones, and in a way, that actually makes it worse. The purpose of localization is to provide the best experience possible while maintaining a reasonably close approximation of the game the Japanese players enjoyed. But Persona 5’s localization is not that. Instead, it's amateurish, mechanical, and if it wasn't for the voice acting, it'd be almost entirely devoid of character voice.
In fact, let's try a thought experiment. I'll provide some dialogue from the English version of the game, and you try to guess which main party members said them. Sound good? Okay, here we go:
- "He healed himself...? Is it because he ate those inside there?"
- "What kind of stupid phantom thief would use their real name!? I'm not down for that!"
- "Why do I—the one who was just watching—know more about it than you two!?"
- "I hope that she doesn't torment herself over this. When it comes down to it, women don't hesitate."
- "Uhh ... Anyway, it can't be helped if that's the case. Time for you to go to hell."
Ready for the answers?
- "What nonsense that you used a mousetrap on me!"
All of those lines were said by Morgana.If Atlus is going to ask us to invest $60 and dozens of hours of our time, then I think that they should at least take some pride in their releases. Especially for a game that is so extremely dialog-heavy. Because really, who talks like this:
From a story perspective, dialogue is supposed to clue the reader in as to each character's personality. So what kind of personality does Morgana have, exactly? Is Morgana relaxed enough to use curse words like "hell" and slang like "down for that"? Or is Morgana a bit of a tight-ass who uses stiff, dismissive language like "nonsense?”
| "At this rate, it's be pointless how much I contribute to this school." |
Friday, April 21, 2017
Marvel Retcons All of World War II, Capt America Always Evil
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| Cover to Secret Empire #0. Art by Mark Brooks. |
First, a quick recap.
Last summer, comics fandom and the wider media fandom at large was shocked when Captain America, Marvel's staunch defender of liberty uttered the line "Hail Hydra", revealing himself as having been allied with the evil Hydra organization all along-- a group that in the Marvel universe originated with Nazi Germany, the very foes Captain America was supposed to have fought against! It seemed like a crass twist and super inconsistent with the character's real-world origins and legacy. Captain America was created by two Jewish creators, Jack Kirby and Joe Simon. Captain America was born s wish fulfillment, to have an all-American hero punch Hitler and fight Nazis even before the US was involved in World War 2. Nick Spencer, the writer for that arc as well as the ongoing Sam Falcon, Captain America title promised all would be revealed in due time.
"Captain America wasn't brainwashed," Nick Spencer said. He also said that the Cap that declared "Hail Hydra" wasn't an alien body double or a robot duplicate. It was the actual Steve Rogers, the real Captain America had done this. But be patient, Spencer urged. It would all make sense. Recently it was revealed that the pieces of the Cosmic Cube- an artifact powerful enough to rewrite reality itself- had somehow taken the form of Kobi, a small naive child unaware of the reality-altering powers she had within her. Kobi, in turn, influenced by the super-villian Red Skull-- Captain America's longtime Nazi arch-nemesis since World War II. It was the Red Skull who influenced Kobi to give Captain America the memories of being a Hydra sleeper agent. So, see, it wasn't technically brainwashing, right?
That's not the most foolish part. See, as asinine as that revelation was, that gives you the hope that Captain America still had some good in him, right? That even though at this point Captain America has sold out the Earth to invading aliens, allied himself with super powered Nazis and was setting himself up to become dictator for life of the United States, that there was maybe still some good in him somewhere. The Marvel Universe had a glimmer of hope.
With the release of Secret Empire #0 two days ago, Nick Spencer reveals his biggest, most asinine twist yet: The Allies actually lost World War II and used the Cosmic Cube to re-write reality so that the Nazis were defeated and Captain America was the world-saving good guy. In the Marvel Universe, Germany was actually the winner, and always was. Steve Rogers really was an agent for Hydra all along, and those memories added by Red Skull were actually restoring Captain America to his "true self", Spencer ret-conned actual world history to take a symbol of the US created by two Jewish men during World War II and said nope, Captain America was supposed to really be an evil bad guy and it was only a reality-rewrite that made him good.
This is especially egregious tone-deafness because two days ago-- April 19th-- was the anniversary of the Warsaw Ghetto Uprising. It was the largest Jewish revolt during World War II, and also has the distinction of being the first urban uprising against the Nazis that happened in Nazi-occupied Europe.The Nazis attempted to completely wipe out the Jews living in Warsaw on the eve of Passover. Instead, the Jews held out against occupied forces for nearly a month, using whatever they had on hand to fight back. Their bravery inspired Jews across Europe, including those already in the camps, to organize and revolt.
In fact, that's another odd thing about the whole "Allies used the Cosmic Cube to re-write history so the Nazis would lose instead of win like they were supposed to"-- why didn't the Allies cosmically re-write it so that the Holocaust never happened?
Marvel is doubling down on the doubling down, too, rebranding its websites with Hydra iconography, and even asking brick and mortar comic book shops to have employees wear Hydra t-shirts this month.
Nick Spencer took to twitter with all the class you'd expect:We've also been asked to change our store logos to Hydra symbols. My staff are LGBTQ, Jewish, or both. We are no longer hand-selling Marvel. https://t.co/gQnBfBZC8L— Glamour Toad 🌈🐸🌈 (@NickiColey) April 20, 2017
Then again, for a dude making his living writing super heroes, Nick Spencer doesn't seem to have the greatest grasp of them. Like when he rushed to twitter to give his hot take on Nazis getting punched in public:Haters upon seeing the advance reviews for SECRET EMPIRE 0 pic.twitter.com/lFU0RStBd6— Nick Spencer (@nickspencer) March 23, 2017
Last week, I talked about how Marvel's VP of Sales tried to blame "diversity" for poor comic book sales, and how that assertion is utter bullshit. itch.io user spacetwinks was pretty pissed off about that assertion too, and put together a thorough and damning analysis and response, as described thus:@nickspencer Nick....you just described what a superhero is.— ANTHONY OLIVEIRA (@meakoopa) April 17, 2017
This did not sit well with others, the idea that retailers and Marvel would blame these books for low sales - and it didn't sit well with me, either. So I've hunkered down and put in the hours researching sales data reaching back over a decade in Marvel, and looked for what could possibly be the true culprit in their sales problems.It's offered as a pay what you want download, and is a very insightful read. I wholeheartedly recommend it.
"Shut The Fuck Up, Marvel" is a nearly 30k long essay, a spiritual sequel to The Problems With Comics, a deep dive into the true issues with Marvel's economics and business - and how an obsession with short term profit, the constant renumbering and relaunches and events, all compounded by a complete inability to understand basic marketing techniques or outside audiences, has absolutely destroyed the sales stability of many of their former best selling books, all as they condescend to those who criticize them on their stories, or on how they try to sell comics.
Tuesday, April 18, 2017
Weird Optical Illusions Fool Bots: AIs HATE Them!
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| Description: Various abstract patterns labeled with what an artificial intelligence incorrectly identifies them as. Image by Jeff Clune, Jason Yosinski, Anh Nguyen |
From a recent article at The Verge, one possible explanation for how this process works hinges on how these algorithms and networks make decisions:
One explanation is that adversarial images take advantage of a feature found in many AI systems known as "Decision boundaries." These boundaries are the invisible rules that dictate how a system can tell the difference between, say, a lion and a leopard.These images have the rather plain name of "fooling images". Engineers are already working on how to counter them:
To better defend AI against fooling images, engineers subject them to "Adversarial training." This involves feeding a classifier adversarial images so it can identify and ignore them, like a bouncer learning the mugshots of people banned from a bar.The entire article has a look at what this means for facial recognition, machine learning and the evolution of artificial intelligence. Read the whole thing here.
Labels:
AI,
artificial intelligence,
bing,
computers,
cyberpunk,
design,
google,
optical illusions,
science,
this is cool,
wtf
Wednesday, October 12, 2016
Soylent Bars: Literal Toxic Masculinity
Something that's also been consistent has been Soylent being unsafe to eat . In 2013, a documentary by Vice showed rats scurrying around the factory where Soylent was made. Despite repeated claims of commitment to food safety, browsing the subreddit devoted to Soylent shows reports of every few batches released this year have come with an extra ingredient-- mold. And while the recently released breakfast bars haven't had mold, there have been enough consumers of the bar that have reported becoming violently ill, in one case leading to a trip to the ER.
A community manager on the official Soylent forum responded to one users concerns about transparency thusly:
I do tell you info. I generally tell you more info. But i'd rather have all the info before I speak. In this case we are testing bars. We've eaten bars sent to us ourselves. Myself included. All our evidence leans towards people having an ingridient[sic] intolerance.
Okay, so the community manager actually trotted out the "I ate some and I'm perfectly fine defense" but they're just a person on a message board. Surely the actual company in charge of making Soylent wouldn't use the same--
According to the FDA's online database, the current factory where Soylent is made hasn't been inspected since 2014. Then again, the tech-bro founder behind Soylent (which takes its name from the sci-fi movie "Soylent Green" where the titular food was made from human corpses) had this to say about shopping for groceries:
I have not set [foot] in a grocery store. Nevermore will I bumble through endless confusing aisles like a pack-donkey searching for feed while the smell of rotting flesh fills my nostrils and fluorescent lights sear my eyeballs and sappy love songs torture my ears.Hey was also fined and charged by the city of Los Angeles earlier this year for his "experiment in sustainable living" that was really just an abandoned shipping container and port-a-potty covered in graffiti and trash.
Remember how in Harry Potter they had magic jellybeans that could taste like any flavor, from cheesecake to human earwax? If a melange of misguided libertarian, bro-grammer culture, start-up philosophy, engineer's curse, and insecure masculinity would have a flavor, it would be Soylent.
Monday, August 17, 2015
Abandoned Virtual College Campuses In Second Life
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| Description: In the middle of a virtual beach is docked a cartoonishly rendered pirate ship, complete with a large skull and crossbones flag. |
I actually like how most of these islands represent an attempt by education institutions to embrace the weirdness of the web. The current crop of education startups seem bland and antiseptic in comparison to these virtual worlds. I can’t take a Coursera class on a pirate ship, or attend office hours in front of an edX campfire. And honestly, that’s probably a good thing. But it makes the web slightly less interesting.Interestingly enough, the impending release of the Occulus Rift to the commercial market might breathe some new life into Second Life.
Labels:
college,
college campuses,
education,
second life,
virtual reality,
vr,
wtf
Tuesday, August 12, 2014
Telltale Games' Devs Eager To Kill Disabled Character
Telltale Games have had a successful run with spinning great episodic adventure games from licensed franchises while managing to stay true to the source material, from the goofy absurdity of Homestar Runner in the "Strong Bad's Cool Game For Awesome People" to the sci-fi adventures of the Back to the Future series. The praise has continued for its adaptation of a video game based on the best-selling comic book series and cable TV show, The Walking Dead.
The Walking Dead video game has also been given kudos in particular for its diverse cast. Women characters are well-represented and well written. There are a wide range of characters in a wide range of backgrounds, ethnicity and even body types.
The second season of Telltale Games' Walking Dead game introduced a new original character as part of that season's group of cabin survivors: Sarah, a Hispanic teenager girl presented as neuro-divergent and implied to have some sort of anxiety disorder, complete with disassociation and panic attacks. Her father Carlos is shown to be overbearing and over-protective.
While there were the usual complaints from gamer dudebros about women characters followed discussion of Sarah in the game, there was also a grimy patina of ableism. Players talked about Sarah being a liability or bringing the group down. Slurs used against people with disabilities were used to describe the character, and gamers took to Facebook and Telltale's official forums to talk about how they had the chance to kill Sarah, how they would be happy to get the chance.They uploaded videos to Youtube titled "I HATE SARAH" or videos about how the suggested she could die.
But this was all asshole gamer dudebros, right? Not like this gross language was being echoed by actual Telltale developers, right?
Sadly, it actually was, in a recent episode of the web series "Playing Dead" with the team behind The Walking Dead Game where they echoed all this gross language... and worse. Marissa has the details:
Greg Miller spent the entire segment on Sarah putting her down.
(“Was it really a choice if I was gonna save Sarah? Fuck Sarah, man. I’ve been looking to get out of the Sarah business for quite some time.” “Why?” “Cause she sucks!”)He talked about how glad he was to be able to leave her behind, and how happy he was to watch her get eaten.
(“I saw her get torn apart. I was like, ‘Yes. Excellent.’”)Now, this would be bad enough. But we know Greg Miller is an asshole to female characters. He has been since Season 1. Where this went wrong, was this part:
(“…there’s just so many people like in the office, on the internet who were just like y’know, ‘Sarah, Sarah, Sarah, I can’t wait to get rid of her.’”)
The two Telltale employees publicly stated that people at Telltale were excited to kill Sarah. That they were waiting for a chance to do so. And that they listened to the ableist casual fandom who hated her and used that to go forward with her eventual pointless death.
They then go on to make a joke about the fact that, in order to save Sarah, the player has to physically assault her while she’s in the middle of a shut-down. They joke that people who hated her wanted to slap her, but that would mean saving her, something they didn't want to do.
(“So it’s just like, ‘Oh so you wanted to slap her, but in order to do that you had to want her to be around at the same time.’ [Mark laughs]”The final nail in the coffin... came from this part of the interview:
(“We meet her for the first time in Episode, I guess at the end of Episode 1, right?” ”Yeah.” “Where [Clementine] gets to talk to her. Something’s off about her.” “Something’s off. Yeah.” “This isn’t right.”"And I thought at first it was that Carlos [Sarah’s father] was just sheltering her, right? And it was going to turn out that ‘Oh, she’s a normal child.’”"And then it’s like, ‘Oh, you’re still not normal.’”"I was like, ‘Well, I hate you even more now.’ ‘Right.’ ‘And the time has come.’”)He tells the Telltale employees how he feels about Sarah “not being normal” and that he wants her to die for it - and they agree!
This is unacceptable. It is disgusting and unprofessional for a studio to speak openly about how much they were looking forward to killing a disabled character, and to let shitpiles like Greg Miller speak in such an ableist way about her without saying a word in her defense - even agreeing with him.
Disabled and neurodivergent players all over the internet are hurt by this. Several have tried to contact Telltale, to try to get some sort of apology or acknowledgment out of them, to no avail. So many players, myself included, are disappointed that this company - known for diversity and well-handled diverse characters - has botched the treatment of a disabled WoC so badly.
As Anna Anthropy said on twitter:
"yeah, i'm glad we could cater to your fantasies of wanting to watch a disabled girl of color die" ~two dudes who still have jobs somehow
Seriously, "not normal"? We need to make them aware that this is unacceptable. If you agree you can send an email to feedback@telltalegames.com or tweet them @telltalegames and let them know this is unprofessional, unacceptable, and hurts actual people with disabilities too.
Thursday, August 7, 2014
Twitch.tv Is Digging Its Own Grave
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| base image courtesy of the Oregon Trail Tombstone Generator |
In the same month that the Wall Street Journal published the article pointing out twitch.tv's success, the interactive experiment "Twitch Plays Pokemon" became a runaway hit, amassing millions of views and praise from Twitch's vice president of marketing, Matthew DiPietro. DiPietro told Gamespot that the original stream was an example of “how video games have become a platform for entertainment and creativity that extends WAY beyond the original intent of the game creator.” It was also announced this year that twitch.tv would be the official streaming video provider for E3.
But just a short time after it was reported that Google purchased twitch.tv for 1 billion dollars, it seems that new content restrictions and fundamental changes to how the site works are alienating long-time users and angering developers. In official blog posts from the twitch dev team, it was announced that previously saved and archived broadcasts were slated for deletion. Certain highlight videos would be saved, but only up to a maximum of two hours. Many twitch channels have archived broadcasts going back years, which are now going to vanish soon.
In another unwelcome change, if your broadcasts use anything twitch decided was copyrighted audio (including in-game music), and you saved it for later, the ENTIRE half hour segment would have its audio muted. Thais has resulted in broadcasts that have no other audio but the in-game music as someone plays being muted entirely, and even developers showing their own game off via twitch have had the audio muted!

Was the audio muted thanks to the game's composer, maybe? Nope.

Alright, then maybe audio tracks are flagged for being muted because the creator might have registered them with some sort of content service?

That's odd. Well, there has to be some way the developers can clear music track beforehand, right?

Oh. That's really not good. As tumblr user khoroshocrossing put it:
Think of your favorite youtuber. Imagine if all their old videos were suddenly deleted, and you could only view their uploads in meaty chunks that split up their full recording. Now, imagine if these meaty chunks are censored because of copyright restraints on audio usage and short audio clips. So huge portions of their library are restricted and permanently erased because they used a copyrighted clip. It would be an enormous pain in the ass and it would strongly stifle what content creators can upload to their channel, right? Well, just apply all of the above to video game streaming, and now you've got a massive problem.There's already been a lot of push-back from both twitch users and game developers, but twitch doesn't seem to want to budge. Can a company founded on the backs of its community engagement last for long when it takes steps to alienate the same userbase that made it ripe for Google's billions in the first place?
(Thanks to tumblr user flatluigi for the twitter screencaps.)
Update: Wow, this article has blown up! If you like what I do here, please consider chipping in via patreon-- you get something back from me for as little as a dollar-- or hitting the donate button on the right sidebar. Thanks for reading!
Labels:
danny baranowsky,
game development,
gaming culture,
google,
necrodancer,
new media,
twitch,
twitch.tv,
video,
video games,
wtf
Tuesday, January 11, 2011
Retro Repost: Penny Arcade, Game Culture & Rape
Note: This article was originally published as part of my time as an Associated Content Featured Contributor to the Video Games Section. Associated Content was later bought by Yahoo! and renamed Yahoo! Voices. Yahoo Voices shut down in July of 2014. This article is being republished here on The Code, backdated to its original date of publication to remain as a record of my writing.
Trigger warning: This article includes discussion of abuse, sexual assault, and rape, including rape as humor and rape as story elements in video games.
Trigger warning: This article includes discussion of abuse, sexual assault, and rape, including rape as humor and rape as story elements in video games.
On August 11, 2010, the web comic Penny Arcade presented a comic strip titled "The Sixth Slave". According to the news post for that comic, it was based on a real quest in an MMORPG, and intended to lampoon the sort of punch-clock morality introduced by having to repeat the same instance of a quest over and over for new players. In the first panel, an armor-clad hero strides past a ragged slave, who calls out, "Hero! Please, take me with you! Release me from this Hell unending!". The second panel is a close-up of the slave's haggard face as he continues, saying, "Every morning, we are roused by savage blows. Every night, we are raped to sleep by the dickwolves!". In the final panel, the hero replies, "I only needed to save five slaves. Alright? Quest complete." As the slave protests with a "But..." the hero interjects, "Hey. Pal. Don't make this weird."
The reaction to the comic from fans, writers, and rape survivors touched off a firestorm of controversy, and apparently took the creators by surprise. Commenter Sydera in a discussion thread on the feminist blog Shakesville theorized that "...the reason this cartoon thought a rape joke would be funny is the pervasive use of 'rape' among WoW players to mean something other than rape."
Others pointed out that since rape isn't an explicit part of most video games and was only part of the set-up to the joke, something else equally over-the-top and horrible could have been substituted for being "raped to sleep by dickwolves" without losing the humor of the punchline. Others wondered if the joke would have been as funny if it were a child or a woman instead of a man making the pleas. But the most common criticism leveled at the comic was that using rape as the set-up to a punchline was part of larger problem of both male-centric gaming culture and society at large: jokes about rape inadvertently reinforce a social climate where real pain from rape survivors is minimized. Shaker Milli A, in a guest post on Shakesville, said that this is especially damaging"...because rape survivors exist among us, and after being victimized by rapists, they are re-victimized by a society that treats even real rape like a joke, forced to live in a culture that actually has a lot of rape jokes... because people don't take rape seriously."
The creators of Penny Arcade, Mike Krahulik and Jerry Holkins, seemed surprised and even angry at the criticism. Kahulik responded on Twitter, saying "I don't feel like we made a mistake... Some people seem to work really hard so that they can be mad. Life is too short." When it was pointed out that rape jokes have the potential for triggering severe traumatic responses in survivors, Krahulik replied with "[T]he idea that our cartoon could cause 'significant trauma' is bat s*** f***ing insane."
The pair released a follow-up comic two days after "The Sixth Slave" that featured the comic's two main characters, Tycho and Gabe, directly facing the viewer. In the first panel, Tycho says "Hello, this is Tycho Brahe, of Penny Arcade. We recently made a comic strip where an imaginary person was raped imaginarily by a mythological creature whose every limb was an erect phallus. Some found that idea disturbing." Gabe chimes in with "We want to state in clear language, without ambiguity or room for interpretation: We hate rapers, and all the rapes they do. Seriously, though. Rapists are really the worst." In the final panel, Tycho, Tycho says, "It's possible you read our cartoon, and became a rapist as a direct result. If you're raping someone right now, stop. Apologize. And leave. Go, and rape no more!" In the comic's related news post, Kahulik said "Did the [previous] comics about bestiality, suicide, murder, pedophilia, and torture not bother them? Or how about the fruit f***er? I mean, we have a character who is a literal rapist. What comic strip have they been reading all these years?"
Melissa McEwan responded by pointing out that "No, one rape joke does not 'cause' someone to go out and commit a rape. But a single rape joke does not exist in a void. It exists in a culture rife with jokes that treat as a punchline a heinous, terrifying crime that leaves most of its survivors forever changed in some material way." According to the Community Counseling Centers of Chicago, a third of rape survivors can develop post-traumatic stress disorder. McEwan further explained that "...rape jokes trigger (some) survivors of sexual violence... A survivor of sexual violence who experiences a trigger is experiencing the same thing as a soldier who experiences a trigger, potentially even including flashbacks... [and] post-traumatic stress disorder". This is why I have chosen to place a trigger warning at the beginning of the article.
A charitable interpretation of the official response from Penny Arcade is that Krahulik and Holkins were upset and defensive. There was hope that the many posts from gamers and bloggers along with emails containing critical responses from fans in the wake of the "Sixth Slave" comic could help the duo realize that the bigger problem wasn't that the inclusion of a rape joke was unnecessary and potentially offensive, but that the joke and their response were potentially triggering. In the months after the controversy, they had the time to educate themselves about post-traumatic stress disorder and trigger warnings. However, on October 8th, Krahulik posted the following introduction to his podcast about Dungeons and Dragons: "Trigger Warning for attempts to coerce laughter through foul language, Dungeons, Dice rolling, contempt for Hydra's bodily autonomy, [and] Dragons". Immediately following this post, Holkins posted an announcement for one of two new shirts on sale: a "Penny Arcade Dickwolves" shirt, done in the manner of a sports team logo. Shortly thereafter, Penny Arcade also added a Dickwolves pennant.
I personally feel that with a news post mocking trigger warning and PTSD victims, followed by the sale of a "Penny Arcade Dickwolves" T-shirt, Mike Krahulik and Jerry Holkins progressed from being ignorant, insensitive and unintentionally offensive to outright deliberately cruel, all while trying to exploit the controversy and pain caused in the wake of the "Sixth Slave" comic and their response for a profit. Penny Arcade is a website that draws millions of views every single day. They run two separate video game conventions. MTV Online has called Krahulik and Holkins "...the closest the medium [of video games] has to leaders of a gamers' movement." They created the Child's Play charity originally to combat the negative stereotypes about people that play video games and have raised nearly 9 million USD for children's hospitals over 8 years. They were listed as part of the 2010 Time Magazine 100 people that "most affect our world". Yet they have offered the defense that the comic and the resultant merchandising is not supposed to be influential or taken seriously. Either they can influence their audience, or they can't.
When they published "The Sixth Slave", I was willing to give the duo the benefit of the doubt. I wanted to believe that Krahulik and Holkins were only being clueless out of ignorance, not being malicious on purpose. Of course, intent doesn't mitigate impact. If you're doing a funny dance for a bunch of people and you accidentally step on someone's foot, it's still going to hurt, even if you didn't mean to step on anyone's feet. When Penny Arcade published the follow-up comic after making several angry and defense responses, I could no longer willfully make an assumption of good faith. Mocking trigger warnings, and by extension PTSD, along with selling a Dickwolves t-shirt and pennant has led me to conclude that they are being malicious on purpose for their own satisfaction, and to make a quick buck.
The problem with using rape as part of punchline is that is adds more to the cultural waters where rape is not taken seriously. As mentioned before, recounting of rape can has the potential to trigger awful traumatic reactions in survivors. And the number of survivors of sexual violence is very large indeed. According to RAINN, 1 in 6 women and 1 in 33 men will be sexually assaulted in their lifetime. Despite the high percentage of women who are survivors of sexual violence, many people making rape jokes tend to think of rape as an abstract thing that is horrible and wrong but hasn't happened to them, nor to anyone they know. So they feel free to make jokes about a shocking subject, thinking that since they don't mean any harm, they won't be harming anyone. This adds to the pervasive attitude that rape is just some nebulous thing that happens to "other people" and a dismissive attitude has no real impact. That attitude, in turn, in turn leads to victims being less likely to tell someone who makes these jokes that they have been sexually assaulted.
According to RAINN, a little over 60 percent of incidents of sexual assault go unreported. This is partially attributed to the fact that prevalent attitudes regarding assault and rape make survivors reluctant to speak out. A critically-acclaimed video gives an example of this shame and silencing effect-- in Mass Effect 2, when Commander Shepard asks what the prison is like, one of the male prisoners answers makes lots of fidgeting and furtive glances and obliquely references the fact that other prisoners have stolen his clothes, his belongings and even his pride, and that he's been so afraid he hasn't showered in months. It is played for laughs. There is an entire category on TV Tropes about the use of prison rape as comedy. In the "Sixth Slave" comic strip, the slave begging to be saved from the fate of being "raped to sleep by the dickwolves" is a man. As a survivor of sexual assault myself, I can personally attest that constant jokes about male on male rape, casual use of rape jokes and rape as slang for losing (or winning) a video game by a wide margin have made me less likely to share my experiences, increased the level of humiliation and shame I have felt, as well as contributing to me feeling like an outsider at times in a community I wanted to belong to.
Krahulik wondered why this particular comic seemed to spark so much outrage when they have been doing offensive comics for years. Leaving aside the notion that people are allowed to chose what they devote their own mental energy to, as well as the fact that Penny Arcade is not an episodic strip with much in the way of continuity... the strip has been online since 1998. The number of people reading comics online has grown by leaps and bounds in the past 13 years. I personally think that the backlash might not be a matter of fans suddenly being upset with them, but instead reflect the first time that Krahulik and Holkins really couldn't ignore what they were being told.
The Dickwolves t-shirt doesn't turn gamers into rapists, but it does dismiss and trivialize a very real trauma. It can contribute to an atmosphere that can make victims of sexual assault-- of which women are the most likely-- feel unwelcome and ostracized from the gaming community, especially in light of the fact that there are two Penny Arcade conventions. An outfit isn't just something one uses to cover one's nakedness. As anyone giving job interview advice would tell you, your choice of outfit sends a message to the people around you. Many gamers or geeks will wear t-shirts that express a geeky side or love of video games. The Penny Arcade Dickwolves t-shirt looks like a team jersey of the kind typically worn by fans or supporters of their favorite sports team. So what sort of message are you sending when you wear a "team Dickwolves" shirt or display the Dickwolves pennant? I looked high and low for a "Sixth Slave" sports team t-shirt. Penny Arcade doesn't sell those.
One person who is, however, is producer and blogger Kirby Bits. Bits has responded by designing a shirt for the "Dickwolves Survivors Guild". The shirts are priced at a dollar over cost, Bits said, with 100 percent of the proceeds being donated to RAINN. When asked about his reasons for making the shirt, Bits said that "...the thing that motivated us into action was that if you're going to make a t-shirt... [the Dickwolves design] is about the laziest, most uncreative way to do that. And on top of that, they are literally profiting off of rape culture, which makes me sick to my stomach when I think about it for too long."
Even if you don't agree with the fact that placing rape and the trauma of rape survivors as part of a joke makes life worse, it is a demonstrated effect that these joke can trigger physical and severe mental trauma. Do you want to be a part of that? How can we, as members of the video game community, claim to be a part of the good that charities like Penny Arcade's Child's Play will do, but choose to ignore, dismiss or marginalize women gamers and survivors of sexual assault? Every single response from Penny Arcade-- a website that has proven to be enormously influential in both the effects it has on the video games industry and the audience it commands-- has sent the message that if you have been raped, if feel uncomfortable about rape jokes, or if you don't think that joking about rape is funny, then the video gaming community isn't really the place for you.
The official response from Penny Arcade to fans who emailed them, engaged them on twitter and pointed out the consequences of Penny Arcade's rape humor were mocked, insulted and ultimately ignored. The fact that Krahulik and Holkins now proudly sell t-shirts and pennants mocking the reaction and claiming allegiance via the "Penny Arcade Dickwolves" is a bitter irony when you consider that they used to sell a t-shirt with a drawing of geek icon Wil Wheaton emblazoned with the statement "Wil Says: Don't Be A Dick".
Sources:
http://www.penny-arcade.com/comic/2010/8/11/
http://www.penny-arcade.com/2010/8/11/
http://www.penny-arcade.com/comic/2010/8/13/
http://www.penny-arcade.com/2010/8/13/
http://www.time.com/time/specials/packages/completelist/0,29569,1984685,00.html
http://www.penny-arcade.com/2003/11/24#1069746601
http://shakespearessister.blogspot.com/2010/08/rape-is-hilarious-part-53-in-ongoing.html
http://shakespearessister.blogspot.com/2010/08/survivors-are-so-sensitive.html
http://danbruno.net/blog/2010/08/apologies-apologia/
http://www.penny-arcade.com/2010/10/6/
http://www.rainn.org/get-information/statistics/sexual-assault-victims
http://www.rainn.org/statistics
http://www.c4chicago.org/taxonomy/term/35
http://geekfeminism.wikia.com/wiki/Timeline_of_incidents
http://kirbybits.wordpress.com/2010/10/19/here-is-a-shirt-dickwolves-survivors-guild
http://wilwheaton.typepad.com/wwdnbackup/2008/03/wil-says.html
http://www.penny-arcade.com/2010/8/11/
http://www.penny-arcade.com/comic/2010/8/13/
http://www.penny-arcade.com/2010/8/13/
http://www.time.com/time/specials/packages/completelist/0,29569,1984685,00.html
http://www.penny-arcade.com/2003/11/24#1069746601
http://shakespearessister.blogspot.com/2010/08/rape-is-hilarious-part-53-in-ongoing.html
http://shakespearessister.blogspot.com/2010/08/survivors-are-so-sensitive.html
http://danbruno.net/blog/2010/08/apologies-apologia/
http://www.penny-arcade.com/2010/10/6/
http://www.rainn.org/get-information/statistics/sexual-assault-victims
http://www.rainn.org/statistics
http://www.c4chicago.org/taxonomy/term/35
http://geekfeminism.wikia.com/wiki/Timeline_of_incidents
http://kirbybits.wordpress.com/2010/10/19/here-is-a-shirt-dickwolves-survivors-guild
http://wilwheaton.typepad.com/wwdnbackup/2008/03/wil-says.html
Tuesday, March 24, 2009
A qucik summary of RaceFail '09
What is RaceFail '09?
daedala provided the shortest summary of RaceFail '09 here and it is as followed:
daedala's summary barely scratches the surface. Here are other more detailed, but still brief summaries of events:
» A reader's digest of RaceFail '09 by
white_serpent, which
dmarley kindly provided some contexts here.
» A summary of RaceFail '09 by
withdiamonds.
» A Timeline (of the Great Cultural Appropriation Debate of Doom '09)
(a summary of the beginning of RaceFail '09) by Willow.
» Because "tl;dr" shouldn't be an excuse (a summary of the middle and later part of RaceFail '09) by
rydra_wong.
» Endangering somebody is okay when you do it under your real name
(a summary of later events of RaceFail '09) @ unfunnybusiness
.
» Racefail09: Just This (a summary of the beginning and later part of RaceFail '09) by
mpoetess.
And here are a few longer overviews:
» A themed summary of RaceFail ‘09 in large friendly letters for those who think race discussions are hard
by Ann Somerville.
» O HAI RACEFAILZ: Notes on Reading an Internet Conflict by
tablesaw.
» I have stayed quiet about something for too long, and I am ashamed by
popelizbet.
For a comprehensive overview though,
rydra_wong has provided an almost chronological link list here and you could follow the discussion at her gcadod 09 tag. And among the many, many people who have spoken up about RaceFail '09 are
asim,
bossymarmalade,
ciderpress,
coffeeandink,
deepad,
helsmeta,
inalasahl,
nojojojo,
oyceter, Seeking Avalon's Willow
,
shewhohashope,
sparkymonster,
spiralsheep,
vito_excalibur,
vom_marlowe,
yeloson and
zvi_likes_tv.
The reason it’s called RaceFail ’09 is to distinguish this from past incidents, and also to acknowledge that not only it is ongoing, but that this could happen again.
Does that worry you, too?
To quote Nick:
1. Elizabeth Bear writes a post about "how to write the Other"But
2. Avalon's Willow critiques one of her books on racial tropes
3. Bear agrees unequivocally in writing
4. Commenters defend Bear in increasingly racist language.
5. Massive fail all over the internet.
6. Bear says that she was lying in 3. in order to model appropriate conversation.
» A reader's digest of RaceFail '09 by
» A summary of RaceFail '09 by
» A Timeline (of the Great Cultural Appropriation Debate of Doom '09)
(a summary of the beginning of RaceFail '09) by Willow.» Because "tl;dr" shouldn't be an excuse (a summary of the middle and later part of RaceFail '09) by
» Endangering somebody is okay when you do it under your real name
(a summary of later events of RaceFail '09) @ unfunnybusiness
.» Racefail09: Just This (a summary of the beginning and later part of RaceFail '09) by
And here are a few longer overviews:
» A themed summary of RaceFail ‘09 in large friendly letters for those who think race discussions are hard
by Ann Somerville.» O HAI RACEFAILZ: Notes on Reading an Internet Conflict by
» I have stayed quiet about something for too long, and I am ashamed by
For a comprehensive overview though,
, The reason it’s called RaceFail ’09 is to distinguish this from past incidents, and also to acknowledge that not only it is ongoing, but that this could happen again.
Does that worry you, too?
To quote Nick:
If the Fail is happening anyway—if havoc is already being wrecked in the hearts of authors and fans of color, if people who shouldn’t be driven out are already being driven out (or at least too damn close to out)—then I kind of want it to impinge on the space of as many white fans and authors as is humanly possible. Yes, it IS too high a price for mere education, but if the price is being paid regardless, let’s goddamn GET something for it. The more clueless-but-well-meaning white folk (I firmly include myself in this category) see the hurt being caused and start reading, thinking, and trying to understand the things being said by the myriad brilliant fans/authors/theorists of color (and allies!) involved here, the more likely it is that something will have changed by the time the next high-profile racial screw-up rolls ‘round.
Labels:
argument,
food for thought,
gamer culture,
gaming culture,
politics,
racefail,
racism,
sci-fi,
wtf
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