I first heard about Super Tangent during an episode of Fan2Fan. Super Tangent is best described as a nerdy entertainment podcast that examines geek fandom, black entrepreneurship and the culture of masculinity. Host Justin Williams doesn't just report on comic, films, anime, he ties it together to talk about running a business, doing it yourself and determining your place in the world.
Williams is a busy guy, so the update schedule is a little irregular. You can follow along via Super Tangent on stitcher or playerfm or through iOS.
Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.
Writing and musings from Shawn Struck on "geek culture" like video games, technology, web design, tabletop games and more.
Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts
Monday, July 24, 2017
Wednesday, June 14, 2017
Listen Up: Kugali
Kugali, the companion podcast to the website with the same name, is hosted by four Nigerian men that have been scattered across the globe due to circumstance but happily come together on the podcast to to showcase and discuss television shows, games, comics, animated features and movies created by both Africans and people of African descent in the diaspora as well as anime and pop culture abroad. It's been running since 2015, and the podcast have over 3 seasons so far.
You can listen in on iOS or Google Play or via the podcast section of the Kugali website.
Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.
You can listen in on iOS or Google Play or via the podcast section of the Kugali website.
Listen Up is an ongoing series devoted to shining a spotlight on podcasts by diverse creators. You can check out all the podcasts previously featured here. If you have a podcast you'd like to recommend, post it in the comments or email me at shawnstruck at gmail dot com.
Labels:
africa,
animation,
anime,
diaspora,
diverse creators,
diversity,
listen up,
movies,
nigeria,
podcast,
pop culture,
tv series,
video games
Wednesday, June 7, 2017
Listen Up: Blacker Than Black Times Infinity
While listening to the Those Damn Comic Book Guys podcast, I was really taken with a request guest they'd have on to talk about anime: Prodigy. Prodigy was insightful and funny, and I was delighted to find out he's also one of the hosts of a great ensemble podcast called Blacker Than Black Times Infinity. Hosted by Prodigy and three of his friends (Stitch, Old Ninja, and Blue Cronus), they talk about everything nerdy: video games, comic books, tv shows, streaming media, anime (they all have been anime fans since they were little kids), and superhero movies from the indie to the AAA blockbusters.
Their facebook is here, and you can listen along on their Soundcloud or via iTunes.
Their facebook is here, and you can listen along on their Soundcloud or via iTunes.
Tuesday, June 6, 2017
Listen Up: Mah Nameks
Welcome to the first post in a multi part series of Listen Up, where we feature podcasts created, hosted and run by people of color covering all sorts of media fandoms and subjects. Kicking things off is the excellent Mah Nameks.
NJ's own Antoine Lucas (along with rotating cast of 6 other recurring friends & co-hosts) all watch and discuss recently released anime. Of course, any good podcast review needs a good ratings theme , so as you might guess from the name, "Mah Nameks", it revolves around Piccolo from Dragon Ball Z.
NJ's own Antoine Lucas (along with rotating cast of 6 other recurring friends & co-hosts) all watch and discuss recently released anime. Of course, any good podcast review needs a good ratings theme , so as you might guess from the name, "Mah Nameks", it revolves around Piccolo from Dragon Ball Z.
- A bad show is given the rating "Special Beam Cannon" (since it is Piccolo's signature move and also easily the worst special attack in the series)
- An average show's rates "Needs More Training"
- A really good show is rated "Mah Namek"
The vibe is pretty chill and often funny as hell, like you have a bunch of friends hanging out chatting about anime while dunking on bad anime, and each other. You can listen along on Soundcloud and on iTunes.
Friday, May 26, 2017
Record of Fansub Wars: 90s Anime Beef That Shaped North America Fandom
![]() |
| Description: A cardboard box filled with home-made copies of VHS tapes and fansubs of Dragon Ball Z. |
The way most fansub groups worked was like this: First the group would watch an untranslated episode recorded from Japan, jot down translations, and using a TV-to-computer signal splitter, sync the subtitles to the feed and create a master tape. The group would then make copies of the master by using VCRs that would allow you to play one tape and copy it to a blank tape. These first generation copy owners would get requests from other distributors and end users, asking for up to three copies at a time and including both return postage and video tapes (or the price of tapes). MOst VHS tapes could fit about three or four episodes. So if there was fan demand for something like Fushigi Yuugi-- a 52 episode series-- the entire series run would require 13 VHS tapes. And if your fansub group was the only group translating a series... and you decided to just stop, well... that's were things get interesting. Writing for Vice's Motherboard section, Marc Shaw goes behind the scenes to talk about how a turf war in the '90s over fansubs would go on to shape the Ottowa anime scene:
[Ottowa's Anime Appreciation Society] which would host 20-30 person meetups in a community centre in suburban Ottawa—began watching Fushigi Yûgi, which ran from 1995 to 1996 in Japan... aimed at a teenage female audience, it was considered unlikely to succeed in North America so it wasn't initially planned for release here.
[A] popular fansub group at the time, Tomodachi, [released] subtitles were the preferred way of watching Fushigi Yûgi because of the special care they took in their translations.
But in early 1997, a competing group, Central Anime, allegedly made copies of Tomodachi's subs and released them under their own name. This was seen as bad form and a sort of dishonour among thieves. Tomodachi retaliated by refusing to release the show's final 20 episodes, which they had already finished subtitling, to anyone. Even though Tomodachi subs were much preferred, the club would have done anything to finish the series.
Now, I was just starting to become active in the nascent anime fandom in North America in the late 90s, and this refusal was a super big deal. Thanks to Google, we have an archive of what newsgroups of time thought of the Tomadachi debacle.
In addition to fansub demand being cited as on of the reasons Fushigi Yugi was released in North America, it was also the genesis of Ottowa's large anime enthusiast community and conventions.
The AAS put together Konan Koku- a fan gathering devoted to watching the remaining 20 episodes of Fushigi Yugi over one weekend (Konan Koku is taken from the county of the same name in FY). Along with a convention that same year in nearby Toronto, Konan Koku kickstarted the region's anime convention scene. As Shaw notes:
The Ottawa-Gatineau region now boasts its own bi-annual convention, G-Anime, the roots of which can be traced all the way back to the various anime clubs of the nineties. Anime fans of today have the scrappy warriors and fansubs of the nineties to thank.
I do want to take issue with one characterization in the article though: Central Anime was not a tape distributor. What CA was big on was sharing their translated scripts for free so that other interested fans could distribute. Tomodachi didn't want go that route, thus the argument. So Central Anime transcribed the translation, and released the script. I still think that copying Tomodachi's work thus far without permission was a jerk move, but so was Tomodachi trying to act like a de-facto distributor. Man, there's a sentence I never thought I'd being writing almost 20 years later.
Labels:
anime,
conventions,
fandom,
fansubs,
fushigi yugi,
history,
media fandom,
nerd fight,
north america,
otaku,
ottowa,
subs,
translation
Tuesday, November 29, 2016
Anime Fandom Needs A Wake-Up Call
Anime fandom in the US has come a long way since the early 1980s when you'd be hard-pressed to find much available commercially outside of episode of Voltron or re-runs of Speed Racer and Astro Boy. From the anime boom of the 1990s to the mainstream success of the anime genre leading to over 2 billion dollars in US sales over the past decade, anime has sparked a cornucopia of fan activity along with it. Fan art, fan fiction, fan conventions.
Many anime fans have been keen to point the rich tapestry of expression and artistry that goes into anime they like, which makes it really peculiar that anime fandom as a whole is so resistant to critique. Other forms of artistic media and media fandom have long had strenuous elements of critque, but when writers and critics attempt to look at anime with the same tool-set that has been successfully applied to books, music, and film for decades, the nerd rage is palpable. Anime Feminist which bills itself as a hub for "reviews, interviews and discussion on anime and manga through a feminist lens, run by a team of writers from academia, the industry and grassroots fandom" was online for five days before it received its first death threat.
It's not like the articles on that site rehash tired old debates like "subs vs dubs" either. The writing published is quality work from fans that know their stuff-- both media and academic-wise. For example, the site has a great interview with manga artist Minami Sakai as well as an essay by Peter Fobian that examines the difference in treatment of Black Lagoon's Revy and Gurren Lagann's Yoko:
Many anime fans have been keen to point the rich tapestry of expression and artistry that goes into anime they like, which makes it really peculiar that anime fandom as a whole is so resistant to critique. Other forms of artistic media and media fandom have long had strenuous elements of critque, but when writers and critics attempt to look at anime with the same tool-set that has been successfully applied to books, music, and film for decades, the nerd rage is palpable. Anime Feminist which bills itself as a hub for "reviews, interviews and discussion on anime and manga through a feminist lens, run by a team of writers from academia, the industry and grassroots fandom" was online for five days before it received its first death threat.
It's not like the articles on that site rehash tired old debates like "subs vs dubs" either. The writing published is quality work from fans that know their stuff-- both media and academic-wise. For example, the site has a great interview with manga artist Minami Sakai as well as an essay by Peter Fobian that examines the difference in treatment of Black Lagoon's Revy and Gurren Lagann's Yoko:
Where Revy’s presentation sells a complex and volatile character, the choice of camera angles, exaggerated postures, and repeated compromising scenarios makes Yoko come off as a source of inappropriate humor at best or a pure source of visual titillation directed at the male audience at worst. Revy’s background and her relationship with Rock are able to be respectfully explored because she is presented as a serious character. Conversely, Yoko’s later development is undermined by her presentation as something less than a character, an ornament not to be taken seriously.Anime Feminist's co-founder, Amanda Cook, gave an interview on Kotaku that touched on why she feels this matters, and how a stubborn refusal to examine anime can lead to shrinking of an art form AND its audience:
There are many, many women, queer people, non-binary people, people of color who can tell you quite clearly why it matters to them personally, and I think everyone should listen to their stories. If empathy isn’t enough to convince you, more objective reasons why sexualized or infantilized representation of women is a problem include the fact that it’s poor storytelling... [it's] common in anime and we accept it as the price of admission. Not everyone will care about storytelling quality in anime, or any media they consume, but high profile critics do, and most won’t waste their time reviewing—in other words, promoting—anything that they don’t expect to meet their basic standards for quality... I have a lot of friends who used to watch anime but don’t anymore, partly because, like me, it became too hard to seek out anime that treated women well. There are also lots of people who are enthusiastic about other geek properties but won’t touch anime because of its reputation of infantilizing women and sexualizing children. It makes it hard to recommend anime to people who aren’t already fansThis pervasive background radiation of out of place fan service and explosion of jacked-up sexualization has some collateral damage, too: other anime fans, especially cosplayers. In the article "How ‘Locker Room Talk’ And Casual Misogyny Are Making Conventions Intolerable For Cosplayers" Alyssa Fiske details how these attitudes can make conventions into an uncomfortable and sometimes even dangerous experience.
Done well, cosplay can be one of the most joyous expressions of fandom, and a huge part of fandom is feeling like something special belongs to you, that a specific part of pop culture spoke to you so deeply that you wanted to wrap yourself up in it, mentally and physically. It’s a harmless bit of escapism, one that can inspire creative, emotional, and physical expression that many can take part in and enjoy. But it’s not without that dark side that Krose experienced at Dragon-Con, one that prompts those in the vicinity of cosplayers to gain a boldness that can make those in costume uncomfortable or unsafe. Oftentimes people forget that there is a human being beneath the costume, leading to inappropriate situations that add an unfortunate, even frightening, element to the convention experience.
In 2014, Bitch Media did a study on the percentages of people in the industry who had experienced verbal and physical harassment, and the numbers were staggering: 59% said they felt sexual harassment was a problem in comics, and 25% said they had been sexually harassed in the industry. As far as convention attendees themselves, 13% reported verbal harassment, while 8% had been physically assaulted, groped, or raped. In a society that still blames women for their own assaults or denies that they even happen, there is no guarantee that your distress will even be acknowledged. While it is great that the community takes care of its own, there are still steps that could be taken to ensure harassment numbers go down.The US industry of anime and manga does some amazing things; it's possible to get official same-day release of subtitled episodes, digital releases of manga alongside print counterparts, more use of the visual novel style of games. But anime fandom's general insistence that its direction or demands or troubling attitudes and culture are sacrosanct-- especially when so much of it can be troubling and anti-women makes me sad. It also makes it super difficult for anime to reach a wider audience, because uncritical attitudes mean that anyone who just wants to dip their toe into the anime pool doesn't have good enough guidance to help them wade through a river of crap.
Labels:
animation,
anime,
case studies,
cosplay,
criticism,
critique,
diversity,
feminism,
geek culture,
harassment,
media fandom,
sexism,
tokenism
Thursday, July 9, 2015
US Challenges Japan To Mecha Robot Duel. Seriously.
![]() |
| Description: A man stand next to a anime style robot approx. 12 feet tall. Superimposed over the scene are the words "Response to robot duel challenge". |
One US company, MegaBots Inc, has dreamed of a day where personal giant mecha robots compete in stadiums as a spectator sport. They even attempted a Kickstarter to make it happen that was ultimately unsuccessful. So while they do have a paintball-shooting,full functional wearable mech, what can MegaBots Inc do with them aside from selling them to the niche collector market? They can challenge their Japanese rivals in this niche market, Suidobashi Heavy Industry to a duel!
3 days ago, Subarishi Heavy Industries fired back with a response:
Not just accepted, but gauntlet THROWN DOWN.
Labels:
anime,
boss fights,
future,
giant robots,
it came from youtube,
robot,
robot design,
sci-fi,
this is cool
Monday, August 11, 2014
Japanese Professor Solves Anime's Greatest Mystery With SCIENCE
A Japnese girl pop group named NMB has a weekly show called NMB to Manabu-kun wherein the pop group invites a lecturer on various subjects every week to give a talk on an area of expertise, along with a Q&A segment from the group and various comedians.
The theme of one episode this year was "The Science of Science Fiction" with professor Yanagita Rikao. The question pretty much anyone who's ever watched a single episode of Sailor Moon or the like has probably wondered about: How come nobody ever attacks the heroines during the lengthy transformation sequences?
The answer is both illuminating and entertaining.

Question: The transformation scenes in Pretty Cure are very long, so why don’t the bad guys attack the girls in the meantime?

"Even when I was little, I was thinking ‘Hey! Attack them now!’
"
I found this odd as well, so I watched the transformation scene many times. And what I noticed is, when the Pretty Cures yell ‘Dual Aurora Wave!’ and transform, a rainbow-colored column of light shoots up from the ground, going BOOM!"

"And then the Pretty Cures levitate, and go up into the air. Based on this, I believe the protagonists of Pretty Cure are being held up in the air by the power of light.

"When we think of light, we usually think it heats up things or lights up things. But in reality, light has the power to hold up things as well."
"When the sun is beating down on us in the summer, the human body is being pressed downwards by the sun beams with a force of 2/100,000g.”
"But this is only about a one-hundred of the weight of a mosquito, so no matter how hot it is, we don’t feel that sunlight is heavy."

"So that means the light holding them up must be extremely strong. If we assume that the two Pretty Cures each weigh about 45kg and do some calculations…”
"It means the light during the transformation must have the energy of 2,100,000,000 kiloWatts per square mile
.
"While the entirety of power that Japan is capable of generating is only 100,000,000 kiloWatts.”
"So they’re using 21 TIMES the amount of energy the whole of Japan can generate.”
"So what would happen if a bad guy jumped in to try to sabotage their transformation?"
"He would EVAPORATE INSTANTLY.”
“DEATH AWAITS ANYONE WHO DARES TO DISRUPT A PRETTY CURE TRANSFORMATION."

"So this means the best thing to do would be to transform close to any bad guys."
"Yes. They are the strongest while they transform, and are practically invincible.”

I know, Jack Swagger. My mind was blown, too.
A huge thank you to Alicia for the screenshots and Japanese translation, and QueenBella for the tip.
The theme of one episode this year was "The Science of Science Fiction" with professor Yanagita Rikao. The question pretty much anyone who's ever watched a single episode of Sailor Moon or the like has probably wondered about: How come nobody ever attacks the heroines during the lengthy transformation sequences?
The answer is both illuminating and entertaining.

Question: The transformation scenes in Pretty Cure are very long, so why don’t the bad guys attack the girls in the meantime?

"Even when I was little, I was thinking ‘Hey! Attack them now!’
"I found this odd as well, so I watched the transformation scene many times. And what I noticed is, when the Pretty Cures yell ‘Dual Aurora Wave!’ and transform, a rainbow-colored column of light shoots up from the ground, going BOOM!"

"And then the Pretty Cures levitate, and go up into the air. Based on this, I believe the protagonists of Pretty Cure are being held up in the air by the power of light.

"When we think of light, we usually think it heats up things or lights up things. But in reality, light has the power to hold up things as well."

"When the sun is beating down on us in the summer, the human body is being pressed downwards by the sun beams with a force of 2/100,000g.”

"But this is only about a one-hundred of the weight of a mosquito, so no matter how hot it is, we don’t feel that sunlight is heavy."

"So that means the light holding them up must be extremely strong. If we assume that the two Pretty Cures each weigh about 45kg and do some calculations…”

"It means the light during the transformation must have the energy of 2,100,000,000 kiloWatts per square mile
.

"While the entirety of power that Japan is capable of generating is only 100,000,000 kiloWatts.”

"So they’re using 21 TIMES the amount of energy the whole of Japan can generate.”

"So what would happen if a bad guy jumped in to try to sabotage their transformation?"

"He would EVAPORATE INSTANTLY.”

“DEATH AWAITS ANYONE WHO DARES TO DISRUPT A PRETTY CURE TRANSFORMATION."

"So this means the best thing to do would be to transform close to any bad guys."

"Yes. They are the strongest while they transform, and are practically invincible.”

I know, Jack Swagger. My mind was blown, too.
A huge thank you to Alicia for the screenshots and Japanese translation, and QueenBella for the tip.
Wednesday, May 28, 2008
RPGX at A-Kon 2008 in Dallas This Weekend
Just a reminder—you can meet members of the RPGX crew at the A-Kon anime convention in Dallas from May 31 to June 1st.
I’ll be wandering the convention on Saturday and Sunday in-between interviewing people, or setting up interviews, or taking notes at a panel. I’ll be waering a plain-white T shirt with the RPGX logo on the front.
Fellow RPGX member (and former roomie) Wraith should be haunting the tabletop gaming area and should be playing in two Palladium Robotech games run by an area Megaversal Ambassador.
My wife is returning to the Dealer’s Room, once again running her Green Dragon Candles ‘n’ More booth, selling scented candles & incense .
Other RPGXers, check in! Any other site fans, are you going to be there? Maybe we could organize some sort of meetup?
I’ll be wandering the convention on Saturday and Sunday in-between interviewing people, or setting up interviews, or taking notes at a panel. I’ll be waering a plain-white T shirt with the RPGX logo on the front.
Fellow RPGX member (and former roomie) Wraith should be haunting the tabletop gaming area and should be playing in two Palladium Robotech games run by an area Megaversal Ambassador.
My wife is returning to the Dealer’s Room, once again running her Green Dragon Candles ‘n’ More booth, selling scented candles & incense .
Other RPGXers, check in! Any other site fans, are you going to be there? Maybe we could organize some sort of meetup?
Labels:
a-kon,
anime,
D and D,
DnD,
dungeons and dragons,
gamer culture,
gaming culture,
LARP,
palladium,
RPGs,
RPGX,
The Code
Monday, May 12, 2008
First Impressions: Palladium's Robotech: The Shadow Chronicles RPG Sourcebook
I finally managed to get my hands on a copy of Palladium's new RPG source book for the Robotech setting: Robotech: The Shadow Chronicles. Here are my first impressions of the book, based on a few read-throughs and comparison with the previous Palladium Robotech books.The Villians
While this source book is billed as "The Shadow Chronicles", the content seems heavier on the New Generation Secondary continuity, and lighter on many aspects of The Shadow Chronicles. Of 333 total pages, the main villains of Shadow Chronicles (the Haydenites) garner a rather anemic 6 pages of information. Important statistics for the Haydonites themselves are not given in the sourcebook at all (which means you're going to have to house-rule combat involving the main villains). The 'mech stats are there, but the book provides no numbers on to strike bonuses, number of attacks per melee, etc.
The Artwork
The color cover is gorgeous, and I love the new art for this edition. The style and linework fit this edition perfectly. What is a little disappointing, however, is seeing some recycled artwork that has appeared in other Robotech sourcebooks, going back two decades. What's particularly galling is seeing recycled artwork from other Palladium source books that aren't even Robotech books. Seriously, Kevin, how many times do we fans have to see the same RIFTS Coalition States martial arts instructor? Couldn't you have drawn up an REF instructor kung-fu just this once?
Book Organization
Most of the book is poorly organized,unfortunaly. Not all the character rules are gathered in one place. There is no index in the back of the book, which could have also reduced flipping back and forth. There does not appear to be any ship combat rules, either-- when there are signifgant portions of the movie this is based on that feature ship combat, this is a rather glaring omission. From the press releases released by Palladium before the book's release, players were going to were going to see the stats on the spaceships, and I was looking forward to seeing what the Icarus could do.
Additionally, the Invid section is mostly a word for word reprint of the original Invid Invasion sourcebook content.
Character Creation
Much appreciated is the decision to place the character sheets in the middle of the book, which makes for easy photocopying. The character creation process has also been tweaked. The MOS (Military Operational Specialty) system in Robotech: The Shadow Chronicles adds some
flexibility to the Occupational Character Class (OCC) system. In the original release of the Robotech game, making a unified squadron or unit meant everyone was pretty much the same, with little to no variation between characters since there was really just one practical OCC: Veritech Pilot. Now players can select an OCC (Vertich Pilot) and each player can select a different MOS (Alpha pilot, Beta pilot, or Recon). Another nice touch: the book has some easy to use template characters that makes pre-gen quick and easy.
The Rules
As a whole, while the game is based on the Robotech anime, the combat system doesn't feel true to its source at all. There are still no concessions by the Palladium combat system to emulate the rules of the Robotech universe. For example, there are no one shot kill attacks, except for missile volleys missile volleys. Volleys of 4 or more missiles cannot be dodged at all, which is counter to nearly every Robotech anime, ever. Hitting Invid Eyes has been made nearly impossible (it now counts as an aimed shot with -11 to strike) and not worth the effort to attempt. While the MDC (Mega-Damage Capacity) of enemy 'mechs have been increased, the damage the good guy's weapons do has not. Unless the Invid in powered armor is an important NPC, it should not take a group half an hour to destroy it.
Conversely, The Robotech source book has an interesting way of handling Palladium's MDC rule, that while not quite in the spirit of Robotech, is at least a little closer to G.I. Joe:
The last M.D.C. of any armor, be it a body suit, mecha, or vehicle, absorbs all the damage from the final blast that reduces it to zero or below, saving the character inside. This is the case even if there are only a couple of M.D.C. points left and the attack inflicts M.D. x10 or greater.For example, if a bandit is standing there with 10 M.D.C. left on his armor, and someone strikes him with a volley of 60 missiles from an Alpha mech doing, say, 3000 MDC... the bandit only loses his armor and is now standing on the battlefield naked and unharmed.
While this sourcebook may be a tad lacking as a Shadow Chronicles RPG sim, it is small, portable, and has some welcome tweaks from the first Robotech sytem that make character generation easier and more fun. If you decide not to use the Palladium Rules system, this book still is the best you will have in North America as far as source material goes, should you decide to convert to another system.
You can buy Palladium's Robotech: The Shadow Chronicles right here.
Thursday, May 8, 2008
Hands-Free Super MArio: Now You're Playing (Music) With (SMB's) Power
Via Kotaku, an incredible 10 minute video of a Super Mario World level that not only plays itself, but plays MUSIC.
Go. Watch it now. NOW.
Go. Watch it now. NOW.
Labels:
\m/,
anime,
DIY,
nintendo,
nintendo ds,
remix. retro,
retro,
ROM hacks,
SMB,
super nes,
video,
video games,
WOW
Monday, April 28, 2008
While I Climb Out from Under a Mountain Of E-Mail...
... that those I that argued the Open Source Boob Project I blogged about previously was a tempest in a teacup and that no way would it spread further than PenguinCon...
... there are guys planning on attending Dragon*Con that are, in their male-privileged, socially clueless, way talking about how they will implement the project.
Not IF.
But HOW.
Thankfully, there is also something AWESOME coming out of all this:
The Open Source Women Back Each Other Up Project (and Gentleman's Auxiliary)
and
The LJ community
From the original OSMBEU post:
"I would like to start the Open Source Women Back Each Other Up Program. Here's my pledge: if I see somebody groping you in public, and you're not moaning Yes! Yes! Yes!, I will break through your Somebody Else's Problem invisibility field and come over and ask if you're okay. If your situation looks dangerous enough I can't help on my own, I will call over friends or, if it's a situation in which I think the cops would be on your side, I will call the cops. If you're being harassed by a guy, you can say so to me, even if you don't know me. I pledge I will distract him so you can get away, or I will tell him that he needs to leave, or whatever I can do to the best of my ability. I pledge that yes, actually, because you are a woman I will give you the benefit of the doubt. If you tell me that a guy just did something shitty to you I will not refuse to look at any evidence and tell you that I know him and he's a great guy and you must have been imagining things. I have great loyalty to my male friends but I will not allow that to blind me to the fact that none of us are saints and even my best friends can screw up and may need to be called on it. I pledge that I will walk you to your car if you don't feel safe walking alone at night, and then you can drive me to mine.
Yes, even at Wiscon. I pledge that even if I don't know you, if there is a creepy guy following you around, you can say so, and I will not say to you go hide in your room; I will say to him go find another party, or if necessary, go home. I will come with you if you need to talk to the con organizers. I will not make you feel like your right to control over your own body is not a big deal.
And I will do this whether or not I like you, or even know you. It's not about liking you. It's about the fact that we need to back each other up, and I will need you to do this for me some day."
I, myself, will be interviewing organizers of this at A-Kon and passing out a few flyers and buttons, too.
... there are guys planning on attending Dragon*Con that are,
Not IF.
But HOW.
Thankfully, there is also something AWESOME coming out of all this:
The Open Source Women Back Each Other Up Project (and Gentleman's Auxiliary)
and
The LJ community
From the original OSMBEU post:
"I would like to start the Open Source Women Back Each Other Up Program. Here's my pledge: if I see somebody groping you in public, and you're not moaning Yes! Yes! Yes!, I will break through your Somebody Else's Problem invisibility field and come over and ask if you're okay. If your situation looks dangerous enough I can't help on my own, I will call over friends or, if it's a situation in which I think the cops would be on your side, I will call the cops. If you're being harassed by a guy, you can say so to me, even if you don't know me. I pledge I will distract him so you can get away, or I will tell him that he needs to leave, or whatever I can do to the best of my ability. I pledge that yes, actually, because you are a woman I will give you the benefit of the doubt. If you tell me that a guy just did something shitty to you I will not refuse to look at any evidence and tell you that I know him and he's a great guy and you must have been imagining things. I have great loyalty to my male friends but I will not allow that to blind me to the fact that none of us are saints and even my best friends can screw up and may need to be called on it. I pledge that I will walk you to your car if you don't feel safe walking alone at night, and then you can drive me to mine.
Yes, even at Wiscon. I pledge that even if I don't know you, if there is a creepy guy following you around, you can say so, and I will not say to you go hide in your room; I will say to him go find another party, or if necessary, go home. I will come with you if you need to talk to the con organizers. I will not make you feel like your right to control over your own body is not a big deal.
And I will do this whether or not I like you, or even know you. It's not about liking you. It's about the fact that we need to back each other up, and I will need you to do this for me some day."
I, myself, will be interviewing organizers of this at A-Kon and passing out a few flyers and buttons, too.
Labels:
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Tuesday, February 5, 2008
Palladium's Robotech RPG Re-Launch May Release On Time
In a recent press release from Palladium, it was announced that the Robotech RPG re-launch is almost a done deal:
Awesom-- wait, what? So is 30% of the artwork recycled?
Well, uh, um... the book's gonna look hella-cool, and the staff's pretty sure it's going to the printers by this Friday, right?
Awww, Palladium, why ya gotta do this to me? Writing is close to completion? With 4 days to to hit the printers? And the release date might slip AGAIN? Of for the love of --
Oh, Palladium, I'm sorry, I didn't mean it, come back!
"We are working hard to get the Robotech® The Shadow Chronicles® role-playing game done and to the printer by next Friday."An since Palladium did announce a release date of February '08, this looks like it's shaping up to hit its release target! Further details include:
We estimate 70% of the artwork is ALL NEW and it looks fantastic!
Awesom-- wait, what? So is 30% of the artwork recycled?
Well, uh, um... the book's gonna look hella-cool, and the staff's pretty sure it's going to the printers by this Friday, right?
The writing is close to completion and many sections are undergoing final editing. That means we are also still shooting for an end of February release, though it could slip into the first week of March (we hope not).
Awww, Palladium, why ya gotta do this to me? Writing is close to completion? With 4 days to to hit the printers? And the release date might slip AGAIN? Of for the love of --
All the text is new, updated and brought in line with the official timeline, data, stats and info of Harmony Gold, plus additional details, info and gaming data... Stats have been adjusted to reflect the official Robotech data and satisfy a new generation of gamers.
Oh, Palladium, I'm sorry, I didn't mean it, come back!
Labels:
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Wednesday, November 14, 2007
Palladium's New Robotech RPG: WIll It Make Its Scheduled November release?
One of the new products announced by Palladium Books (publisher of the RIFTs series) earlier this year was "Robotech: The Shadow Chronicles." The role-playing game would be released in a smal, "manga-sized" pick up where the DVD movie released by Harmony Gold begins (return of the Robotech Expeditionary Force, the separation of Rick Hunter and the SDF-3 from the rest of the fleet, etc.), and was scheduled for a November release coinciding with the release of the direct-to-DVD anime movie.
Then the release on the product page was changed to "November (tentative)".
Then, in an official press release, the release date was given as December.
As of October 30th, the Robotech RPG was categorized as being "still in development".
Dyval, the next book in line for being published before Robotech, isn't even finished.
When posters at popular tabletop gaming portal RPG.net expressed concerns that the Robotech book wouldn't cover the Macross era due to licensing restrictions, Alex Marciniszyn
(Editor for Palladium Books) said: " Your information is inaccurate. Macross era will be covered."
So, whether the new Robotech RPG will be released in November, or December... when then hell are we going to see any marketing for it, if it's going to be out in the next month or two? Why not release a table of contents, or a character sheet?
What eras of the anime will be covered? Will there be canon characters with stats? What new things will you be adding? Maybe a taste-- like stat blocks for Veritechs?
Why don't more anime news portals know about this?
Then the release on the product page was changed to "November (tentative)".
Then, in an official press release, the release date was given as December.
As of October 30th, the Robotech RPG was categorized as being "still in development".
Dyval, the next book in line for being published before Robotech, isn't even finished.
When posters at popular tabletop gaming portal RPG.net expressed concerns that the Robotech book wouldn't cover the Macross era due to licensing restrictions, Alex Marciniszyn
(Editor for Palladium Books) said: " Your information is inaccurate. Macross era will be covered."
So, whether the new Robotech RPG will be released in November, or December... when then hell are we going to see any marketing for it, if it's going to be out in the next month or two? Why not release a table of contents, or a character sheet?
What eras of the anime will be covered? Will there be canon characters with stats? What new things will you be adding? Maybe a taste-- like stat blocks for Veritechs?
Why don't more anime news portals know about this?
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